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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: [0.97a] Phillip Andrada Gas Station Manager v1.14.1 - The Mech Update  (Read 289230 times)

tovarichcookie

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.11.96 MACARIO
« Reply #75 on: May 15, 2023, 07:31:35 PM »

Hello, first time downloader here. How do I actually start missions / interactions with the NPCs in this mod? I can offer them gifts and chat, but they don't seem to offer any missions or further interactions. I am probably missing something incredibly obvious, though.

Ledah

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.11.96 MACARIO
« Reply #76 on: May 15, 2023, 08:37:30 PM »

Hello, first time downloader here. How do I actually start missions / interactions with the NPCs in this mod? I can offer them gifts and chat, but they don't seem to offer any missions or further interactions. I am probably missing something incredibly obvious, though.
Just keep increasing your relationship with them to unlock. For Spender Balashi, you have to be commissioned with the SFC to be able to interact with him. For Karlos Pononzi, increase your relationship with the Hegemony. There's also a list of mods on the front page you can install for extras  8)
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Smuggler?! I prefer "Sneaky Relief Fleet Captain"
Will pay taxes for coffee mommy head-pats

tovarichcookie

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.11.96 MACARIO
« Reply #77 on: May 17, 2023, 09:26:40 PM »

Might be the other mods, but the conversation with Kween where she asks about Yunifer contacting you is proccing over and over. You select an option, and next time you start a conversation she just does it again. Any ideas how to move past this point? If someone can point to some line in some file i can change to move past this it would be much appreciated.

https://i.imgur.com/47eLRwo.png

Also thanks Ledah, that worked  ;D

WMGreywind

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.11.96 MACARIO
« Reply #78 on: May 21, 2023, 11:57:32 AM »

Might be the other mods, but the conversation with Kween where she asks about Yunifer contacting you is proccing over and over. You select an option, and next time you start a conversation she just does it again. Any ideas how to move past this point? If someone can point to some line in some file i can change to move past this it would be much appreciated.

https://i.imgur.com/47eLRwo.png

Also thanks Ledah, that worked  ;D

Mind informing me what version of the mod you're using?
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WMGreywind

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.12 - DOLOS MACARIO
« Reply #79 on: May 29, 2023, 05:03:37 PM »


Do not worry. Everything is as it should be in the star system of Askonia.

DOWNLOAD v1.12 OF PAGSM TODAY! (INCOMPATIBLE WITH V1.11+ AND BELOW)

Spoiler
v1.12 changelog

Additions
- Added new built-in hullmod for the Talaria TA-50
- Added S-Mod bonuses to certain hullmods
- Added post-Usurpers interactions with Dolos Macario
- Added unique recruitment chain for Brother Arthur if you have Take No Prisoners installed

Changes

Ships
- Increased Prometheus PM-15k's OP to 290 (up from 260)
- Increased Menoetius MS-15k's OP to 290 (up from 280)
- Increased Kobalos KS-50's stats. (Increased hull to 2750, up from 2500. Increased armor to 400, up from 300
- Increased Phaeton PN-1500's OP to 120 (up from 110)
- Increased Arke AE-1500's OP to 110 (up from 100)
- Updated ship variants in response to vanilla weapon OP changes
- Increased the size of the Talaria TA-50's shield
- Changed Phaeton PN-1500's ship system to Augmented Turret systems

Ship Systems
- Advertisement Blitz no longer prevents weapons from firing. Will instead cut ballistics and energy weapon range and RoF down by 50%
- Decreased Premium Overcharge and Weapons Overclock flux/second to match base dissipation of its ships
- Added RoF boost, ballistics weapon flux cost reduction, and max recoil decrease to Augmented Turret systems

Fighters
- Increased Akon Elite Support Drone wing size to 2, up from 1
- Increased Akon Maneuverability
- Decreased Akon Hullpoints to 300, down from 750 and armor to 100, down from 200
- Decreased Akon refit time to 15 seconds, down from 20 seconds
- Increased Tanker Drone fighter number to 3, up from 2. Increased refit time to 12, up from 10
- Decreased Tanker Drone Hull to 300, down from 500. Decreased armor to 100, down from 150

