Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.98a is out! (03/27/25)

Pages: 1 ... 11 12 [13] 14 15 ... 17

Author Topic: [0.98a] Sunrider 0.7.4 update: Prototype's Rejuvenescence and playable Ryders  (Read 137541 times)

Sincronic

  • Ensign
  • *
  • Posts: 32
    • View Profile

see attached image
Logged

SC Gunship

  • Ensign
  • *
  • Posts: 14
    • View Profile

see attached image
wow it was that simple. thanks man
Logged

Tester50

  • Ensign
  • *
  • Posts: 44
    • View Profile

Believe this is from your mod but story install for it just linked to a png

Logged

Alex_Sans

  • Lieutenant
  • **
  • Posts: 87
    • View Profile

already fixed in dev version, but you weren't supposed to see that. fixing its availability to where it should have been
Logged

DefiasOne

  • Commander
  • ***
  • Posts: 225
    • View Profile

Hi

Do you think you could combine this with Wingcom from Arma Amatura to also bring in the pilots from the VN ?
Maybe add a few little quests to find said pilots.
« Last Edit: April 06, 2025, 01:39:56 PM by DefiasOne »
Logged

bob2040

  • Ensign
  • *
  • Posts: 18
    • View Profile

i have a question for Under the Sharr's Eyes quest
After I did this quest, I found this statue

https://imgur.com/a/yPlaiQU

is there a new side quest for this statue, or its part of the main quest?
Logged

Alex_Sans

  • Lieutenant
  • **
  • Posts: 87
    • View Profile

Quote from: DefiasOne
Hi

Do you think you could combine this with Wingcom from Arma Amatura to also bring in the pilots from the VN ?
Maybe add a few little quests to find said pilots.

arma armatura/strikecrafts integration will happen whenever shoi informs me they finished adding the support for it next quest update, but bringing the pilots from the game is way, way out of the scope of my storyline's building... so no, not happening

Quote from: bob2040
i have a question for Under the Sharr's Eyes quest
After I did this quest, I found this statue

https://imgur.com/a/yPlaiQU

is there a new side quest for this statue, or its part of the main quest?


no, and no
the statue... is gonna remain a mystery for the cycles to come :P
« Last Edit: April 11, 2025, 02:20:45 PM by Alex_Sans »
Logged

JMP

  • Ensign
  • *
  • Posts: 2
    • View Profile

A question about the mod, is the Sunrider supposed to come without any weapons and we just have to find them?
Logged

Alex_Sans

  • Lieutenant
  • **
  • Posts: 87
    • View Profile

it always came empty since release



0.6.3 patch:

Mining Battleship:
Blue Behemoth Suite hullmods no longer count as logistic.

PACT Assault Carrier:
Base hull increased from 20000 to 22500 (Assault Focus now has 27500).
Warning: destroying and recovering it after it abandons its pirate fleet will cause it to lose the Crimson Brigade Hullmod permanently.

Ryuvian Falcon's designation renamed to "Autonomous Gunship."

Corrected Long Range Modification hullmod's availability.
Logged

persocom01

  • Ensign
  • *
  • Posts: 27
    • View Profile
Re: [0.98a] Sunrider 0.6.3 update: Under the Sharr's Eyes and new crossmods
« Reply #189 on: April 10, 2025, 11:50:11 PM »

I find the Agatha Christie cruiser to be weak. Generally, ships concentrate on armor or shield, and it has neither. It seems to be supposed to have speed, however, it's base speed is slower than an Eagle and barely faster than the PACT version by 9, an advantage that disappears when you install Makeshift Shield Generator, which 2/3 of the builds have. Despite having more weapon mounts than the PACT version, it does not have the OP or flux to use them well, since the extra OP is normally used for the Makeshift Shield Generator, without which it cannot be expected to survive, and even with Heavy Armor it has less base flux and armor than an Eagle.
Logged

Alex_Sans

  • Lieutenant
  • **
  • Posts: 87
    • View Profile

the alliance cruiser is made (almost) solely to counter the pact cruiser, which it does, but also has fairly good cargo and fuel capacities (like an apogee).


0.7 update: Prototype's Rejuvenescence

Added side expansion on Son of Iniquity:
You may grant the Prototype's last wish; or try to keep her alive, but if you do not meet the requirement, you will fail.
Warning: I will NOT reveal, spoil or highlight the requirement to save her... pay attention carefully. If she survives, she'll need months and more resources to be hired.
Warning 2: this new content will NOT be named at all ingame, and whatever objective you're given by her will not show up anywhere, so again, focus...
She will have her own short story for the recruitment, but her presence or absence in player fleet will not change the outcome of any existing or future main story quests.

4 new installable hullmods provided by the Prototype.

Ava Crescentia:
Sunrider's Mother: damage reduction and speed increase for fighters will also affect any Alliance/PACT/Pirate Ryder wing even if the carrier in her hands is not Sunrider, but it will not have effect on the frigate-sized Ryders if she is assigned to them.

All Savior and Cannon projectiles now glow, making them more visible in combat.

The Following Ryders:
PACT Mook, Bomber and Elite
Alliance Trooper
Pirate Grunt and Bomber

Now have a playable version in the form of frigates, with a shipsystem if the wing didn't have one, 2x hull, armor, flux capacity and 1.5x dissipation.
Note 1: Their combat stats are highly experimental.
Note 2: They are only available on their respective blueprint packages for now. Known by factions, but not sold or used yet.

New crossmod interaction:
If Arma Armatura is also installed:
The units mentioned above will have Strikecraft hullmod;
Sunrider ship, PACT Assault Carrier and Alliance Carrier (but not its modules) will have Specialized Service Bays.

Alliance Trooper:
Rifle projectile speed reduced from 4000 to 1000.

Alliance Assault Gun: Doubled damage per hit, halved RoF.

Machiavelli's Buster, Evolved Ceran Saviors and Mining Union Cannon projectiles will now pass through fighters (if destroyed) and missiles like a Hellbore does.

Fixed a few odd codex displays.
« Last Edit: April 18, 2025, 08:47:58 AM by Alex_Sans »
Logged

SC Gunship

  • Ensign
  • *
  • Posts: 14
    • View Profile

new update!!!!!!
Logged

Alex_Sans

  • Lieutenant
  • **
  • Posts: 87
    • View Profile

0.7a patch: fixing? the new 4 hullmods availability (with no_sell and no_dealer just to make sure...)

(apparently, no_drop,no_drop_salvage,restricted,progsmod_no_build_in,codex_unlockable will not stop it from being sold by a faction that wasn't even meant to know about it... ? ? ? ? ? ? ? ? ? ? ?)
« Last Edit: April 18, 2025, 11:53:49 AM by Alex_Sans »
Logged

Tester50

  • Ensign
  • *
  • Posts: 44
    • View Profile

exciting hope, we can do this new side story on existing run. 

(also how to check if we downloaded 7a and not just 7 )
« Last Edit: April 18, 2025, 03:47:05 PM by Tester50 »
Logged

JMP

  • Ensign
  • *
  • Posts: 2
    • View Profile

How do you find other Ceran weapons? Also for the other factions only seem to be able to find their savior weapons, cannons and PD, is this something as well that needs to be found?
Logged
Pages: 1 ... 11 12 [13] 14 15 ... 17