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Starsector 0.97a is out! (02/02/24); In-development patch notes for Starsector 0.98a (2/8/25)

Author Topic: Little fix for disengaging a fleet  (Read 500 times)

Mortrag

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Little fix for disengaging a fleet
« on: February 15, 2022, 09:29:51 PM »

While on a spysat-mission with a single small ship, I got ambushed by a bigger fleet and so tried to disengage.
But when I spawned in the battle, there was immediatly an asteroid in front of my ship, as big as the whole ship. (The nose of the ship was practically touching the asteroid.) So I was completly blocked, needed several seconds to get somehow around and at this point, the enemy fighters where already all over me and the ship exploded.

So the suggestion is that when a disengaging fleet is deployed, there should be a check before, so that no immediate obstacle of the same size are placed in front of them.
Otherwise, the attempt is pointless.
« Last Edit: February 15, 2022, 09:33:21 PM by Mortrag »
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BobExplains

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Re: Little fix for disengaging a fleet
« Reply #1 on: February 21, 2022, 04:08:19 PM »

I'd like to second that one, it wasn't until I read this post that I realised the reason why sometimes the high speed pre battle burn "fails" is because of an asteroid in the way causing the ship to stop. Maybe just either remove asteroids from the map edges at the start of battle?
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