Weapons
- Antimatter Cannon shots will now pass through fighters they destroy
- Changed Assault Chaingun (AM) to no longer be burst fire, now firing 1 round every 0.2 seconds
- Increased range of Heavy Assault Chaingun (AM) to 700, up from 600
- Decreased Assault Chaingun (AM) fire delay to 0.2 seconds, down from 0.25 seconds
- Decreased Heavy Assault Chaingun (AM) fire delay to 0.1 seconds, down from 0.2 seconds
- Increased both Heavy Assautl Cahingun (AM) and Assault Chaingun (AM) base damage to 60, up from 50
- Decreased both Heavy Assautl Cahingun (AM) and Assault Chaingun (AM) recoil and recoil build up by half
- Decreased Heavy PD Laser flux to 100 flux per second, down from 120 flux per second.
- Decreased Heavy PD Laser OP cost to 10, down from 11.
- Changed Heavy PD Laser manufacturer to Common, was previously Sindrian Fuel Company. Heavy PD Laser is now found in High tech and midline blueprints
- Renamed the Antimatter Chain Pulser into the Kinetic Chain Pulser. Swapped the damage type from energy to kinetic. Removed the weapon's on-hit effect
- Removed ammo for Antimatter Pulse Gun. Increased EMP damage to 300 up from 200, decreased damage to 150 down from 200. Decreased flux cost per shot to 400, down from 600

Rules.csv
- Modified Usurpers Questline slightly to fit PAGSM mod
- Modified ANH sidequest to fit PAGSM mod
[close]
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Horselover Manly

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.12 - DOLOS MACARIO
« Reply #80 on: June 16, 2023, 02:49:02 AM »

Thank you for making my favorite mod.
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GunLinser

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.12.1 - DOLOS MACARIO
« Reply #81 on: August 15, 2023, 08:58:44 AM »

Is there a way to re-spawn Ruka Yenni fleet? By the time I found that you can recruit her seems she got wiped by constant Legion invasions.
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TheSAguy

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.12.1 - DOLOS MACARIO
« Reply #82 on: September 18, 2023, 01:27:21 PM »

This is such a great, popular mod,
How come it's not compatible with the version checker?
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Mitroll

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.12.1 - DOLOS MACARIO
« Reply #83 on: October 04, 2023, 11:25:49 AM »

I love this mod, having a ton of fun with it, but wanted to report a bug.

The recoil improvement from building in turret accelerators isn't working.

Steps to recreate:

Install "armored weapon mounts" (vanilla) on a ship, use TMI to observe that weapons' max spread goes down
Install "stiff weapon mounts" (MHM), observe the same
build in "turret accelerators", no change in max spread
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WMGreywind

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.13.1b - Kween's Gambit
« Reply #84 on: October 24, 2023, 02:32:35 AM »


Art by the amazing MirageComedy
After a long time overdue, here is v1.13 of PAGSM! This one is laying down the groundwork for future updates, so here's to new possibilities!
UPDATE: Now with crash hotfix for random sector users!
UPDATE 2: NOW WITH EVEN MORE FIXES! YES.
UPDATE 3: SHOULD FINALLY HAVE FIXED THE DE LITE MODE ISSUE.
CHANGELOG:
Spoiler

v1.13.1b hotfix

- Should fix issue with Diktat Enhancement Lite Mode settings fully now if also using LunaLib
- Added new content based on CombatChatter banter update
- Added officer led variants of certain ships for ship test mission

v1.13.1a hotfix

- Attempt to fix PersonalFleet crash for Horacio Caden, and similar fleets

v1.13.1 changelog

- Fixed bugs not sure if it really is fully fixed please scream at me if there is any more issues
- Fixed issue of certain built in hullmods not being s-moddable
- Added Aetos AS-1500 Tanker Cruiser

v1.13a hotfix

- Fixed random sector crash

v1.13 changelog

Additions
- Crossmod content with Random Assortment of Things and Tahlan Shipworks AI cores
- Added update checker with Lunalib
- Velmarie will now accept Hyperspace Data and Random Assortment of Things Abyss Data
- Added Pather version of the Lelantus LS-150
- Created custom versions of Caden and Hyder's fleets

Fixes
- Fixed Macario giving the player an extra Executor/ Cash if they already picked the option at the end of Usurpers
- Fixed Velmarie accepting non-survey data items if they were tagged as survey data
- Fixed Turret Accelerators S-Mod not reducing recoil

