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News:

Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Author Topic: [0.96a] ScalarTech Solutions 0.9  (Read 382121 times)

PaladinOne

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Re: [0.96a] ScalarTech Solutions 0.9
« Reply #330 on: October 25, 2023, 09:14:44 PM »

I've been having an odd problem with the Stitch Beamlance

I have an Equality (from High Tech Expansion) with an Aggressive officer piloting it, with four Stitch Beamlances on the front four L slots, and I've noticed that the ship has a very strong tendency to just, friendly fire. Like, on now several occasions, the ship has put a full Beamlance magazine into a friendly ship that happens to be in the path of the beam (which, if it's a friendly frigate, often just outright kills it)

I'm not sure if the AI thinks the Beamlance thinks it has the "shoot over allies" targeting property of missiles or PD lasers, but after seeing it happen a few times I'm getting concerned.
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Sisko93477

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Re: [0.96a] ScalarTech Solutions 0.9
« Reply #331 on: November 24, 2023, 06:53:08 AM »

What should I do to get a kimono?To defeat a IBB or HVB with kimono in it?
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Phenir

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Re: [0.96a] ScalarTech Solutions 0.9
« Reply #332 on: November 24, 2023, 11:14:36 AM »

What should I do to get a kimono?To defeat a IBB or HVB with kimono in it?
Yes. Kimono is in a hvb from pirates so look in pirate bars.
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Sisko93477

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Re: [0.96a] ScalarTech Solutions 0.9
« Reply #333 on: November 24, 2023, 06:19:08 PM »

Thanks!
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Shogouki

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Re: [0.96a] ScalarTech Solutions 0.9
« Reply #334 on: November 28, 2023, 12:45:44 PM »

This is kind of a weird idea but I was wondering if it would be logical for the ED Shipyards Terrier weapons delivery drone to be able to rearm ScalarTech ships that they are from since ScalarTech carriers warp their strikecraft in from a planetary base and thus would be receiving munitions not from themselves but from wherever the drones are warping in from?
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