Parcels mission will eventually be more available, and since you can always fill your holds may be more reliable as the sector stabilizes.
Is Nirut from a mod? Mod interactions are still on the todo list...
Your mod can be very generous, even with simple tasks that don't represent any risk. 200k for delivering 1000 heavy armament, why would I bother with the 20k missions?
I was able to buy very large freighters very quickly thanks to your mod, and then always proceed with the most rewarding missions, especially if more than one were available in the same area.
I love the idea, but it speeds up the early game by a lot considering the absence of risk IMO.
It's probably a lot to ask, but is there a way to have ambushers spawn *sometimes* in order to add some spice? Or any kind of bump along the road, so things don't always go as planned.
It would be nice to see some competition too. The player is not the only trucker and they're all looking for the best contracts, whatever it takes: sabotage, bribery, corruption, assault, etc.
It's always a question of risk vs reward.
Anyway, I personally really like your mod, most of us start each game with a trading fleet, and this makes the early game more predictable/less frustrating.
EDIT: Another comment is about contraband. For instance, heavy armament is considered contraband in some factions. This could be another form of risk/reward.
I realize that the mod completely bypasses the usual early challenges of smuggling, by providing the cargo instantly for easy rewards.