Hi Austere, checking if you are aware of the High Energy Focus graphical bug. The ships glow real pink. My previous post had an example, and so does this.
https://imgur.com/a/lYkWwQ8
Hi Icezera, I think it's the shipsystem that caused it. I'll create an identical shipsystem and lower the glow for it
The latest update didn't resolve the issue I had with the null pointer exception, got the same error again.
Hi Athos, that's the factory bug that has been bothering us for awhile, we're exploring new achievable similar idea to replace this system in the future.
Also is anyone noticing that the Gundam ships tend to move to the center of the map and then just stay there? They don't move past it nor do they ever really turn around to fight things behind them.
For example. https://imgur.com/a/27Ht3AY
The Gundam ships refuse to move past that area no matter what commands I give whereas non-Gundam ships will pursue enemies I tell them to pursue or move towards waypoints I set. Like the Gundam ships literally turn sidewise and backwards to not advance past a certain area. In the second picture, you can see that full assault is on and there is literally one enemy ship left and all the Gundam ships are milling about in the middle
It's extremely frustrating and honestly makes the Gundam ships useless. Here's another example. https://imgur.com/a/SeiMW0n
Hi Icezera, this is weird, as the ship built in the mod are "normal" ships, wonder why they does it, because I didn't create a new AI for battleships hmmmm... Has anyone else encountered similar issue or any known solution to it?
I had a CTD after building the industries that research/build Gundams. I had all 3 across 3 different colonies in the same system. posted on the discord originally and someone said it might be an issue of not updating to the latest version but I already have it. after the first crash I didn't build up my 3 colonies until the month passed to be sure, after adding the 3 buildings to the colonies again it crashed again on the next month's tick.
during the new month tick, I got the following log. The actual ss log is too large for the forums, will need to share it on discord if you want it.
EDIT: I've been informed they're broken and not to build them XD
Spoiler
5757238 [Thread-3] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6
5757238 [Thread-3] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6
5757238 [Thread-3] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6
5757238 [Thread-3] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6
5757238 [Thread-3] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6
5757238 [Thread-3] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6
5757957 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.industry.MsResearch.createCargoResult(MsResearch.java:68)
at data.scripts.industry.MsResearch.generateCargoForGatheringPoint(MsResearch.java:127)
at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(CoreScript.java:998)
at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(CoreScript.java:1100)
at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source)
at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
Thanks Aran1 for the explanation
