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Author Topic: New vanilla DREADNOUGHT  (Read 10533 times)

Grievous69

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New vanilla DREADNOUGHT
« on: March 11, 2022, 01:42:47 PM »

https://twitter.com/amosolov/status/1502374949251698688

Can't believe no one is talking about this here. A bloody huge capital ship with sooo many large mounts and no shields, that's going to be fun to fight against hah. I love how we're getting new powerful normal (non secret or requiring skills) ships that can rival Paragons and Onslaughts. Also of course, factions being more unique with their fleets was always one of my biggest wishes for future updates.

EDIT: Damn I was so captivated by the ship that I didn't even notice that a low tech ship has beams O.o
« Last Edit: March 11, 2022, 01:45:47 PM by Grievous69 »
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Megas

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Re: New vanilla DREADNOUGHT
« Reply #1 on: March 11, 2022, 01:51:12 PM »

I am most interested in the red beams.  If they are the new IR autopulse used by Pegasus, then at least it has more range than 600 range beams, if the range shown matches 900 range heavy ballistics.

As for Invictus itself, not enough information, we will see if it will be good or another letdown like Vanguard.  (Vanguard is disappointing for its price tag, both DP and credits, if only it was cheaper, then it would be okay.)
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Dri

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Re: New vanilla DREADNOUGHT
« Reply #2 on: March 11, 2022, 01:58:52 PM »

That is a big chonky boi!

Is that Accelerated Ammo Feeder plus some new built-in hullmod that extends range mentioned in the tweet?

I'm really digging that Alex is starting to give each faction some real personality and unique ships.
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Grievous69

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Re: New vanilla DREADNOUGHT
« Reply #3 on: March 11, 2022, 02:04:07 PM »

Yeah the guns seem to be on steroids, maybe that "Lidar array" is a ship system that boost range and fire rate. It already has a built-in hullmod that makes its armour special, but who knows it could have more.
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Nimiety

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Re: New vanilla DREADNOUGHT
« Reply #4 on: March 11, 2022, 02:16:45 PM »

Red beams fire once then never again, they're probably the 'lidar array'. Hellbores are firing fast which might be aaf but it looks like a red glow instead of yellow so maybe thats part of the lidar buff too.

E: Looks like they glow yellow for a sec or two while the lidar is firing then once its done glows red. Guess it has aaf and the lidar, like the vanguard.
« Last Edit: March 11, 2022, 02:19:43 PM by Nimiety »
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Dri

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Re: New vanilla DREADNOUGHT
« Reply #5 on: March 11, 2022, 02:38:22 PM »

So 10 large ballistic and 2 medium missile. Those beams are probably part of the Lidar Array hullmod and aren't energy weapons. TEN LARGE BALLSTIC—that is pretty damn wild!

Since it has zero PD unless you downgrade some large ballistic to flak, I imagine that special Converted Hangar interaction will give it multiple fighter wings which will have to serve as its PD.

Hopefully we'll see a couple more "dreadnaught" class ships in the future.
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Draba

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Re: New vanilla DREADNOUGHT
« Reply #6 on: March 11, 2022, 02:48:57 PM »

Very excited to see more hulls (and the M energy ofc).

Since it has zero PD unless you downgrade some large ballistic to flak, I imagine that special Converted Hangar interaction will give it multiple fighter wings which will have to serve as its PD.
Devastators are PD/kill everything unshielded, downgrading L ballistics to flak would be a really bad idea.
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Dri

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Re: New vanilla DREADNOUGHT
« Reply #7 on: March 11, 2022, 02:54:13 PM »

Do Devastators target missiles though?

Also, I guess those two missile are actually LARGE mounts. Looks like the Breach Pods to me at first.
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Thaago

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Re: New vanilla DREADNOUGHT
« Reply #8 on: March 11, 2022, 03:04:53 PM »

Exciting! HE missile squad has a new target :D

It was confirmed in the twitter comments that the red beams are a part of the ship system - they probably don't do damage, but I don't think thats been confirmed.

Devastators do target missiles! They are pretty good at killing them, but their weakness it the a long refire time between volleys which can allow a lot of faster/close in missiles to hit home. Since they also fire at ships within range, what I've seen happen to the side of an Onslaught is 1) Devastator fires at close ship 2) Ship launches torpedo in the gap. Without any smaller weapons to cover, I think on this ship dual flaks would be a more reliable anti-missile options than devastators, but they are less capable vs ships and fighters (not all that bad against fighters, but devastators just mulch them).

