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Author Topic: [0.95.1a] Chicken's Tech Shop (0.1.2)  (Read 3678 times)

chickenboy

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[0.95.1a] Chicken's Tech Shop (0.1.2)
« on: March 03, 2023, 04:01:40 PM »

Chicken's Tech Shop


A mod for Starsector that creates a special contact called Chicken, a spacer that specailises in selling tech goodies
Meeting him will create a submarket at his location that sells items such as AI cores, Colony items and even Blueprints.
This mod is also available on Nexus Mods

Information

The inital contact will start once the Player is Level 10. An intel message will tell you where to meet Chicken for the introduction scene.
This will unlock Chickens Tech Shop, a special submarket which gives you access to AI cores, Special Items and Blueprints.
The number of items available for sale increases as you do contracts for Chicken. Once you reach certain credit thresholds the Tech market will increase in level, giving more options.
Chickens missions are based of Vanilla ones (for now) with custom text.

I made this mod to help alleviate the late game, where you have stacks of credits but nothing to splash out on.
Also, it was frustrating having to roll the dice for the Colony items I wanted.
This mod gives a way to slowly build up a reliable source of technology items, letting me (and you!) spend credits on things we want.

All feedback welcome.

Pictures
Spoiler

[close]

Credits

I basically hacked my way through this using a combination of the following as guides, big thanks to them

- Starsector Modding forums (Modding Tools & Resources Thread)
- Nexerelin
- Special Hullmod Upgrades
« Last Edit: March 03, 2023, 04:05:32 PM by chickenboy »
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Omnicast

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Re: [0.95.1a] Chicken's Tech Shop (0.1.2)
« Reply #1 on: March 05, 2023, 01:49:39 PM »

Change Chicken's text to descriptors that are more chicken like...

"Bright stars and cool jets, capt'n," he bawks (clucked).

"Let's see here," he pecks at his datapad.

Please?
« Last Edit: March 08, 2023, 01:29:20 AM by Omnicast »
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Supernova333

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Re: [0.95.1a] Chicken's Tech Shop (0.1.2)
« Reply #2 on: March 06, 2023, 08:53:49 AM »

Change Chicken's text to descriptors that are more chicken like...

"Bright stars and cool jets, capt'n," he bawks."

"Let's see here," he pecks at his datapad.

Please?
I strongly second this! Quirky and unique dialogue would be amazing and fit the setting so well.
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Kiith

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Re: [0.95.1a] Chicken's Tech Shop (0.1.2)
« Reply #3 on: March 07, 2023, 06:25:35 AM »

Sounds great for having some fun mid-late game.

Any way to add it mid game? Got an error there when i tried.
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Omnicast

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Re: [0.95.1a] Chicken's Tech Shop (0.1.2)
« Reply #4 on: March 08, 2023, 01:33:15 AM »

Okay just another idea... setup a branching campaign for Chicken where he or she does a face reveal at the end. The portrait changes to reveal an actual chicken. Depending on the choices made it's either a giant birb or a cyborg or a mutant with three heads. Then again you could just troll us with cooked chicken feet.  ;D
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Ashej

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Re: [0.95.1a] Chicken's Tech Shop (0.1.2)
« Reply #5 on: November 15, 2023, 06:20:43 AM »

Hello there.

Simple question when can we expect an update to your amazing mod?
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Gris

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Re: [0.95.1a] Chicken's Tech Shop (0.1.2)
« Reply #6 on: March 05, 2024, 08:33:01 AM »

Good day chickenboy!  :D
Still any plans to update this in 0.97a?
Thank you!

I hope its not abandoned.  :'(
« Last Edit: March 05, 2024, 08:35:44 AM by Gris »
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