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Author Topic: Game crashes when I start a new campaign  (Read 1210 times)

Virescent

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Game crashes when I start a new campaign
« on: January 21, 2022, 08:16:55 AM »

Hello, everyone. So my issue with the game is that whenever I try starting a new campaign, the game crashes and an error shows up. This is what I pulled from the logs:
289686 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: data.scripts.util.MagicCampaign.createFleet(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Lcom/fs/starfarer/api/characters/PersonAPI;Ljava/util/Map;ILjava/lang/String;Ljava/lang/Float;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Lcom/fs/starfarer/api/campaign/FleetAssignment;Lcom/fs/starfarer/api/campaign/SectorEntityToken;ZZ)Lcom/fs/starfarer/api/campaign/SectorEntityToken;
java.lang.NoSuchMethodError: data.scripts.util.MagicCampaign.createFleet(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;Lcom/fs/starfarer/api/characters/PersonAPI;Ljava/util/Map;ILjava/lang/String;Ljava/lang/Float;Lcom/fs/starfarer/api/campaign/SectorEntityToken;Lcom/fs/starfarer/api/campaign/FleetAssignment;Lcom/fs/starfarer/api/campaign/SectorEntityToken;ZZ)Lcom/fs/starfarer/api/campaign/SectorEntityToken;
   at data.scripts.world.DiableavionicsGen.spawnGulf(DiableavionicsGen.java:319)
   at data.scripts.DAModPlugin.onNewGameAfterEconomyLoad(DAModPlugin.java:156)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

In case someone asks, yes I did modify my vmparams to 4096 (my system has 16gb RAM). Can someone please tell me what to do?
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Jaghaimo

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Re: Game crashes when I start a new campaign
« Reply #1 on: January 21, 2022, 08:31:56 AM »

This is a crash in Diable Avionics.

What is your Starsector version and other mods? If you are running latest (0.95.1a-RC6) do include some lines from the TOP of the log file:

Code
124  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Running with the following mods (in order of priority):
124  [main] INFO  com.fs.starfarer.StarfarerLauncher  -      Starpocalypse [id: starpocalypse] [version 2.2.1] (from C:\Starsector\starsector-core\..\mods\starpocalypse)
125  [main] INFO  com.fs.starfarer.StarfarerLauncher  -     LazyLib [id: lw_lazylib] [version 2.7b] (from C:\Starsector\starsector-core\..\mods\lw_lazylib)
125  [main] INFO  com.fs.starfarer.StarfarerLauncher  -     MagicLib [id: MagicLib] [version 0.42] (from C:\Starsector\starsector-core\..\mods\MagicLib)
125  [main] INFO  com.fs.starfarer.StarfarerLauncher  -     Nexerelin [id: nexerelin] [version 0.10.3i] (from C:\Starsector\starsector-core\..\mods\nexerelin)
125  [main] INFO  com.fs.starfarer.StarfarerLauncher  -     Stellar Networks [id: stelnet] [version 2.4.0] (from C:\Starsector\starsector-core\..\mods\stelnet)
125  [main] INFO  com.fs.starfarer.StarfarerLauncher  -     Transponder Off [id: transpoffder] [version 1.1.2] (from C:\Starsector\starsector-core\..\mods\transpoffder)
128  [main] INFO  com.fs.starfarer.StarfarerLauncher  - Mod list finished
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Virescent

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Re: Game crashes when I start a new campaign
« Reply #2 on: January 21, 2022, 08:38:59 AM »

