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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98][1.2]Tinyverse - The Wanzer Age  (Read 6849 times)

Mold

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #15 on: May 10, 2025, 07:45:29 PM »

Is Phantomsia replacement time supposed to be 10s?

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Tinysaurus

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #16 on: May 10, 2025, 09:38:28 PM »

Is Phantomsia replacement time supposed to be 10s?



Wanzers should have a longer replacement time than regular wings to balance their lower crew requirement and stronger staying power in the fight.
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Pep

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #17 on: May 10, 2025, 11:05:55 PM »

Is the "bazooka" projectile being a reaper just a placeholder? Either way IMO it should look different, I was extremely alarmed when I first ran this and saw a handful of reaper torpedos flying at a ship
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Tinysaurus

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #18 on: May 11, 2025, 02:29:22 PM »

Is the "bazooka" projectile being a reaper just a placeholder? Either way IMO it should look different, I was extremely alarmed when I first ran this and saw a handful of reaper torpedos flying at a ship

I have to admit I used the reaper because I liked it, but I have received plenty of feedback about how confusing that is, so it will be changed for the next update, so it is clearly shown as a unique type of torpedo.
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Anoth

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #19 on: May 12, 2025, 08:48:34 AM »

I started a new game and... Well, lets say I found an Aznabel in the first ruins I explored in the first system I went too XD I must have a ton of luck finding these things lmao
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sss

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #20 on: May 12, 2025, 01:01:08 PM »

Crashes when i assume used together with https://fractalsoftworks.com/forum/index.php?topic=31038 like this:
Code
280560 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot read field "origSegments" because "<parameter1>" is null
java.lang.NullPointerException: Cannot read field "origSegments" because "<parameter1>" is null
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.H.Ô00000(Unknown Source)
at com.fs.starfarer.combat.entities.H.<init>(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.E.A.D.o00000(Unknown Source)
at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
Happens on combat layer when hegemony ships with converted hangar with W.R.R.O.R got deployed against me, Tarsus with tarsus_Carrier_bv variant. Tested this by crashing first, then switching variant in opposing fleet to tarsus_Standard_bv via save editing and proceeding without crashes.
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vanitas vanitas

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #21 on: May 13, 2025, 09:18:51 AM »

Crashes when i assume used together with https://fractalsoftworks.com/forum/index.php?topic=31038 like this:
Code
280560 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot read field "origSegments" because "<parameter1>" is null
java.lang.NullPointerException: Cannot read field "origSegments" because "<parameter1>" is null
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.util.Tesselator.o00000(Unknown Source)
at com.fs.starfarer.combat.entities.H.Ô00000(Unknown Source)
at com.fs.starfarer.combat.entities.H.<init>(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamageInner(Unknown Source)
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.E.A.D.o00000(Unknown Source)
at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
at com.fs.starfarer.combat.E.oOOO.super(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
Happens on combat layer when hegemony ships with converted hangar with W.R.R.O.R got deployed against me, Tarsus with tarsus_Carrier_bv variant. Tested this by crashing first, then switching variant in opposing fleet to tarsus_Standard_bv via save editing and proceeding without crashes.

Not sure if its related to your problem, I have been getting the same error while fighting the independent with wanzers from this mod. I dug around the forums and it seems to be caused by fighter hull not having a "bounds" value.

Managed to find that "bounds" are empty for these hulls:
tvvfw_scarrebiron_mk_1
tvvfw_scarrebiron_mk_2

I stopped getting these crashes after pasting bounds value from other wanzers, not sure why this is the case but it works, hopefully adding them can fix yours too.
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Tinysaurus

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #22 on: May 13, 2025, 11:41:42 AM »

Yes, it seems that I made a terrible mistake while updating to 1.1. I replaced some of the old Wanzers' hull data with a previous iteration that wasn't complete and had the bounds value empty.

I'm terribly sorry for this mistake. I will make a hotfix today to fix it, and it will be save-compatible.
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turnop

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Re: [0.98][1.2]Tinyverse - The Wanzer Age
« Reply #23 on: May 13, 2025, 03:48:41 PM »

Just wanted to say that I love this mod. Mecha are the cooler big brother of fighters. Pairs excellently with ARMAA.
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Zeta04

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Re: [0.98][1.2]Tinyverse - The Wanzer Age
« Reply #24 on: May 14, 2025, 02:14:50 AM »

Say, may I have your permission to create a Chinese translation of your mod along with fellow translators and distrbute it on fossic.org(i.e. Chinese Starsector forum)? I've been personally enjoying the mod for, like, a lot, and I am currently feeling an urge to introduce it to more people. We'd also, as a matter of fact, give all credits.
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Mold

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #25 on: May 14, 2025, 07:42:06 AM »

Is Phantomsia replacement time supposed to be 10s?



Wanzers should have a longer replacement time than regular wings to balance their lower crew requirement and stronger staying power in the fight.

Sorry, I meant to ask if it was supposed to be 10s as opposed to other wanzer wing's 15s
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Tinysaurus

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Re: [0.98][1.2]Tinyverse - The Wanzer Age
« Reply #26 on: May 14, 2025, 10:36:05 AM »

Say, may I have your permission to create a Chinese translation of your mod along with fellow translators and distrbute it on fossic.org(i.e. Chinese Starsector forum)? I've been personally enjoying the mod for, like, a lot, and I am currently feeling an urge to introduce it to more people. We'd also, as a matter of fact, give all credits.

As I said in the quick questions section, I am a hard believer that sharing is caring when it comes to modding. I give everyone the right to utilize my mod to create their own stuff as long as they give credits and a shoutout ^^ this includes translations. You're absolutely welcome to translate my mod. In fact, I very much appreciate it; I use quite a lot of mods generated by the Chinese community that I can only use because they have been translated into English. Getting my mod translated and shared on that side of the community makes me feel like I've gone full circle. Now I am giving something back, haha.
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Tinysaurus

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Re: [0.98][1.1]Tinyverse - The Wanzer Age
« Reply #27 on: May 14, 2025, 10:37:05 AM »

Is Phantomsia replacement time supposed to be 10s?



Wanzers should have a longer replacement time than regular wings to balance their lower crew requirement and stronger staying power in the fight.

Sorry, I meant to ask if it was supposed to be 10s as opposed to other wanzer wing's 15s

OOPS! that is a very silly mistake from my part, I am sorry I didn't catch it before! I will fix it for next update!
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Psycho Landlord

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Re: [0.98][1.2]Tinyverse - The Wanzer Age
« Reply #28 on: May 15, 2025, 07:09:56 AM »

- "Why do you call the mechs in your mod Wanzers, why not just mechs?"
The term Wanzer was coined by Diable Avionics, which is my favorite mod I decided to make Wanzers and not mechs, because I liked the name!

All two dozen still-living Front Mission fans are on their way to rectify this disrespect
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