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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: Starfarer 0.34a (Released) - Patch Notes  (Read 114568 times)

Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #60 on: May 25, 2011, 01:51:07 PM »

I can't wait for .34a... because I'm all out of space on the mission list (current version does not scroll, just goes off the screen).  :D

Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #61 on: May 27, 2011, 01:32:08 PM »

Nice changes!

Of particular interest on today's additions, was this line:
Quote
AI improvement - ship behavior varies between more cautious/daring, within a range defined by their personality

How is personality defined?

Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #62 on: May 27, 2011, 01:35:43 PM »

How is personality defined?

Right now, nowhere external. It's a set of values that governs threat tolerance and now, that can vary in a specified range. This will become external soon-ish. Probably not for 0.34a, though.
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #63 on: May 27, 2011, 01:38:44 PM »

Ok, cool.
So I'm presuming right now its based on the loadout of the ship?

Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #64 on: May 27, 2011, 01:41:43 PM »

Actually, right now it's all in the same middling, not particularly cowardly or brave (suicidal?) range.
« Last Edit: May 27, 2011, 01:44:17 PM by Alex »
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #65 on: May 27, 2011, 02:46:43 PM »

I presume suicidal == a frigate running off to take on a capship (or entire fleet) all on its own?
(and the other logical extreme is a capship running away from a half-dead frigate?)

Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #66 on: May 27, 2011, 03:03:50 PM »

Nothing quite so extreme :) A suicidal frigate commander would focus on attacking the enemy, regardless of how outgunned he was, where a more cautious one would run away from superior firepower (tactical), or if outnumbered (more strategic). How cautious the captain is determines exactly what constitutes "superior firepower" or "being outnumbered".

Either one can be effective depending on the tactical situation, though. You probably want someone with guts piloting an Onslaught. A Sunder might be more effective if the captain has more ... discretion.
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Blips

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #67 on: June 01, 2011, 11:05:29 AM »

So any updates on the next version? Will it be out soonish?
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Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #68 on: June 01, 2011, 12:23:19 PM »

Should be between one and two weeks from now. I guess that's soonish? :) It's taking a little longer than anticipated.
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #69 on: June 01, 2011, 12:25:03 PM »

Are the preview releases helping you with testing, or are we making things slower with all the bug reports to test & validate or invalidate?  ;)

Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #70 on: June 01, 2011, 01:45:49 PM »

Well, not fixing bugs is clearly faster, but has some downsides :)

The preview flushed out quite a few bugs in unexpected places. Really appreciate all the reports!
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Darkreaver1980

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #71 on: June 01, 2011, 09:38:16 PM »

i would suggest to stick with the current prereleases.

Its much faster if you have people finding bugs than to fix em all yourself and we get to play new versions much more early :)

How about splitting the Bug section in the forum up into: "public releases" and "prereleases"? this way you would have a much better overview
« Last Edit: June 01, 2011, 09:40:57 PM by Darkreaver1980 »
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Avan

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #72 on: June 01, 2011, 09:42:10 PM »

I actually like this release model quite a bit: its like transcendence, but with releases compressed vastly:

you have stable officially supported releases
and then unsupported preview (or in transcendence's case, 'beta') releases, for people who like to bugtest & aren't afraid of bugs: this means the 'stable' releases are well, must more polished, and so you cna focus those on as milestones of having features
while the previews are basically bug-finding releases to check for bugs in those new features before they go stable.

*has been betatesting for the last 8 years of his life, and thus is quite competent at finding bugs X3*

There is a reason that the bug reports forum has threads mostly started by me >.>

mecharm

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #73 on: June 05, 2011, 10:24:51 AM »

Sweet!

Added missile/bomb indicators to radar ribbon -> can we get a screenshot? Please?  :)
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Alex

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Re: Starfarer 0.34a - Live Patch Notes
« Reply #74 on: June 05, 2011, 10:37:51 AM »

Here you go.

The Onslaught near the top of the screen just fired off some LRMs. The indicators only show up when the missiles are reasonably close - so you don't see every single missile on the battlefield. They also flash when they appear and make a pinging sound.
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