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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] The Sunrider  (Read 6689 times)

Alex_Sans

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[0.95.1a] The Sunrider
« on: March 14, 2022, 10:05:02 PM »

https://youtu.be/2tkIIa3ZFuo

Safe to add to ongoing saves, but not safe to remove afterwards.

If you're concerned about copyright: Love in Space inc. stated years ago that their game's assets can be used for third-party works, including, but not limited to this mod as long as no commercial use is involved. I took the initiative to recreate the Sunrider here on my own will and for free!

Anyway, have you ever dreamt that one day, the Ceran assault carrier, the Sunrider would show up in the Persean Sector? That dream has come true! This mod adds a quest for you to recover her, ripped to shreds from a previous battle. Her 7 Ryders: Bianca, Black Jack, Havoc, Liberty, Paladin, Phoenix and Seraphim are included, but not their pilots. On the other hand, Ava Crescentia is the key to get started.

Warnings:

1: If you skip the dialogues too fast in the final parts of the quest, where custom music is used, said music will NOT stop playing until you close and reopen the game. If you ever plan to skip, wait a second or two to avoid the issue.

2: The NPC that triggers the mission can only appear about a cycle after the starting date of the game. If you activated the mod in an ongoing playthrough where that much time or more has passed, the quest can be started immediately.

3: Be very careful in the bar because if Ava is rejected in the bar event where she appears, She is GONE FOREVER!

The ship and Ryders:
Spoiler
[close]

The key person:
Spoiler
[close]

She won't just be given away; she shall be yours once you prove yourself worthy!
Spoiler
[close]

This mod is about the main ship and a new boss battle, thus all other characters, ships and factions from the franchise are absent.

Credits: 

Love in Space inc. for publishing a dropbox with Mask of Arcadius models and allowing usage for non-commercial purposes.

Mira Lendin for letting me borrow the Electromagnetic Railgun Superweapon code to create the Vanguard Cannon.

Histidine for Bianca’s shotgun and coding the quest (0.1.3: making Seraphim's awaken functional).

Sincronic for graphic polishing and hullmods.


Requirements: MagicLib, LazyLib and GraphicsLib

Download

Changelogs: (Safe to update to existing saves unless stated otherwise)

Spoiler
0.1.3 Changelog:
Sunrider ship: A notable change to the sprite, improving its depth perspetive, by Sincronic;
Skeleton and maximum crew reduced by 20;
Cargo capacity increased from 250 to 300
Vanguard Cannon: Does not deal damage to friendly ships anymore (the projectile will pass through them harmlessly)
Increased damage from 4000 to 5000;
Increased flux cost from 6500 to 7500;
Increased cooldown from 18 to 24 seconds.

Seraphim: Removed shield (really, the fighter can hit like a truck now);
Reverted role to support;
Awaken shipsystem is now fully functional and added back to the fighter. Doubles projectile speed, range and damage per hit for Seraphim's gun;
Seraphim's gun: cooldown reverted from 5 to 6 seconds.

0.1.2:
Fixed some more typos (I'm brazilian... that's the only excuse I have to tell you why it's never going to be perfect!);
Slightly changed dialogue with Ava Crescentia;
Removed some unecessary junk from files;
Ava Crescentia no longer appears in Luddic Path markets.

Sunrider ship: ballistic, beam and hybrid base variants added to autofit;
Now has Operations Center hullmod built-in (if you happen to have built it in for any reason, that's a lost S-mod slot. Sorry);
Vanguard Cannon sound effect doesn't destroy your ears anymore.

Bianca's Shotgun: Reduced damage per shot from 270 to 120, removed flux cost;
Phoenix: Changed role to interceptor and added Integrated Point-Defense AI hullmod;
Seraphim: Changed role to escort;
Removed Awaken shipsystem because unfortunately, the fighter refuses to use it (and I'm pretty sure it's not because the pilot is someone other than Sola. Black Jack can activate her Awaken... erm, I mean Temporal Shell just fine). Replacing it for High Energy Focus didn't help;
Seraphim's gun cooldown reduced from 6 to 5 seconds.

0.1.1
General:
Fixed some typos.
First objective of the quest has a little more detailed information in accepted missions tag.
Removed omega tag from all weapons to prevent them from being available in Midnight Dissonant.

