Often times when finding a number of derelict ships spread out in a cluster, say, around an inactive gate, you need to interact with every single ship individually in order to salvage (or recover) them all. Besides the usual salvaged resources like supplies, the game offers rarer additional incentives to interact with every piece of debris that you find - occasional dumps of high value resources like heavy armaments or harvested kidneys, new exploration intel for locations of interest, high level officers etc.
However the process of interacting with 5-10 kites or drams in a row becomes pretty annoying pretty fast - click ship, click explore, click recover or not, click salvage, click take all, click ok. Hotkeys help speed up the process, but not by as much as you'd expect, since half the options have different keys so you can't just spam 1 to quickly move through all the menus. As a result, more often than not, I find myself just skipping these clouds of derelicts, since the typical result of 10-20 supplies and some metal just isn't tempting enough to go through all the options to clean up that area of space. Of course I'm then left with a thought nagging me, whether one of the only 4 level 7 officers in the sector was sitting in one of those shrikes in that debris field that I had just ignored.
I understand this comes across as nitpicky, but after a while this whole process just feels needlessly tedious and annoying, and you feel punished for not going through it, due to the potential high-value drops that can be found. This small issue sticks out like a sore thumb for me personally. I don't know if this has been discussed already, but my suggestion is to allow the player to immediately interact with all derelicts in a small area around him, and roll all of them into the same menu for salvaging or recovery without having the player literally be on top of every single one. Perhaps this could be integrated into the salvage skill, which would allow the player to interact with derelicts from a short distance away.