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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!  (Read 198014 times)

CornishGH

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #180 on: January 22, 2023, 01:14:05 PM »

Austere, this can happen if you don't give the ship SHIP_WITH_MODULES tag, might wanna verify it has that.

Looks like this was it. Went into the ship_data.csv and manually added SHIP_WITH_MODULES to the dendrobium's hints and it's working fine. Thanks for the tip!
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Junko

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #181 on: January 22, 2023, 01:59:57 PM »

The papua seems to be giving an error that just crashes my game. Is it because it has a mote system on it for some reason? Been looking through the ship lists to see which systems got changed and that stood out to me for some reason.
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questioningmeme

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #182 on: January 22, 2023, 06:34:16 PM »

One thing I would like to note.

The Zeonic and Zimmad industries also crash the game at the end of each month. I don't quite know what caused that to happen, but it is definitely something to look into.

Edit 1: Actually. Listening to the people here.

There are a lot of ships that doesn't have any hint tags. Is that a usual thing?

Edit 2: By the way, what those guys said is true. The two big bosships, Dolos and Brimming also don't spawn with their modules on.

Edit 3: I have no idea why, but I can't edit them without breaking starsector entirely. Does editing ship_data files using excel still work?
« Last Edit: January 22, 2023, 07:27:07 PM by questioningmeme »
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Troika

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #183 on: January 23, 2023, 02:41:26 AM »

It would be nice if things like Big Rang and Val Valo spawned in shops a little more often, if at all. I don't think I've ever seen them.
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AudaciousBS

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #184 on: January 25, 2023, 04:37:14 AM »

Getting a CTD from this mod after the most recent update, but only when a Papua is deployed on either side. Happens every time. I do have many other mods installed but I figured I'd come here first since it's specifically one of this mod's ships that is at least part of the problem.

140627 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.combat.MoteControlScript.apply(MoteControlScript.java:241)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
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VoidFlame

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #185 on: January 27, 2023, 09:14:33 PM »

One thing I would like to note.

The Zeonic and Zimmad industries also crash the game at the end of each month. I don't quite know what caused that to happen, but it is definitely something to look into.

Edit 1: Actually. Listening to the people here.

There are a lot of ships that doesn't have any hint tags. Is that a usual thing?

Edit 2: By the way, what those guys said is true. The two big bosships, Dolos and Brimming also don't spawn with their modules on.

Edit 3: I have no idea why, but I can't edit them without breaking starsector entirely. Does editing ship_data files using excel still work?

