Started a new run last week just so I could see what the other carrier was about that I missed on my first playthrough :p And honestly...I'm kind of not seeing that it's worth 4000+ crew and 100 dp. Sure, it's got a lot of guns, but it's so slow that other ships can just keep it at range. The player is going to already have the Sunrider, and between the Sunrider and the Monty that's 190 deployment points, which doesn't leave much for support ships. It's true that it has a massive swarm of fighters, but also true that its replenishment rate tends to drop quite a lot and by halfway through a battle, all its fighters are dead and not really coming back.
Testing it, I stuck it against a pair of Onslaughts and a destroyer in the sim on AI....and it lost. Because, again, player is already going to be in Sunrider which is honestly way more fun to run around in anyway. It's true that onslaughts have a ton of flak and might be strong against this ship in particular, but I don't think that's especially uncommon.
Also, it's got a million hardpoints but even with 400 outfit points I wasn't able to fit guns to everything. I guess I'm supposed to just backfill with mining lasers and 0-point green whatevers?
Suggest reducing 4 of the heavy cannon mounts to mediums and/or switching some of them to composite mounts. Related, I'm a lot happier with the saviors / big saviors / ceran saviors when I drop their flux use by like half. They're rare, hard to acquire guns; it's ok if they're an upgrade to autocannons.
Something like
{
"id": "WS0003",
"size": "MEDIUM",
"type": "COMPOSITE",
"mount": "TURRET",
"arc": 165,
"angle": 50,
"locations": [188.5, 61.5],
"renderOrderMod": 7
},
{
"id": "WS0004",
"size": "MEDIUM",
"type": "COMPOSITE",
"mount": "TURRET",
"arc": 165,
"angle": -50,
"locations": [188.5, -61.5],
"renderOrderMod": 7
},...
{
"id": "WS0009",
"size": "MEDIUM",
"type": "COMPOSITE",
"mount": "TURRET",
"arc": 155,
"angle": 70.5,
"locations": [-16.5, 61.5],
"renderOrderMod": 13
},
{
"id": "WS0010",
"size": "MEDIUM",
"type": "COMPOSITE",
"mount": "TURRET",
"arc": 155,
"angle": -70.5,
"locations": [-16.5, -61.5],
"renderOrderMod": 13
},...
And then just downgrading the all-capital saviors variant to have 4 capital and 4 medium saviors. Then maybe change the DP from 100 to, like, 80. It wouldn't change the pirate version since that only has 4 large guns anyway.
I don't know, that seems like a lot of tweaking for what's ultimately a fairly minor balance change. And of course, it's your mod, you can do whatever you want with it. I'm not going to mess with the variants or anything on my version,
I do love that the ship has station modules that break off separately when they take enough damage and reduce its combat effectiveness. That's a nice touch.
