0.4 Changelog
Added crossmod interaction with
PAGSM: if you have at least 30 reputation with Yunris Kween, Origins can be completed through her at the cost of 1 gamma core. If she has given you the Iapetus 20000, she'll do it for free.
New quest: "Nightmare Breakdown", can trigger on any market 40 days after First Arrival is completed. No objectives, or anything to do; you simply talk to Ava about the enemies encountered in First Arrival.
Sunrider spawn distance reduced from 25-40 to 20-30 ly;
Delay between First Arrival's end and Origins' start increased from 45 to 120 days; Origins does not require Nightmare Breakdown to have occurred, and both can be active simultaneously.
New quest: "Son of Iniquity", has a battle harder than First Arrival, delay from Origins is 30 days, will end in the same market it started, regardless of the faction and is a big *ss example of what VNSector means.
Equippable weapon and wing prices drastically reduced (except Evolved Ceran Saviors).
Battleship Barrage renamed to Battleship Helldarts;
Alliance Missile launcher: ammo count increased from 10 to 15;
Pirate Missile launcher: cooldown increased from 10 to 15 and ammo count reduced from 9 to 4;
Advanced Ryder Missile Launcher: Ammo count reduced from 20 to 10;
Added Expanded Missile Racks to Black Jack, Havoc and PACT Elite wings.
Alliance Trooper wing: OP cost reduced from 16 to 12 and refit time reduced from 15 to 10.
PACT Bomber: OP cost reduced from 11 to 10
PACT Elite: OP cost reduced from 20 to 15 and refit time reduced from 27 to 20.
Pirate Bomber: OP cost reduced from 15 to 12 and refit time reduced from 20 to 15.
Boi Frigate:
Cargo capacity increased from 100 to 150;
Fuel cost/ly halved;
(Histidine) added mining stats, kinda forgot about it until someone mentioned...
Marte Frigate and Julian Destroyer:
DP cost reduced to 1;
Added unboardable tag;
Removed from sindrian/lion/heg fleet doctrines and from PACT blueprint package;
Will only appear as enemies on quests related to the mod and will no longer be obtainable by default;
Veniczar Battleship:
Skeleton crew increased from 200 to 280;
Machiavelli Battleship:
Spoiler
GOD DAMN IT, I AM STILL NOT SATISFIED BY THE EDIT ON THE MODEL AND IT IS STILL CURSED DESPITE NOT BEING FLIPPED TO THE SIDE ANYMORE;
Drastic change to sprite and weapon mounts;
Added battleship helldarts;
DP increased from 60 to 70;
Skeleton crew increased from 250 to 350;
Flux dissipation increased from 1000 to 1500;
Accelerated Ammo Feeder replaced by Plasma Burn;
New shipsystem: Iron Will; A mix of Damper Field and Accelerated Ammo Feeder (right-click to activate);
No longer compatible with Makeshift Shield Generator.
All Azure beams speed doubled to 8000 and level 4 (Decimator) added.
New ship known only by independents: Sandworm-class Mining Battleship;
Slightly larger than Machiavelli, has very high logistics and mining stats (nexerelin), and burn drive + damper field systems.
New weapon: Mining Union Cannon. Has mining stats, high HE damage per hit, but long cooldown and lower range than Storm Needler.
New weapon: Gray Stinger. PD weapon similar to LDMG.
Ava Crescentia:
Several (but not all) frames of dialogues now have an illustration of her instead of the portrait (but I'm 10/10 sad that there's no facepalm sprite in Liberation Day);
Will now ignore player saturation bombardments (or boggled PKD) if the victim is Legio Infernals or Hiver Swarm.
Polarized Armor, Combat Endurance and Field Modulation skills removed;
Target Analysis, Systems Expertise and Sunrider's Mother skills added;
Sunrider's Mother skill effects:
Normal: flux dissipation increased by 15% and shipsystem flux cost reduced by 100%. Elite: wings gain 20% speed and damage reduction;
The chance of any ship added by this mod to appear in npc fleets has been reduced.