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Starsector 0.97a is out! (02/02/24); New blog post: Codex Overhaul (05/11/24)

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Author Topic: [0.95a] Beyond The Sector - Endless Randomized Systems  (Read 171778 times)

MrCattsDad

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #150 on: September 05, 2022, 02:57:42 PM »

Where in the discord can I find the beta?

In the advanced_modmaking channel seach for 'Exiled Space beta'

Keep in mind that it's very clearly still in beta as not only is it lacking in polish but I've experinced several bugs/weird in development interactions. Still think it's a good mod though and I'll be keeping an eye on where it goes.
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Droll

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #151 on: September 05, 2022, 04:58:40 PM »

Where in the discord can I find the beta?

In the advanced_modmaking channel seach for 'Exiled Space beta'

Keep in mind that it's very clearly still in beta as not only is it lacking in polish but I've experinced several bugs/weird in development interactions. Still think it's a good mod though and I'll be keeping an eye on where it goes.

I was looking at mod_update like an absolute fool, thank you!
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Pqxl

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #152 on: December 09, 2022, 12:16:18 AM »

https://github.com/PureTilt/ExiledSpace latest update is 0.1.4 while in discord only 0.1.3 is linked. New version has lobter %uD83E%uDD9E
« Last Edit: December 09, 2022, 12:19:30 AM by Pqxl »
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Ruddygreat

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #153 on: January 23, 2023, 02:38:15 PM »

Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -
here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod enabled.

Code
        runcode
        import com.fs.starfarer.api.Global;
        import com.fs.starfarer.api.campaign.StarSystemAPI;

        boolean removedAnything = false;
        for (StarSystemAPI system : Global.getSector().getStarSystems()) {
            if (system.getLocation().getX() == Float.MAX_VALUE) {
                Global.getSector().removeStarSystem(system);
                removedAnything = true;
            }
        }
        Console.showMessage(removedAnything);

Fonfon

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #154 on: January 31, 2023, 09:26:00 AM »

Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -
here's a console command that'll remove any BTS-added systems & hopefully save you from the slipstream crash, though you'll have to keep the mod enabled.

Code
        runcode
        import com.fs.starfarer.api.Global;
        import com.fs.starfarer.api.campaign.StarSystemAPI;

        boolean removedAnything = false;
        for (StarSystemAPI system : Global.getSector().getStarSystems()) {
            if (system.getLocation().getX() == Float.MAX_VALUE) {
                Global.getSector().removeStarSystem(system);
                removedAnything = true;
            }
        }
        Console.showMessage(removedAnything);

So how will this work? Will this just delete systems created by this mod, without touching sector systems? Also console command as in unsing  Console Commands mod while in game? And can if it both are yes can I just keep using the mod, jumping to new systems and then using this command to clean up afterwards?
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Ruddygreat

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #155 on: February 02, 2023, 10:27:59 AM »

So how will this work? Will this just delete systems created by this mod, without touching sector systems? Also console command as in unsing  Console Commands mod while in game? And can if it both are yes can I just keep using the mod, jumping to new systems and then using this command to clean up afterwards?

In the order you asked, yes, yes and no, you shouldn't
use exiled space (latest download link here), it's a better implementation of the same concept.

Fonfon

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #156 on: February 02, 2023, 12:36:48 PM »

Thank you. Also if I never used BTS feature in my game but have the mod do I have to use the command? And can I safely uninstall the mod without breaking the save and adding Exile Space beta to my current game without breaking it?
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Ruddygreat

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #157 on: February 03, 2023, 01:23:06 AM »

Thank you. Also if I never used BTS feature in my game but have the mod do I have to use the command? And can I safely uninstall the mod without breaking the save and adding Exile Space beta to my current game without breaking it?

no you don't & no you can't, but exiled space is safe to add mid-save.

Fonfon

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #158 on: February 03, 2023, 01:39:56 AM »

Thanks a lot :D
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Soban

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #159 on: May 12, 2023, 05:32:20 PM »

Any update for 0.96?
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SpaceDrake

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #160 on: May 12, 2023, 05:39:44 PM »

Kentington hasn't even logged in to the forums in a year and a half, so take a guess.

This mod remains just as unusable in .96 as it did in .95.1. Do not install it.
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El Jojo

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #161 on: May 13, 2023, 12:41:22 AM »

Kentington hasn't even logged in to the forums in a year and a half, so take a guess.

This mod remains just as unusable in .96 as it did in .95.1. Do not install it.

Kentington will update the mod to .96, he has just been busy with other projects. I confirmed this by contacting him.
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Nick XR

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #162 on: May 13, 2023, 07:30:30 AM »

Kentington hasn't even logged in to the forums in a year and a half, so take a guess.

This mod remains just as unusable in .96 as it did in .95.1. Do not install it.

Kentington will update the mod to .96, he has just been busy with other projects. I confirmed this by contacting him.

This mod doesn't need an update, it needs to be first fixed so it doesn't break your game.

El Jojo

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #163 on: May 13, 2023, 08:03:31 AM »

Kentington hasn't even logged in to the forums in a year and a half, so take a guess.

This mod remains just as unusable in .96 as it did in .95.1. Do not install it.

Kentington will update the mod to .96, he has just been busy with other projects. I confirmed this by contacting him.

This mod doesn't need an update, it needs to be first fixed so it doesn't break your game.

Nvm its DIY planets that he will update. But he did hand over BTS's source code to someone who desired to fix the mod.
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Zr0Potential

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Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« Reply #164 on: May 13, 2023, 09:50:17 AM »

Kentington hasn't even logged in to the forums in a year and a half, so take a guess.

This mod remains just as unusable in .96 as it did in .95.1. Do not install it.

Kentington will update the mod to .96, he has just been busy with other projects. I confirmed this by contacting him.

This mod doesn't need an update, it needs to be first fixed so it doesn't break your game.

Nvm its DIY planets that he will update. But he did hand over BTS's source code to someone who desired to fix the mod.

Glad to hear, it's a shame to let all his good work go to waste
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