Short Range Warp shipsystem cooldown reduced from 45 to 40.
Vanguard Cannon projectile speed reduced from 7000 to 6000.
Black Jack's missile: now ignores flares.
Havoc: Flux capacity reduced from 800 to 500, added ammo feed shipsystem.
Paladin: reduced replacement time from 36 to 33.
Ryuvian automated defenses: Increased difficulty.
[close]

Ava best girl.
« Last Edit: April 01, 2022, 09:59:33 AM by Alex_Sans »
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Sincronic

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Re: [0.95.1a] The Sunrider
« Reply #1 on: March 14, 2022, 10:12:45 PM »

Congrats on the release  8)
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LinWasTaken

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Re: [0.95.1a] The Sunrider
« Reply #2 on: March 15, 2022, 03:32:37 AM »

YEA BABY!
the Sunrider mask of Arcadius opening theme is already stuck in my head just from seeing this mod.
good job.

tomatopaste

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Re: [0.95.1a] The Sunrider
« Reply #3 on: March 15, 2022, 05:02:11 AM »

anime
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Fast Engine Rendering  |  HexShields  |  DroneLib |
Lights Out
In dev hell: PSE, NC

ssd21345

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Re: [0.95.1a] The Sunrider
« Reply #4 on: March 15, 2022, 08:24:03 AM »

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dk1332

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Re: [0.95.1a] The Sunrider
« Reply #5 on: March 15, 2022, 03:56:53 PM »

Damn, when was the last time I've heard of Sunrider. Wish the ryders are using Armaa's strikecraft script but this is good too. Is this safe to install on a middle of a playthrough?
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SpaceDrake

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Re: [0.95.1a] The Sunrider
« Reply #6 on: March 15, 2022, 06:08:54 PM »

Damn, when was the last time I've heard of Sunrider. Wish the ryders are using Armaa's strikecraft script but this is good too. Is this safe to install on a middle of a playthrough?

Safe to add to ongoing saves, but not safe to remove afterwards.

Also

anime

'tis glorious
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kokuto

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Re: [0.95.1a] The Sunrider
« Reply #7 on: March 15, 2022, 10:33:13 PM »

Are there any specific faction markets where the NPC will spawn at?
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AppleMarineXX

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Re: [0.95.1a] The Sunrider
« Reply #8 on: March 15, 2022, 11:44:31 PM »

Huh, how'd you make it safe to add mid-save? I was under the impression that adding new objects (ships/weapons/music/etc) mid-save caused bad things to happen.

hydremajor

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Re: [0.95.1a] The Sunrider
« Reply #9 on: March 16, 2022, 02:09:18 AM »

Huh, how'd you make it safe to add mid-save? I was under the impression that adding new objects (ships/weapons/music/etc) mid-save caused bad things to happen.

Guessing it doesn't add a new system, so theses things show up in any old market, also means you'll run into thoses just about every fight though
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Superharem

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Re: [0.95.1a] The Sunrider
« Reply #10 on: March 16, 2022, 04:44:47 AM »

I see anime waifu I download
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Ramiel

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Re: [0.95.1a] The Sunrider
« Reply #11 on: March 16, 2022, 08:42:09 AM »

Huh...still remember that game...awesome! Is Sola in this mod?
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Nym

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Re: [0.95.1a] The Sunrider
« Reply #12 on: March 16, 2022, 08:55:25 AM »

Is the mod even working?
I've spent 3 hours flying back to back to the persean held markets and nothing new.
No descriptions on where or how to encounter or get a hint.
Is this an inside joke I'm missing or something?
Because even the description here says nothing about how to encounter it.
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My Ancestors were Toasters.

AppleMarineXX

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Re: [0.95.1a] The Sunrider
« Reply #13 on: March 16, 2022, 09:12:21 AM »

Is the mod even working?
I've spent 3 hours flying back to back to the persean held markets and nothing new.
No descriptions on where or how to encounter or get a hint.
Is this an inside joke I'm missing or something?
Because even the description here says nothing about how to encounter it.

From the Discord mod announcement:

I got the mod, but I can't find a clue about the ship. What happened? - The NPC that triggers the mission can only appear about a cycle after the starting date of the game. If you activated the mod in an ongoing playthrough where that much time or more has passed, the quest can be started immediately

NGTM-1R

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Re: [0.95.1a] The Sunrider
« Reply #14 on: March 16, 2022, 09:56:41 AM »

"Talk to a pirate boss" is...frustratingly nonspecific and I'm wandering around with my transponder off checking pirate bases and comm queues. Is this another bar dialogue run or what?
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