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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.96a] Experimental Hull Modifications 0.8.6a  (Read 113940 times)

Discgear

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Re: [0.96a] Experimental Hull Modifications 0.8.6a
« Reply #165 on: May 27, 2025, 03:17:43 PM »

If anyone is still looking for a working version for 0.98a, found it floating around in the 2 starsector discords.

Search        ExpHullMods-0.8.7aHF3.zip

searched for this on both the regular and independant discord, no luck. im assuming its supposed to be on either the unofficial or the independent discords?

I was not aware that there were more well-known Starsector Modding discords out there. USC and Corvus Freeport are the only ones I can think of.
« Last Edit: May 27, 2025, 03:19:52 PM by Discgear »
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Rune

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Re: [0.96a] Experimental Hull Modifications 0.8.6a
« Reply #166 on: June 01, 2025, 03:49:41 PM »

a warning if your still using the bootleg install, in my testing everything worked great except using autofit on a ship with experimental hull mods installed would cause a crash. i didnt care about that so i used it anyways.

after a good few hours of play i eventually picked up the field repairs skill. it causes a CTD with experimental hull mods. not sure why.

140687     2097658 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipHullSpecAPI.isBuiltInMod(String)" because "base" is null
140688     java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipHullSpecAPI.isBuiltInMod(String)" because "base" is null
140689            at com.fs.starfarer.api.impl.campaign.DModManager.removeDMod(DModManager.java:378)
140690            at experimentalHullModifications.scripts.ehm_fieldRepairsScript.advance(ehm_fieldRepairsScript.java:96)
140691            at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
140692            at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
140693            at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
140694            at com.fs.state.AppDriver.begin(Unknown Source)
140695            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
140696            at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
140697            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
140698            at java.base/java.lang.Thread.run(Unknown Source)

hoping i can figure this out, will update if i do
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SIDEWAYS255

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Re: [0.96a] Experimental Hull Modifications 0.8.6a
« Reply #167 on: June 11, 2025, 11:27:21 AM »

a warning if your still using the bootleg install, in my testing everything worked great except using autofit on a ship with experimental hull mods installed would cause a crash. i didnt care about that so i used it anyways.

after a good few hours of play i eventually picked up the field repairs skill. it causes a CTD with experimental hull mods. not sure why.

140687     2097658 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipHullSpecAPI.isBuiltInMod(String)" because "base" is null
140688     java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipHullSpecAPI.isBuiltInMod(String)" because "base" is null
140689            at com.fs.starfarer.api.impl.campaign.DModManager.removeDMod(DModManager.java:378)
140690            at experimentalHullModifications.scripts.ehm_fieldRepairsScript.advance(ehm_fieldRepairsScript.java:96)
140691            at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
140692            at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
140693            at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
140694            at com.fs.state.AppDriver.begin(Unknown Source)
140695            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
140696            at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
140697            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
140698            at java.base/java.lang.Thread.run(Unknown Source)

hoping i can figure this out, will update if i do

I am guessing by "Field Repair" you mean "Hull Restoration?" The reason I ask is because I had this exact crash and thankfully saved right before getting the skill and was able to test. I got the crash around the same amount of in game time when the restoration would trigger. By not getting the skill I have been playing for hours without a crash. It's totally the Hull Restoration skill. (I have Field Repairs)
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FRhetzer11

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Re: [0.96a] Experimental Hull Modifications 0.8.6a
« Reply #168 on: June 13, 2025, 11:06:29 AM »

a warning if your still using the bootleg install, in my testing everything worked great except using autofit on a ship with experimental hull mods installed would cause a crash. i didnt care about that so i used it anyways.

after a good few hours of play i eventually picked up the field repairs skill. it causes a CTD with experimental hull mods. not sure why.

140687     2097658 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipHullSpecAPI.isBuiltInMod(String)" because "base" is null
140688     java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipHullSpecAPI.isBuiltInMod(String)" because "base" is null
140689            at com.fs.starfarer.api.impl.campaign.DModManager.removeDMod(DModManager.java:378)
140690            at experimentalHullModifications.scripts.ehm_fieldRepairsScript.advance(ehm_fieldRepairsScript.java:96)
140691            at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
140692            at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
140693            at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
140694            at com.fs.state.AppDriver.begin(Unknown Source)
140695            at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
140696            at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
140697            at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
140698            at java.base/java.lang.Thread.run(Unknown Source)

hoping i can figure this out, will update if i do

I am guessing by "Field Repair" you mean "Hull Restoration?" The reason I ask is because I had this exact crash and thankfully saved right before getting the skill and was able to test. I got the crash around the same amount of in game time when the restoration would trigger. By not getting the skill I have been playing for hours without a crash. It's totally the Hull Restoration skill. (I have Field Repairs)

Hello,

First : i can confirm the elite skill of hull restoration crash the game when he try to delete a d-mod from any of my ship (i forget to keep the log -_-).

Second : using restauration on the refit screen WHEN the experimental hullmod is actif does nothing (you still spend money but no d-mod as been remove) and worst it make a bug that you CAN'T add any ship on your fleet either by salvaging or buying (you still spend money but the ship doesnt appear on your fleet and same after a salvage you confirm the salvage but no new whip on the fleet).

Nevermind this bug still occur ...
« Last Edit: June 14, 2025, 07:17:55 AM by FRhetzer11 »
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