Changes
- Yunris Kween and Gregory Mannfred no longer appear on the Sindria commlink. They need to be met first elsewhere before you can contact them
- Code changes under the hood
- Renamed Antimatter Engine to Infernium Antimatter Engine. Decreased zero flux bonus to 7.5% flux. Changed engine health decrease from 10% to 15%. Decreased s-mod speed bonus to 5, down from 10.
- Ruka and Yunifer can no longer receive Random Assortment of Things skills
- Kinetic Chain Pulser Ammo increased to 40, ammo regen now regens 2 ammo every half second, decreases refire delay to 0.1 second, and reduces flux cost per shot to 50.
- Increased Weapon damage of the Antimatter Burst Beam Array, but also increased the refire delay to 3 seconds.
- Antimatter Scatterblaster weapon spread is now randomized
[close]
« Last Edit: November 05, 2023, 01:06:19 AM by WMGreywind »
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hidefreek

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.13 - Kween's Gambit
« Reply #85 on: October 24, 2023, 04:45:47 AM »


Art by the amazing MirageComedy
After a long time overdue, here is v1.13 of PAGSM! This one is laying down the groundwork for future updates, so here's to new possibilities!
CHANGELOG:
Spoiler
v1.13 changelog

Additions
- Crossmod content with Random Assortment of Things and Tahlan Shipworks AI cores
- Added update checker with Lunalib
- Velmarie will now accept Hyperspace Data and Random Assortment of Things Abyss Data
- Added Pather version of the Lelantus LS-150
- Created custom versions of Caden and Hyder's fleets

Fixes
- Fixed Macario giving the player an extra Executor/ Cash if they already picked the option at the end of Usurpers
- Fixed Velmarie accepting non-survey data items if they were tagged as survey data
- Fixed Turret Accelerators S-Mod not reducing recoil

Changes
- Yunris Kween and Gregory Mannfred no longer appear on the Sindria commlink. They need to be met first elsewhere before you can contact them
- Code changes under the hood
- Renamed Antimatter Engine to Infernium Antimatter Engine. Decreased zero flux bonus to 7.5% flux. Changed engine health decrease from 10% to 15%. Decreased s-mod speed bonus to 5, down from 10.
- Ruka and Yunifer can no longer receive Random Assortment of Things skills
- Kinetic Chain Pulser Ammo increased to 40, ammo regen now regens 2 ammo every half second, decreases refire delay to 0.1 second, and reduces flux cost per shot to 50.
- Increased Weapon damage of the Antimatter Burst Beam Array, but also increased the refire delay to 3 seconds.
- Antimatter Scatterblaster weapon spread is now randomized
[close]
From the art
Someone will get a new portrait is she?
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guardiangamer

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.13.1b - Kween's Gambit
« Reply #86 on: November 21, 2023, 02:14:52 AM »

cant seem to find the important contatcs in the mod do i need another mod or are they somewhere else?
(sorry for bothring you all)
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hidefreek

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.13.1b - Kween's Gambit
« Reply #87 on: November 22, 2023, 07:41:50 AM »

cant seem to find the important contatcs in the mod do i need another mod or are they somewhere else?
(sorry for bothring you all)
Manfred and Kweens no longer appear at the start.
Need some luck to meet them at the bar event.
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Artarion

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.13.1b - Kween's Gambit
« Reply #88 on: November 26, 2023, 01:31:38 PM »

Is there any special conditions to meet Kween now? I have commission, max rep with SFC, and Manfred, still no Kween.
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Bungee_man

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Re: [0.96a] Phillip Andrada Gas Station Manager v1.13.1b - Kween's Gambit
« Reply #89 on: December 09, 2023, 01:19:26 AM »

Something's a bit odd with my Iapetus - the AI doesn't seem to understand that it's a broadside ship, so it tries to face the enemy directly (exposing its three Hurricane launchers, which don't need to face the enemy to be effective), leaving its two Mjolnirs and HIL underutilized, especially given its ship system, and giving the side with only a Paladin unnecessary exposure.

Does my build just break the AI (is the issue on the game's end), or are other people noticing the same thing with the Iapetus?



Is there any special conditions to meet Kween now? I have commission, max rep with SFC, and Manfred, still no Kween.

IIRC she shows up after you complete the new vanilla questline.
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