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Author Topic: Starfarer 0.34a (Released) - Patch Notes  (Read 99778 times)

Ivaylo

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #90 on: June 07, 2011, 06:27:46 AM »

My missus would do it for a bottle of whisky?

I, uh, did say womanly voice.
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McChubs

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Re: Starfarer 0.34a (Preview) - Live Patch Notes
« Reply #91 on: June 08, 2011, 07:25:49 AM »

Perhaps you could do it then? Heh heh.
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Ivaylo

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Re: Starfarer 0.34a (Preview) - Live Patch Notes
« Reply #92 on: June 08, 2011, 07:46:09 AM »

You would have to find me and kick me in the groin.

Or send me a scary internet prank, while I record all I say.



It could work!
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McChubs

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Re: Starfarer 0.34a (Preview) - Live Patch Notes
« Reply #93 on: June 08, 2011, 01:24:36 PM »

'Incoming missile! *shriek*' It would definitely add some dramatic tension.
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theShadow

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Re: Starfarer 0.34a (Preview) - Live Patch Notes
« Reply #94 on: June 08, 2011, 04:06:26 PM »

maybe there could just be a beeping sound when any dangerous projectile comes near you, and the speed of the beep speeds up as the projectile gets closer.
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Quote from: Archon
Why has a developer ever needed any reason other than "it looks bloody awesome"?

I do 3D modeling and map creation for an open source fps called xonotic

Erebos

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Re: Starfarer 0.34a (Preview) - Live Patch Notes
« Reply #95 on: June 08, 2011, 11:55:50 PM »

Pfft. That's much too practical. The first warning you should hear is a whooshing sound as the air gets sucked from your lungs.
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McChubs

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Re: Starfarer 0.34a (Preview) - Live Patch Notes
« Reply #96 on: June 09, 2011, 05:16:43 AM »

Vogon poetry before the airlock?
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cyborg

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Re: Starfarer 0.34a (Preview) - Live Patch Notes
« Reply #97 on: June 09, 2011, 01:22:08 PM »

What about Will Smith from Independence Day, "oh no, you did not shoot that green sh7t at me!"
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mecharm

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Re: Starfarer 0.34a Released - Patch Notes
« Reply #98 on: June 10, 2011, 12:02:45 PM »

Yayness it's released!

Thank you guys :)
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Trylobot

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Re: Starfarer 0.34a Released - Patch Notes
« Reply #99 on: June 10, 2011, 12:04:37 PM »

Hell yes
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Dragon239

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Re: Starfarer 0.34a Released - Patch Notes
« Reply #100 on: June 10, 2011, 01:41:06 PM »

.34 is released huh?
Now release .35!
>:|
:D
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Avan

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Re: Starfarer 0.34a Released - Patch Notes
« Reply #101 on: June 10, 2011, 09:27:00 PM »

Sweet! I arrive home to find .34a out!

calmforce

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Re: Starfarer 0.34a Released - Patch Notes
« Reply #102 on: June 11, 2011, 01:35:31 AM »

Got a few hours of play in (Mac Version):

Everything works - key mapping, mods etc.

And it plays great! More feedback when I have had enough time to peruse it.
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frostphoenyx

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Re: Starfarer 0.34a Released - Patch Notes
« Reply #103 on: June 11, 2011, 06:43:54 AM »

I love the new release, great job with the mission with random ships, i LOVE it  ;D
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Avan

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Re: Starfarer 0.34a Released - Patch Notes
« Reply #104 on: June 11, 2011, 07:43:52 AM »

Yes, I was planning on doing something like that, though I never got around to it.

With the basic framework though, I think I can make something similar... with a few additional things ^^
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