Thanks for the reply. I'm running the latest version of Starsector. This is the top section of the log:
20   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_autosave [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Autosave]
22   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: timid_admins [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Better Colonies]
25   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: chatter [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter]
27   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: timid_commissioned_hull_mods [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Commissioned Crews]
28   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_console [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands]
30   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: istl_dassaultmikoyan [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering]
32   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: diableavionics [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS]
34   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: diyplanets [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIYPlanets]
35   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: furryPortraits [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Furry Portrait Pack]
37   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: gflportraitpack [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack]
38   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: gflportraitpack2 [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack Part 2]
40   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: shaderLib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib]
42   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: hte [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\HTE]
43   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: IndEvo [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Industrial.Evolution2.0.c]
45   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_lazylib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: MagicLib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib]
48   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: nexerelin [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
50   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: ORA [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA]
52   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: remnant_command_transfer [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Remnant Command Transfer]
54   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: speedUp [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SpeedUp]
55   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: armaa [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SS-armaa-1.4.3c]
57   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: superweapons [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Superweapons Arsenal]
59   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Terraforming and Station Construction [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Terraforming and Station Construction]
61   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: TrulyAutomatedShips [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Truly Automated Ships]
62   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: US [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnknownSkies]
64   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: vayrasector [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Sector]
66   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: vayrashippack [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Ship Pack]
68   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: vic [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\VIC]

So if we exclude Diable Avionics, which other mods can't run with the newest game version?
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Tartiflette

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Re: Game crashes when I start a new campaign
« Reply #3 on: January 21, 2022, 08:45:30 AM »

That looks like an outdated MagicLib to me.
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Virescent

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Re: Game crashes when I start a new campaign
« Reply #4 on: January 21, 2022, 08:50:14 AM »

My MagicLib is up to date, I downloaded the newest Lib mods just today. Love your mods, by the way.
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Jaghaimo

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Re: Game crashes when I start a new campaign
« Reply #5 on: January 21, 2022, 08:51:22 AM »

Thanks for the reply. I'm running the latest version of Starsector. This is the top section of the log:
20   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_autosave [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Autosave]
22   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: timid_admins [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Better Colonies]
25   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: chatter [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter]
27   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: timid_commissioned_hull_mods [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Commissioned Crews]
28   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_console [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands]
30   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: istl_dassaultmikoyan [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering]
32   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: diableavionics [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS]
34   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: diyplanets [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIYPlanets]
35   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: furryPortraits [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Furry Portrait Pack]
37   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: gflportraitpack [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack]
38   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: gflportraitpack2 [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack Part 2]
40   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: shaderLib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib]
42   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: hte [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\HTE]
43   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: IndEvo [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Industrial.Evolution2.0.c]
45   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: lw_lazylib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib]
47   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: MagicLib [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib]
48   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: nexerelin [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin]
50   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: ORA [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA]
52   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: remnant_command_transfer [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Remnant Command Transfer]
54   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: speedUp [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SpeedUp]
55   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: armaa [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SS-armaa-1.4.3c]
57   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: superweapons [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Superweapons Arsenal]
59   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: Terraforming and Station Construction [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Terraforming and Station Construction]
61   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: TrulyAutomatedShips [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Truly Automated Ships]
62   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: US [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnknownSkies]
64   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: vayrasector [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Sector]
66   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: vayrashippack [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Ship Pack]
68   [main] INFO  com.fs.starfarer.launcher.ModManager  - Found mod: vic [C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\VIC]

So if we exclude Diable Avionics, which other mods can't run with the newest game version?

This is the wrong section, scroll a bit lower and you will see the same format to what I posted. That one will tell us all your mod versions.
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Virescent

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Re: Game crashes when I start a new campaign
« Reply #6 on: January 21, 2022, 08:54:00 AM »

