The thing that excites me most right now is the strategic / RPG layer. Visiting regions of space within a starsystem to do battle, gather salvage, and grow my character / fleet is just fantastic to imagine.
Yeah, we really need to have the campaign layer (I guess we're calling it that now? I don't know. I've used everything from "travel" to "meta" to "layer 2" to "strategic"... it's starting to confuse ME) to give meaning to the battles. That's the main reason to push it up instead of focusing on polishing up combat - I think the game will be a lot more fun and replayable with both, rather than a more polished combat on its own.
esides, I just can't wait to really bite into that part
I'm quite excited! ^^
Glad you like!
So--you did rename it from 'heat' to 'flux' entirely so you could call them flux capacitors, right?
you mean in the data files?
It was being called 'energy' before (in .33a)
Just had to call me out on that, eh?
Close enough, but it was more that renaming energy to heat would necessitate naming flux capacitors "heat sinks" and I wasn't comfortable with
that level of Mech Warrior ripoff. Besides, "flux" is a lot more vague and thus makes sense for more things.