I request if someone can make a mod that is like the forge mod:
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Raw Minerals + Machinery -> Metals
Raw Rare + Machinery -> Transplutonics
Metals + Machinery -> Supplies
Transplutonics + Metals -> Machinery
Metals + Transplutonics + Supplies + Machinery ---> Ship Hulls
Requires the ship to build itself or smaller ships, to upgrade to larger hulls requires X of the same hull and resources to increase hull size like:
Frigate + Frigate + Metals + Transplutonics ---> Destroyer
ETC...
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https://endless-sky.fandom.com/wiki/Kor_Mereti - From Endless Sky, what the ships would look like
Fighters:
Interceptor -
https://static.wikia.nocookie.net/endless-sky/images/e/e9/Far_lek_14.png/revision/latest/scale-to-width-down/40?cb=20200207212451Fighter -
https://static.wikia.nocookie.net/endless-sky/images/2/27/Far_osk_27.png/revision/latest/scale-to-width-down/50?cb=20200207212329Frigates:
Light -
https://static.wikia.nocookie.net/endless-sky/images/b/b4/Model_8.png/revision/latest/scale-to-width-down/80?cb=20200207211520Heavy -
https://static.wikia.nocookie.net/endless-sky/images/6/6a/Model_16.png/revision/latest/scale-to-width-down/70?cb=20200207211403Destroyer:
-
https://static.wikia.nocookie.net/endless-sky/images/1/18/Model_32.png/revision/latest/scale-to-width-down/80?cb=20200207210930Cruisers:
Light -
https://static.wikia.nocookie.net/endless-sky/images/c/c1/Model_64.png/revision/latest/scale-to-width-down/100?cb=20200207210932Heavy -
https://static.wikia.nocookie.net/endless-sky/images/e/e3/Model_128.png/revision/latest/scale-to-width-down/160?cb=20200207210818Capital:
Light -
https://static.wikia.nocookie.net/endless-sky/images/9/93/Model_256.png/revision/latest/scale-to-width-down/180?cb=20200207210638Heavy -
https://static.wikia.nocookie.net/endless-sky/images/3/33/Model_512.png/revision/latest/scale-to-width-down/180?cb=20200207210336Also would like to have ship factory stations, tiny, small, medium, large, huge sizes, or something like that.
Market Size = Size. Cannot go up, only upgraded.
Tiny Docking Bay -
Instant build time on stable locations, asteroid rings, or planet orbiting.-Costs 150 metals, 20 transplutonics, 10 supplies (OPTIONAL), 10 heavy machinery to build.
-Extremely small and cheap.
-Only serves as a storage and adds $10,000 to the monthly production (Blueprints, first way of making ships).
-Has no way of defending itself, no drones, no fleets, no weapons.
--Suggested to be placed in player-controlled or safe systems as a backup as if destroyed, all items in storage WILL BE DESTROYED.
-Size: 2
->Upgrade (30 days)<-
Small Production Outpost -
-Costs 300 metals, 30 transplutonics, 30 supplies (OPTIONAL), 20 heavy machinery to upgrade.
-Small and cheap
-Adds $20,000 to the monthly production (Blueprints, first way of making ships).
-Can produce fighters and frigate fleets, but very rarely, normally stored for self-defense.
-Has a single weapon platform and hangar bay (like mid-tech), but is weaker.
--Suggested to be used to aid systems with new colonies for early defense.
-Size: 3
-->Upgrade (60 days)<--
Production Outpost -
-Costs 500 metals, 50 transplutonics, 50 supplies (OPTIONAL), 30 heavy machinery to upgrade.
-Basic outpost.
-Adds $50,000 to the monthly production (Blueprints, first way of making ships).
-Can produce up to light cruisers and small fleets, more commonly, normally stored for self-defense.
-Has two weapon platforms, and a hangar bay (like low-tech), which almost matches the strength of a battle station.
--Better for early colonies with perfect hazard rating, made to invest and get back. Quite powerful, can be used alone to conquer entire systems.
-Size: 4
--->Upgrade (90 days)<---
Factory -
-Costs 1000 metals, 100 transplutonics, 100 supplies (OPTIONAL), 50 heavy machinery to upgrade.
-Big outpost or small capital.
-Adds $100,000 to the monthly production (Blueprints, first way of making ships).
-Can produce bigger fleets with even capital ships and is known to be able to establish colonies and build stations on its own.-Similar to the low-tech stellar fortress,
first station tier to have shield, 360 degrees and very strong.--Suggested to aid capture of systems and aid raids, alone can be quite a challenge to destroy.
Size: 5.
--->Upgrade (120 days)<---
Mega Factory -
-Costs 3000 metals, 300 transplutonics, 500 supplies (OPTIONAL), 200 heavy machinery to upgrade.
-Huge Capital
-ONLY ONE CAN BE BUILT AT A TIME!!!-Adds $300,000 to the monthly production (Blueprints, first way of making ships).
-Can produce entire capital fleets, destroy entire fleets, producing at quite an extremely fast rate (like remnant), and is quite scary. Yet takes a lot of investment and many fleets will try and stop the building of this behemoth.-As strong as a remnant nexus, but always has fleets orbiting it, and can produce ships in-battle.
--Game-breaking, good luck to the other factions.
How ships are made - After the resources are sent, EITHER the monthly production will be used to spawn a fleet either in the factories to follow the player and interact as if was special task group from Nexerelin, assigning and unassigning officers/cores and ships. OR Have a custom order sent within 10-20 days to give the ships to the player.
Currently no name for the faction, but should be used as a playable faction. Having every faction (pirates and Ludd will be at -60 normally), at -30 reputation, prohibiting docking.(My first post
)