Ah sorry, here it is:
34032 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  - Running with the following mods (in order of priority):
34032 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Arma Armatura [id: armaa] [version 1.4.3b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SS-armaa-1.4.3c)
34032 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Autosave [id: lw_autosave] [version 1.1c] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Autosave)
34033 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Better Colonies [id: timid_admins] [version 1.61] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Better Colonies)
34033 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Combat Chatter [id: chatter] [version 1.11.2] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter)
34033 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Commissioned Crews [id: timid_commissioned_hull_mods] [version 1.999999gg] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Commissioned Crews)
34033 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Console Commands [id: lw_console] [version 2021.4.10] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands)
34033 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     DIY Planets [id: diyplanets] [version 1.0.13] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIYPlanets)
34033 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Dassault-Mikoyan Engineering [id: istl_dassaultmikoyan] [version 1.6a] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering)
34033 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Diable Avionics [id: diableavionics] [version 2.63RC4] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS)
34034 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Furry Portrait Pack [id: furryPortraits] [version v1.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Furry Portrait Pack)
34034 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Girls Frontline Portrait Pack [id: gflportraitpack] [version 1.6.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack)
34034 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Girls Frontline Portrait Pack Part 2 [id: gflportraitpack2] [version 1.1.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack Part 2)
34034 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     High Tech Expansion [id: hte] [version 1.4.6b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\HTE)
34034 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Industrial.Evolution [id: IndEvo] [version 2.0.c] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Industrial.Evolution2.0.c)
34034 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     LazyLib [id: lw_lazylib] [version 2.6] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib)
34034 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     MagicLib [id: MagicLib] [version 0.34] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib)
34035 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Nexerelin [id: nexerelin] [version 0.10.3b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin)
34035 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Outer Rim Alliance [id: ORA] [version 0.93rc3] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA)
34035 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Remnant Command Transfer [id: remnant_command_transfer] [version 1.0.0] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Remnant Command Transfer)
34035 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     SpeedUp [id: speedUp] [version 0.7.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SpeedUp)
34035 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Superweapons Arsenal [id: superweapons] [version 2.1b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Superweapons Arsenal)
34035 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Terraforming and Station Construction [id: Terraforming and Station Construction] [version 7.1.3] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Terraforming and Station Construction)
34035 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Truly Automated Ships [id: TrulyAutomatedShips] [version 1.1.2] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Truly Automated Ships)
34036 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Unknown Skies [id: US] [version 0.43] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnknownSkies)
34036 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     VIC [id: vic] [version 1.4.2] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\VIC)
34036 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Vayra's Ship Pack [id: vayrashippack] [version 1.2.3] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Vayra's Ship Pack)
34036 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     zz GraphicsLib [id: shaderLib] [version 1.5.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib)
34039 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  - Mod list finished
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Jaghaimo

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Re: Game crashes when I start a new campaign
« Reply #7 on: January 21, 2022, 09:04:48 AM »

MagicLib is on 0.42 version now. Yours is 0.34.

Your mods are VERY outdated, btw. Consider using ModManager. Nexerelin's version checker should scream about them as well.
« Last Edit: January 21, 2022, 09:06:25 AM by Jaghaimo »
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Virescent

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Re: Game crashes when I start a new campaign
« Reply #8 on: January 21, 2022, 09:08:04 AM »

MagicLib is on 0.42 version now. Yours is 0.34.
That's not possible. When I start the game and look at the mod list, it says that MagicLib is up to date. Since I updated the Lib mods today, its possible that I need to look deeper into the log to find the actual mod versions. I'll look into it.
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Jaghaimo

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Re: Game crashes when I start a new campaign
« Reply #9 on: January 21, 2022, 09:09:42 AM »

Yes, the log file is not resetting when you start the game - only when it reaches 50mb. Delete startsector.log and start the game again, then you will have an up-to-date list at the beginning of this new file.
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Tartiflette

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Re: Game crashes when I start a new campaign
« Reply #10 on: January 21, 2022, 09:19:19 AM »

Do you properly delete mods before installing their newer versions? Do you only have one Starsector install or more?
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Virescent

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Re: Game crashes when I start a new campaign
« Reply #11 on: January 21, 2022, 09:20:54 AM »

MagicLib is on 0.42 version now. Yours is 0.34.

Your mods are VERY outdated, btw. Consider using ModManager. Nexerelin's version checker should scream about them as well.
Okay so I've ran a few tests. First, I disabled Diable Avionics and that finally allowed me to start the game without error. There are indeed quite a few outdated mods, but Diable Avionics doesn't seem to be among them.