Oversight probably.  Adding SHIP_WITH_MODULES with excel worked for me.   Just had to make sure it's in the same column as hint and in the right row.
~~~~~~

Birmingham with 4 fighter bay seems too OP and it doesn't support strike-crafts in OG.  Salamis-Kai without fighter bay feels a bit under-power compare to Musai-Kai.  Musai-Final is quite a bit weaker (1 fighter bay and 1 large hybrid less, same OD point) than Musai-Kai but have same deployment cost. 
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Icezera

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #186 on: January 28, 2023, 10:30:43 PM »

Also seeing weird graphical bug with Musai Late production type when it is using energy focus.

https://imgur.com/DGyyeaW

Finally, crashing when using any non-Gundam missiles on ships. I think it specifically occurs with Hidden mounts. For example, I had a carry base using missiles from Epta Corporation. Game would crash every time with another IndexOutofBoundsException. Similar to the hidden missile one I reported on patreon. Is anyone else getting a similar issue? It happens often with those HIDDEN mounts that use certain weapons.

140124 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
java.lang.IndexOutOfBoundsException: Index: 2, Size: 2
   at java.util.ArrayList.rangeCheck(ArrayList.java:659)
   at java.util.ArrayList.get(ArrayList.java:435)
   at com.fs.starfarer.loading.specs.BaseWeaponSpec.getHiddenAngleOffset(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.B.Ó00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.øO0000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.D.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.String(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)


Finally, Papua giving instant crashes as well.

7601203 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.combat.MoteControlScript.apply(MoteControlScript.java:241)
   at com.fs.starfarer.combat.systems.F.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.CombatFleetManager.deploy(Unknown Source)
   at com.fs.starfarer.ui.impl.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)
« Last Edit: January 29, 2023, 12:35:52 PM by Icezera »
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Athos

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #187 on: February 01, 2023, 05:13:36 PM »

New on the forums, love the mod. Just ran into a crash when one of my side fleets entered combat, reddit said the crash may be from this mod. Any pointers?

262634 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.MsResearch.createCargoResult(MsResearch.java:68)
   at data.scripts.industry.MsResearch.generateCargoForGatheringPoint(MsResearch.java:127)
   at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(CoreScript.java:998)
   at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(CoreScript.java:1100)
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Austere

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #188 on: February 02, 2023, 10:38:28 AM »

Sorry guys, I've gone missing for awhile, off for holiday not long after I release the 5.0 update. I've gather reports from players from forum and discord, and I've fixed them with solution both suggested by players and myself.

I'm sorry that we still gets MS factory crash, as my partner who created it has gone MIA and I'm eagerly looking for solution for it. Hope it wouldn't comes to a point that I've to removed it from the mod.
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questioningmeme

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #189 on: February 02, 2023, 07:52:20 PM »

What is the MS Factory supposed to even do btw?
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SyndrianStan

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #190 on: February 03, 2023, 06:51:01 AM »

I'm playing on the thunderbolt version, I haven't updated the mod yet so I don't know if the bug has been fixed, but I found out that officers the "Energy Weapon Mastery" cause "launch bay guides" to glow extremely bright depending on the flux level of ship so bright that the ship practically becomes a white blob
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globalnet

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Re: [0.95.1a] Gundam UC Mod v0.5.0 GP Expansion!
« Reply #191 on: February 03, 2023, 02:35:37 PM »

New on the forums, love the mod. Just ran into a crash when one of my side fleets entered combat, reddit said the crash may be from this mod. Any pointers?

262634 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.MsResearch.createCargoResult(MsResearch.java:68)
   at data.scripts.industry.MsResearch.generateCargoForGatheringPoint(MsResearch.java:127)
   at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(CoreScript.java:998)
   at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(CoreScript.java:1100)
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Do you have the MS Factory industry in that sector?
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Athos

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #192 on: February 03, 2023, 04:11:44 PM »

Yes I made a MS factory at one of my colonies
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globalnet

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #193 on: February 03, 2023, 04:30:01 PM »

Yes I made a MS factory at one of my colonies
Unfortunately I've been told (and have experienced) that it's still broken, At least as of when i last played at V0.5.0

Speaking of, this is my first time really talking here - I'm a member of the patreon because man this scratches all the Gundam itches I've been unable to scratch for the longest. I wanted to ask what people thought of the current ships in the game

So far I've been more inclined to use Federation ships over Zeon ones, they seem to just perform the best as the Salamis seem to be more effective under AI control than the Musai classes - which is a shame because I actually do prefer the look of the Musais. Any advice on loadouts and such? What should I be looking for doctrinally.
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Austere

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Re: [0.95.1a] Gundam UC Mod v0.5.1 GP Quick Fix!
« Reply #194 on: February 04, 2023, 04:06:37 AM »

@Gundamfan  Hi Gundamfan, can you add me in discord so I could invite you into my small workshop group so you could get to me quicker Austere#9593

@SyndrianStan Hi SyndrianStan, feel free to add me in discord, so you can become a tester if you're interested Austere#9593

can we get better sprites ?

Hi jercar, Sorry which sprite are you intended me to improve? overall?

This is very petty but could you fix the Big Zam sprite? Because I love that MA but instead of a top down view it's looking upwards and it's so silly looking  ;D

Hi SyndrianStan, I'll see what I can do for Big Zam :)

So, one of my first comments, I have to say I adore this mod and all the work put into it, thank you so so much, I have yet to disable it even after four or five playthroughs!

Though, now that the thanks is done, I do have a single request, would it be possible for things like the Unicorn Gundam to be added? I love the controls for the pilotable mobile suits and the Unicorn seems like something that could function as a bleeding-edge unlockable through Anaheim or the EFSF.

Thank you for your time and effort.

Best regards.
Hi TheArchange, the mod is progressing throughout UC Timeline, I'm sorry to say Unicorn is a bit late in the UC era, and it's hard to make too I'll try my best to master some skills before making Unicorn.

Hi deoxyribonucleicacid, for Dolos, I'll think about buffing its OP. Since it's a big capital ship, I try to make it not too OP compare to the other ships
gwazine sprite is as good as it's since the beginning :P

Hi shoi, Thank you very much for the correction on the bug Thanks to you the issue has been fixes. Thank you for helping and supporting me all along.

Hi questioningmeme the factory issue has not been fixed yet, sorry about that, I need to seek help from code master to fix it.

It would be nice if things like Big Rang and Val Valo spawned in shops a little more often, if at all. I don't think I've ever seen them.

Hi Troika, I'll increase it's spawn probability

Hi VoidFlame, I'll check the lore whether we could add a single fighter bay. Due to the Gundam lore EFSF loves to fight MS with battheships, they try to imrpove the situation by letting MS ride on them instead but still no fighter bay to hold them, probably just tied at the deck of the warship

Hi Icezera, that's weird a hidden weapon will crash if mount with other mod weapon. Because it works like hiding the sprite only hmmm...

Hi Athos, the factory issue has not been fixed yet, sorry about that, I need to seek help from code master to fix it.

Hi questioningmeme, MS factory spawn MS for you as time goes by

I'm playing on the thunderbolt version, I haven't updated the mod yet so I don't know if the bug has been fixed, but I found out that officers the "Energy Weapon Mastery" cause "launch bay guides" to glow extremely bright depending on the flux level of ship so bright that the ship practically becomes a white blob

Hi SyndrianStan, the quickfix 0.5.1 has fixed major issue reported by players. Oh I'll test the "Energy Weapon Mastery" with "launch bay guides" and see what I can do for it

New on the forums, love the mod. Just ran into a crash when one of my side fleets entered combat, reddit said the crash may be from this mod. Any pointers?

262634 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.MsResearch.createCargoResult(MsResearch.java:68)
   at data.scripts.industry.MsResearch.generateCargoForGatheringPoint(MsResearch.java:127)
   at com.fs.starfarer.api.impl.campaign.CoreScript.doCustomProduction(CoreScript.java:998)
   at com.fs.starfarer.api.impl.campaign.CoreScript.reportEconomyMonthEnd(CoreScript.java:1100)
   at com.fs.starfarer.campaign.CampaignEngine.reportEconomyMonthEnd(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfMonthStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Do you have the MS Factory industry in that sector?

Hi globalnet, issue found when player has MS factory

Hi @CornishGH @CyreCyre @deoxyribonucleicacid @Bluedeferum @CornishGH @Junko @questioningmeme @AudaciousBS @VoidFlame @Icezera
Issue fixed, sorry about it

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