Wow, this is a good mod. Color coordinating shields for mini-battlegroups in my fleet is exactly what I've wanted, even if I did not know that before. I can literally have Red and Blue squadrons in my fleet now, which is a delight. Uniform engine trails sometimes need a reload to apply on some ships, but thats fine to finally have the option to coordinate my fleet. The flexibility on offer is insane. I love this mod. My builds have gotten wonky, I had to throw out my entire fleet doctrine book and make new rules. This mod can very easily mod the fun out of a game by making some of the strongest ships this game has ever seen. Lots of modded subsystems are not worth swapping for, especially when the ship is built around using their system, but this mod is amazing for bringing low performers up to snuff.
Yeah, a lot of systems are not worth swapping, but for the sake of flexibility I added all of them in. Even the [REDACTED] and Station systems are there, just hid them. As you've mentioned, the aim was primarily to bring the low performers to a higher place, and there are no restrictions as I've decided to leave it up to the players to deem what is balanced and what is not. On the side, there are some systems that I really like, but they are available only on certain ships, which is not the case anymore.
One bug, when applying a new ship system to some modded hulls it causes a crash. So far the modded hulls seem to be ships that have "two" ship systems, one of which is triggered by right click. Causes an instant crash when trying to load SIM or combat. The Gunhazard from ARMAA is one such example.
I'll check them out, thank you for the report!
Question, how does the phase ship system work? It seems far more efficient/effective than any other phase ship on roster. What are the activation and cloak costs? Are there plans to make the new phase system reflected with the proper phase subsytem hullmod and stat adjustments when installed?
To be frank, there is no cost. I was going to base the costs on the vanilla shield numbers so it'd be applicable to all ships out of the box. But for now it's practically a cheat code in essence. I'll have one phase system mod that'll be rather expensive to use, and another that replaces the shields, but can't say when I'll get to that.
However as I hit some issues with the other parts of the mod and kinda got obsessed with them, trying to solve them kinda drained the modding out of me. I'll get back to the mod at some point, but can't really say when. Maybe when the game receives a new patch/update, as it most probably will require me to fix some broken parts of the mod at that point.
Hello, can I add some tactical systems designed by myself to it? I saw your previous code guide post, and I don't know if the above code is valid
If I can see the code I might be able to help.