Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 9 10 [11] 12

Author Topic: Uniquifying the Factions, Part 1  (Read 23261 times)

Resetium

  • Ensign
  • *
  • Posts: 15
  • Funny robot-lover
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #150 on: April 05, 2022, 06:37:05 PM »

A capital ship that's actually just 20 lashers taped together, with the special ability to come lose.  ;D
Make them explosive Lashers.
You hit the thing once (or worse, it hits you), and YOU HAVE AWOKEN THE BEE'S NEST.
Logged
More Modded [REDACTED] Ships!
Sometimes i feel like my brain has been hit by salamanders not gonna lie.
Satbomb the Hegemony.

wraithstalke

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #151 on: April 26, 2022, 04:35:32 PM »

A capital ship that's actually just 20 lashers taped together, with the special ability to come lose.  ;D
Make them explosive Lashers.
You hit the thing once (or worse, it hits you), and YOU HAVE AWOKEN THE BEE'S NEST.

Ever played X2 the Threat? It had a similar enemy.
Logged

Resetium

  • Ensign
  • *
  • Posts: 15
  • Funny robot-lover
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #152 on: April 26, 2022, 04:37:05 PM »

A capital ship that's actually just 20 lashers taped together, with the special ability to come lose.  ;D
Make them explosive Lashers.
You hit the thing once (or worse, it hits you), and YOU HAVE AWOKEN THE BEE'S NEST.

Ever played X2 the Threat? It had a similar enemy.
I have never played X2 the Threat, but could you explain please?
Logged
More Modded [REDACTED] Ships!
Sometimes i feel like my brain has been hit by salamanders not gonna lie.
Satbomb the Hegemony.

Grievous69

  • Admiral
  • *****
  • Posts: 2991
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #153 on: April 27, 2022, 05:30:14 AM »

Darn, I got excited and thought I somehow missed the part 2 coming out. Boy it sure has been a while since part 1, wink wink nudge nudge.
Logged
Please don't take me too seriously.

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 24111
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #154 on: April 27, 2022, 06:53:29 AM »

Actually working on it :D
Logged

Twilight Sentinel

  • Captain
  • ****
  • Posts: 335
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #155 on: April 27, 2022, 06:37:51 PM »

Logged

Space Cowboy

  • Lieutenant
  • **
  • Posts: 52
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #156 on: May 03, 2022, 12:30:18 AM »

I'm unreasonably excited for the next update, thanks for the detailed blog posts!
Logged

PizzaInSpace

  • Commander
  • ***
  • Posts: 101
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #157 on: May 03, 2022, 06:18:25 AM »

I am Happy luddic church, persean league, and sindrian diktat have newer toys to play with

but after seeing the remnant fleet get 2 ships...
I can't tell whether it will be fun or painful
BUT A REMNANT SHIP THAT BEHAVES LIKE THE RETRIBUTION!?

EMPEROR I SHALL MAKE YOU PROUD TODAY BY RAMMING MY SHIPS ONTO THY ENEMY!!!
Logged
Seeing a paragon with gigacannons and kinetic blasters scaring a radiant was very unexpected.

Megas

  • Admiral
  • *****
  • Posts: 12152
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #158 on: May 03, 2022, 06:27:38 AM »

A Remnant that will charge into weapons range of your ships and has no backward mobility (Nova) is much preferable to a brick that can easily escape to vent if it loses the flux war (Radiant).  Currently, the strength of an Ordos fleet can be measured in part by how many Radiants it has (and Radiants usually have alpha cores after the fleets have grown).  Radiants and AI cores make Ordos the challenge that they are.
Logged

PizzaInSpace

  • Commander
  • ***
  • Posts: 101
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #159 on: May 04, 2022, 07:03:29 AM »

A capital ship that's actually just 20 lashers taped together, with the special ability to come lose.  ;D
Make them explosive Lashers.
You hit the thing once (or worse, it hits you), and YOU HAVE AWOKEN THE BEE'S NEST.

Ever played X2 the Threat? It had a similar enemy.
I have never played X2 the Threat, but could you explain please?

Bee's nest? you mean the khaak? yeah they were scary but i never encountered them in x3 but will hope to play x2 as there was the storyline quest i couldn't finish yet. still ships were fun to play especially the corvette's and fighters. personal favorite is the paranid hyperion, the yaki tenjin, and split enhanced chimera, for capital ships i go for pteranadon and ray
Logged
Seeing a paragon with gigacannons and kinetic blasters scaring a radiant was very unexpected.

Sahqovum

  • Ensign
  • *
  • Posts: 7
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #160 on: May 08, 2022, 01:26:20 PM »

Anything for the Knights of Ludd in the works? Granted they only have a single base (and I don't recall ever seeing any fleets for them specifically) but it does seem like a missed opportunity considering a commission with the church names you a Knight if I recall correctly.
Logged

wraithstalke

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #161 on: May 09, 2022, 07:27:57 PM »

Ever played X2 the Threat? It had a similar enemy.
I have never played X2 the Threat, but could you explain please?

Basically a mid sized/small capital ship that exploded into a fighter squadron when it had taken a degree of damage.
I think it was about a half dozen light fighters and a heavy fighter.
Logged

CrashToDesktop

  • Admiral
  • *****
  • Posts: 3876
  • Quartermaster
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #162 on: May 19, 2022, 12:27:05 AM »

Do we know the details of the Distributed Fire Control hullmod found on the Invictus and Retribution? The only solid thing so far that's been stated in the blog post is it blocks DTC and ITU from being installed, and that it increases weapon health. Does it increase weapon range at all, speed up repairs, or anything else?
Logged
Quote from: Trylobot
I am officially an epoch.
Quote from: Thaago
Note: please sacrifice your goats responsibly, look up the proper pronunciation of Alex's name. We wouldn't want some other project receiving mystic power.

Grievous69

  • Admiral
  • *****
  • Posts: 2991
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #163 on: May 19, 2022, 12:36:10 AM »

I doubt it increases weapon range, the part about Retribution specifically states that the idea is to keep its weapons short ranged. And the Invictus itself gets passive range bonus from its system, so yeah there's no way there are more range buffs.
Logged
Please don't take me too seriously.

PizzaInSpace

  • Commander
  • ***
  • Posts: 101
    • View Profile
Re: Uniquifying the Factions, Part 1
« Reply #164 on: May 21, 2022, 09:52:50 AM »

Personally i prefer to have retribution short ranged after all that orion engine could prove situational as you can push ships to crash into each other and can be fun too. Despite there being space battles there isn't any means of utilizing ramming tactics or even boarding attempts added yet to the game
Logged
Seeing a paragon with gigacannons and kinetic blasters scaring a radiant was very unexpected.
Pages: 1 ... 9 10 [11] 12