NOTICE: This mod
REQUIRES Ship/weapon pack 1.13.0 and it's dependencies to run. Grab that mod here:
https://fractalsoftworks.com/forum/index.php?topic=11018.0ADDITIONAL NOTICE: This mod is retired. It will not be receiving an update to the latest version of Starsector for the foreseeable future.
This mod adds the following ships to the Sector.
ShipsSpoiler
Falcon (Lion Guard variant)
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Striker (XIV Battlegroup variant)
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Liberator (XIV Battlegroup variant)
Liberator (XIV Battlegroup variant of Luddic Church variant. AKA: Dumbfire mining missiles instead of a hangar bay)
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Vindicator (XIV Battlegroup variant)
Vindicator (XIV Battlegroup variant of (S) Vindicator)
Q&A:
Q: Is this savegame compatible?
A: Yes; however, you cannot remove it once you've started a game with the mod, and you can't load a save without the mod after disabling it.
Q: Is this mod balanced?
A: Probably? These are essentially reskins. The only differences are that the Falcon gets Solar Shielding hullmod, like all Lion Guard ships, and the XIV battlegroup gets the XIV battlegroup hullmod, and ten extra OP like all other XIV battlegroup ships get. I also made sure that these ships are more expensive than their non-Lion Guard and non-XIV battlegroup counterparts.
Q: Isn't the entire point of the Vindicator S to be rare? Doesn't a XIV version of it that you can get from the XIV battlegroup blueprint kind of defeat that purpose?
A: I have a crippling addiction to orange and black paint schemes, I am sorry. If I had better modding capabilities I would make it be like the XIV Legion where it is a separate, rare, blueprint.
Q: What is the name of this mod in the modlist once I've downloaded and installed it?
A: The name should be "SWP's OOP! ALL VARIANTS!" with the version of SWP you need right next to it.
Other stuff that is kind of important stuff I guess:
Spoiler
I kept the dumbfire mining missiles on the Liberator LC XIV variant as they are built in and I didn't want to mess up anything. If anyone has any variants they would like to replace it with feel free to post it.
I didn't add the "hist1" or "hist2t" to any of these ships in their .skin file. Please tweak if needed
I used a basic baseValueMult of 1.25, since I see that value a lot. Please tweak if needed.
CREDITS:
Dark.Revenant et al. for the excellent Ship/Weapon Pack mod.
BreenBB for the XIV and Lion Guard reskins.
LINK TO MOD:
https://github.com/RedBaronFlyer/Ship-WeaponPack-SubmodCHANGELOG:
Spoiler
Version 1.1.0 (23/02/22) NOT SAVEGAME COMPATIBLE
- Added variants to all ships from this mod for the AI to use. Totally didn't just copy the non-Lion Guard or non-XIV variants and tweak it slightly (I totally did, I'm not good at this)
- Added the Striker XIV, Liberator XIVs, Vindicator XIV, and the Falcon Lion Guard ships to their respective faction spawn pools. Turns out they need those. I usually made them about 50% or rarer than their non-specialized counterparts (only exception being the Lion Guard falcon, it is about as common as the Lion Guard eagle). Let me know if any ship seems to be spawning too much.
Version 1.0.0 (22/02/22)
Initial upload.