Sadly I do not.... but also as a note, you cant launch invasions in Nex with the marine replacments, even with the Nex patch... don't know if the same applies to vanilla, or even if vanilla has invasions if I am being honest, its been literal years since I have played without Nex.
I probably should have said somewhere, that the nex patch was only for raiding (nex overwrites the marketCMD, and that's something crew replacer has to overwrite to work with that job). I have yet to add all the other crazy jobs that nex adds into the game. mostly because I'm kind of sorta scared to try to do so. I also cant right now, but I should probably at least get the invasion job into the nex patch sometime. no idea when that will be though. life can be mean sometimes.
the base game dose not have invasions. that's something nex added itself.
Thats totaly understandable, and no rush at all, take care of yourself first after all.
Invasions are TBH probaly the only real big thing that would be needed for nex with any priority, like I know there are other uses for marines in it.... but like invasions are the one where most of them are spent you know?
it should be noted that most jobs in nex have nothing to do with crew. of course a 'job' as defined by crewReplacer is any time someone uses an item for something. so invasion is two jobs, marines and heavy armaments. the other things i think nex has is an 'outpost' build system, that would have 3 'jobs' in it i think, an 'boost stability' thing, that i think is 3 jobs, and probably more that I'm missing.
uh what im trying to say is that crew replacer is more like item replacer. it replaces more then crew, as crew are functionally the same as supplies or food as far as crew replacer is concerned. just a slightly rambling correction of assumptions.
i do agree that invasions is the top priority on that patch. its by far the most game changing thing crew replacer would edit in nex