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Author Topic: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!  (Read 199211 times)

SyndrianStan

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #225 on: May 07, 2023, 02:08:01 PM »

if you guys have any clue or can help fixing bugs, join OPs discord server, he will appreciate any coding imput you can offer

By joining the discord you'll also get to see updates on the character portraits and new sprites for upcoming and already existing ships

As far as I can tell, it's not posted anywhere in the thread, or in the notes. My discord name and discriminator match my forum name.

https://discord.gg/Wbaa7ayU
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Wu-Ren

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  • uwu ::blush::
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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #226 on: May 21, 2023, 02:51:36 PM »

if you guys have any clue or can help fixing bugs, join OPs discord server, he will appreciate any coding imput you can offer

By joining the discord you'll also get to see updates on the character portraits and new sprites for upcoming and already existing ships

As far as I can tell, it's not posted anywhere in the thread, or in the notes. My discord name and discriminator match my forum name.

https://discord.gg/Wbaa7ayU

Discord invite doesn't seem to work, could you re-send please?
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SyndrianStan

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #227 on: May 22, 2023, 11:38:52 AM »

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Cerberus63

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #228 on: May 30, 2023, 10:19:17 AM »

Does anyone else get strange behavior from the carriers? I don't like to use them because they go to civilian craft waypoints that autospawn and sit there. Big craft like the white base and Albion seem to do this and I am puzzled as to why. Only Gundam UC units seem to be affected like this.
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Reinweiss

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #229 on: June 12, 2023, 11:38:19 PM »

Is this still work in .96a update?
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Spoonyman

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #230 on: June 17, 2023, 11:23:55 PM »

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Senarii

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #231 on: July 17, 2023, 06:27:30 AM »

Same thing that the post above
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YukitoOnline

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #232 on: July 24, 2023, 04:09:04 AM »

Sad there's no update on this mod..

Hope that Austere is alright.
« Last Edit: July 24, 2023, 07:35:11 AM by YukitoOnline »
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GoofyStariondx

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #233 on: August 03, 2023, 09:41:40 AM »

Update when?
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Penorthegreater

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #234 on: August 04, 2023, 03:34:33 PM »

replace the contents of the mods mod_info.json with this, havent had any crashes so far.

Spoiler
   {
   "id": "gundam_uc",
   "name": "Gundam UC",
   "author": "Created by Austere, Helped by Laroustine, Credited to Bandai",
   "version": "0.5.1",
   "description": "War between Earth Federation and Principality of Zeon",
   "gameVersion": "0.96a-RC8",
   "dependencies": [
      {
         "id": "lw_lazylib",
         "name": "LazyLib",
         "version": "2.7b"
      },
      {
         "id": "MagicLib",
         "name": "MagicLib",
      },
      {
         "id": "shaderLib",
         "name": "ZZ GraphicsLib",
         "version": "1.6.1"
      },
      {
         "id": "armaa",
         "name": "Arma Armatura",
         "version": "2.2"
      }
   ],
   "modPlugin":"data.scripts.plugin.GundamUCPlugin",
   "jars":["jars/Gundam_UC.jar"]
}
[close]
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AlexZaehou

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #235 on: August 05, 2023, 01:32:49 PM »

The only crashes I know of are 2 things.
1. An Arma Armature bug that can be patched out.
2. The ZEON, Zimmad, and Anaheim Electronics industries crash the game when owned by the player. Not sure why
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TheArchange

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #236 on: August 11, 2023, 11:02:25 PM »

Anyone have any news for this mod?

And maybe a permanent discord invite link.
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Zeta04

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #237 on: August 15, 2023, 05:59:55 PM »

Speaking of which, is it possible to make gundams start off directly from carriers, more like basegame armaa strikecrafts do?
Tried adding armaa_traveldrive to all piloted mechs, doesn't do the trick.
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ctan

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #238 on: November 19, 2023, 04:03:23 PM »

is this mod dead? it was one of my favorite faction/ship mods
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twi41

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #239 on: November 23, 2023, 01:42:00 AM »

Seems dead.
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