As for the actual log:
3649 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  - Running with the following mods (in order of priority):
3649 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Arma Armatura [id: armaa] [version 1.4.3b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SS-armaa-1.4.3c)
3650 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Autosave [id: lw_autosave] [version 1.1c] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Autosave)
3650 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Better Colonies [id: timid_admins] [version 1.61] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Better Colonies)
3650 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Combat Chatter [id: chatter] [version 1.11.2] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter)
3650 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Commissioned Crews [id: timid_commissioned_hull_mods] [version 1.999999gg] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Commissioned Crews)
3650 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Console Commands [id: lw_console] [version 2021.4.10] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands)
3650 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     DIY Planets [id: diyplanets] [version 1.0.13] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIYPlanets)
3650 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Dassault-Mikoyan Engineering [id: istl_dassaultmikoyan] [version 1.6a] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Dassault-Mikoyan Engineering)
3650 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Diable Avionics [id: diableavionics] [version 2.63RC4] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS)
3651 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     DroneLib [id: dronelib] [version 1.1.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DroneLib)
3651 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Furry Portrait Pack [id: furryPortraits] [version v1.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Furry Portrait Pack)
3651 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Girls Frontline Portrait Pack [id: gflportraitpack] [version 1.6.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack)
3651 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Girls Frontline Portrait Pack Part 2 [id: gflportraitpack2] [version 1.1.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Girls Frontline Portrait Pack Part 2)
3651 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     High Tech Expansion [id: hte] [version 1.4.6b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\HTE)
3651 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Industrial.Evolution [id: IndEvo] [version 2.0.c] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Industrial.Evolution2.0.c)
3652 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Interstellar Imperium [id: Imperium] [version 2.5.2] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium)
3652 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     LazyLib [id: lw_lazylib] [version 2.7b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib)
3652 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     MagicLib [id: MagicLib] [version 0.42] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\MagicLib)
3652 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Nexerelin [id: nexerelin] [version 0.10.3b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin)
3652 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Outer Rim Alliance [id: ORA] [version 0.93rc3] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\ORA)
3652 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Remnant Command Transfer [id: remnant_command_transfer] [version 1.0.0] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Remnant Command Transfer)
3653 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     SpeedUp [id: speedUp] [version 0.7.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SpeedUp)
3653 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Superweapons Arsenal [id: superweapons] [version 2.1b] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Superweapons Arsenal)
3653 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Terraforming and Station Construction [id: Terraforming and Station Construction] [version 7.1.3] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Terraforming and Station Construction)
3653 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Truly Automated Ships [id: TrulyAutomatedShips] [version 1.1.2] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Truly Automated Ships)
3653 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     Unknown Skies [id: US] [version 0.43] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\UnknownSkies)
3653 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     VIC [id: vic] [version 1.4.2] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\VIC)
3654 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  -     zz GraphicsLib [id: shaderLib] [version 1.6.1] (from C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib)
3656 [Thread-3] INFO  com.fs.starfarer.StarfarerLauncher  - Mod list finished
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Virescent

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Re: Game crashes when I start a new campaign
« Reply #12 on: January 21, 2022, 09:23:03 AM »

Do you properly delete mods before installing their newer versions? Do you only have one Starsector install or more?
I try to when I get access into the game and Nexerelin warns me. But I couldn't this time because of the error and only disabling Diable Avionics have helped.
Also I only have one Starsector.
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Tartiflette

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Re: Game crashes when I start a new campaign
« Reply #13 on: January 21, 2022, 09:28:21 AM »

I meant, when extracting the mods from their archive, do you properly delete the old folder from Starsector/mods beforehand?
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Virescent

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Re: Game crashes when I start a new campaign
« Reply #14 on: January 21, 2022, 09:30:13 AM »

I meant, when extracting the mods from their archive, do you properly delete the old folder from Starsector/mods beforehand?
Yep I always do that
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