Those certainly look like large pilums, each firing 6 missiles, which is interesting now that pilums are good missiles. If they are cheap (14 OP would be just scaling up the medium version, but that seems a bit of a head scratcher considering large missiles are generally better than 2 medium mounts) then they could be a competitor with Locusts for budget missile option, targeting medium ships and up instead of small and down, and at longer range.
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Salter

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Re: New vanilla DREADNOUGHT
« Reply #9 on: March 11, 2022, 03:05:46 PM »

Oh man that new one looks like it crunches shields. I imagine it will need an armed escort cause the engines look like they would be easy to take out.
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Dri

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Re: New vanilla DREADNOUGHT
« Reply #10 on: March 11, 2022, 03:13:09 PM »

Devastators do target missiles! They are pretty good at killing them, but their weakness it the a long refire time between volleys which can allow a lot of faster/close in missiles to hit home. Since they also fire at ships within range, what I've seen happen to the side of an Onslaught is 1) Devastator fires at close ship 2) Ship launches torpedo in the gap. Without any smaller weapons to cover, I think on this ship dual flaks would be a more reliable anti-missile options than devastators, but they are less capable vs ships and fighters (not all that bad against fighters, but devastators just mulch them).

Oh, I just saw in the .gif that the turreted Devastators did not fire upon the incoming missiles at all...
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xenoargh

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Re: New vanilla DREADNOUGHT
« Reply #11 on: March 11, 2022, 03:15:06 PM »

That thing looks like a sitting duck for Pilum spam, lol.  If flanked, it's a goner.
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Dri

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Re: New vanilla DREADNOUGHT
« Reply #12 on: March 11, 2022, 03:18:24 PM »

Well, it has ton of armor apparently and also a special kind of armor at that. Alex said the armor is more vulnerable to smaller hits rather than large ones. Or something like that...

The special interaction it has with Converted Hangar Bays is currently unknown but I'd imagine you'd be able to get multiple fighter wings out of it to help with PD/Flanking.
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Draba

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Re: New vanilla DREADNOUGHT
« Reply #13 on: March 11, 2022, 03:23:48 PM »

Those certainly look like large pilums, each firing 6 missiles, which is interesting now that pilums are good missiles. If they are cheap (14 OP would be just scaling up the medium version, but that seems a bit of a head scratcher considering large missiles are generally better than 2 medium mounts) then they could be a competitor with Locusts for budget missile option, targeting medium ships and up instead of small and down, and at longer range.
Didn't even notice that, would be nice to have some Ls that do not need the whole extended racks/ECCM/skill shebang.
On the other hand pilums really like ECCM/elite skill, and Pegasus has fast racks but 4 Ls without something nastier might be wasted.
Definitely worth a try.


Oh, I just saw in the .gif that the turreted Devastators did not fire upon the incoming missiles at all...
Devastators definitely target missiles, might have to do something with the ships system if they do not there.
As mentioned, if you want consistency against only missiles then flak might work. Devastators are just so much better against basically everything else I'd never ever skip them for flak.
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FooF

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Re: New vanilla DREADNOUGHT
« Reply #14 on: March 11, 2022, 03:41:36 PM »

I actually laughed when I saw this because of how bonkers (in a good way!) it is. I am very curious what the DP cost will be because while it is a chonky boi, the shieldless nature and weird vulnerability to small arms might not make it any better/worse than a standard battleship.

If I am parsing the gif correctly, the LiDAR beams hit a target and then give the front four Large ballistics extra range and rate of fire. It doesn’t appear to affect the other Larges on the sides. I wonder if it also affects flux cost like AAF because if not, that just causes it to flux out.

As for the armor, my guess is a base 3000 or so with the special hullmod nerfing the minimum damage amount to 75% rather than 85%. Smaller caliber weapons will still do minimum damage for a long time but they’ll be slightly more effective overall. I’m not sure how that will mesh with skills but if this thing was treated like an Max Armor Onslaught, taking it down will be ridiculously hard, malus to armor or no.

Another thing that excites me is that the factions are getting more distinctive. Hegemony has XIV, Tri-Tach has all the high tech toys, Persean League has the new Pegusus, the Church has the Invictus, Pirates have their scrap capitals…Lion Guard Battleship anyone?  ;D
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