Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

Pages: 1 [2]

Author Topic: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0  (Read 19471 times)

Szasz

  • Captain
  • ****
  • Posts: 291
    • View Profile
    • Email
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.0.1
« Reply #15 on: February 13, 2022, 04:07:10 AM »

I really like that 360 omni shields can be visibly rotated, it's fun!
However the static mesh does not look good without ripples so right now Graphics Lib is pretty much mandatory.
Could you provide an option to enable the effects for every shield regardless of whitelist settings?
Logged

tomatopaste

  • Commander
  • ***
  • Posts: 231
  • Gentle Mann of Leisure
    • View Profile
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.0.1
« Reply #16 on: February 13, 2022, 04:48:31 AM »

I really like that 360 omni shields can be visibly rotated, it's fun!
However the static mesh does not look good without ripples so right now Graphics Lib is pretty much mandatory.
Could you provide an option to enable the effects for every shield regardless of whitelist settings?

Just install the csv i posted earlier, it's very easy to add hull styles yourself.
Logged
Fast Engine Rendering  |  HexShields  |  DroneLib |
Lights Out
In dev hell: PSE, NC

Szasz

  • Captain
  • ****
  • Posts: 291
    • View Profile
    • Email
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.0.1
« Reply #17 on: February 13, 2022, 05:06:45 AM »

Thanks, but necessary whitelisting is already done manually for now, I merely asked this out of foresight.
Logged

tomatopaste

  • Commander
  • ***
  • Posts: 231
  • Gentle Mann of Leisure
    • View Profile
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #18 on: February 13, 2022, 05:23:58 AM »

v1.1.0
- default mode now removes dark edge, has config option to revert
- smoothed seam when transitioning to 360 shield
- made jitter value easier to edit
- minor visual tweaks

Download in OP, enjoy :)
Logged
Fast Engine Rendering  |  HexShields  |  DroneLib |
Lights Out
In dev hell: PSE, NC

DDDSHYNZ

  • Ensign
  • *
  • Posts: 2
    • View Profile
    • Email
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #19 on: February 21, 2022, 08:29:06 PM »

This is a great mod! :) I want to share your mod with more people.

May I post your mod on the starsector forum in China? I will note that you are the author and give a link to this mod.

Here is the address of the forum where I will post mod:
https://www.fossic.org/

I look forward to your reply very much.
Logged

tomatopaste

  • Commander
  • ***
  • Posts: 231
  • Gentle Mann of Leisure
    • View Profile
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #20 on: February 21, 2022, 09:06:52 PM »

This is a great mod! :) I want to share your mod with more people.

May I post your mod on the starsector forum in China? I will note that you are the author and give a link to this mod.

Here is the address of the forum where I will post mod:
https://www.fossic.org/

I look forward to your reply very much.

ye sure
Logged
Fast Engine Rendering  |  HexShields  |  DroneLib |
Lights Out
In dev hell: PSE, NC

DDDSHYNZ

  • Ensign
  • *
  • Posts: 2
    • View Profile
    • Email
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #21 on: February 22, 2022, 03:13:39 AM »

Thank you for your permission. :) This is the mod address I posted:
https://www.fossic.org/forum.php?mod=viewthread&tid=4203&fromuid=25979
Logged

okj

  • Ensign
  • *
  • Posts: 22
    • View Profile
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #22 on: March 01, 2022, 07:03:48 PM »

BECAUSE HEXAGON IS BESTAGON
Logged in just to post this. No regrets
Logged

geminitiger

  • Commander
  • ***
  • Posts: 119
    • View Profile
    • Email
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #23 on: March 02, 2022, 08:37:48 PM »

Knowing nothing about nothing, I wonder if a green or purple tinted shield option would be useful for custom ships, midline or [redacted],  also don't how much work it would take. Just an idea.
Logged

arren

  • Ensign
  • *
  • Posts: 2
    • View Profile
    • Email
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #24 on: May 02, 2022, 05:44:33 AM »

Unfortunately, not working on Mac M1 Pro (Monterey)
Enabled only this plugin.

I've got small message box with message:
Fatal: Error creating vertex shader
ERROR: 0:1: '' : version '330' is not supported
ERROR: 0:3: 'layout' : syntax error: syntax error
Check starsector.log for more info.


But no starsector.log created, logs dir is empty.
Logged

tomatopaste

  • Commander
  • ***
  • Posts: 231
  • Gentle Mann of Leisure
    • View Profile
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #25 on: May 02, 2022, 04:06:47 PM »

Unfortunately, not working on Mac M1 Pro (Monterey)
Enabled only this plugin.

I've got small message box with message:
Fatal: Error creating vertex shader
ERROR: 0:1: '' : version '330' is not supported
ERROR: 0:3: 'layout' : syntax error: syntax error
Check starsector.log for more info.


But no starsector.log created, logs dir is empty.

yes this is expected, m1 macs do not support opengl because apple. tough luck
Logged
Fast Engine Rendering  |  HexShields  |  DroneLib |
Lights Out
In dev hell: PSE, NC

Mira Lendin

  • Captain
  • ****
  • Posts: 298
    • View Profile
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #26 on: May 02, 2022, 10:15:26 PM »

yes this is expected, m1 macs do not support opengl because apple. tough luck
Apple = no fun allowed
Logged
^^

arren

  • Ensign
  • *
  • Posts: 2
    • View Profile
    • Email
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #27 on: May 03, 2022, 01:15:16 AM »

Apple = no fun allowed
[/quote]

Not quite right, M1 is powerful, by the way another Java-based game – Minecraft with installed OptiFine (GFX mod with shaders) works well, just tested and got good performance. So, I guess, there is a question to abstraction layer of graphics.
Logged

tomatopaste

  • Commander
  • ***
  • Posts: 231
  • Gentle Mann of Leisure
    • View Profile
Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.1.0
« Reply #28 on: May 03, 2022, 01:25:58 AM »

Apple = no fun allowed

Not quite right, M1 is powerful, by the way another Java-based game – Minecraft with installed OptiFine (GFX mod with shaders) works well, just tested and got good performance. So, I guess, there is a question to abstraction layer of graphics.
[/quote]

neat
Logged
Fast Engine Rendering  |  HexShields  |  DroneLib |
Lights Out
In dev hell: PSE, NC
Pages: 1 [2]