Tried my hand at a HSA build with the shriek, cause I remember it being a good light destroyer that works well with aggressive officers and its won most of its duels. Since im running wolfpack tactics, the image shown was designed for it to sink bigger ships/stations with the help of smaller shield shredders but you can easily replace the Reaper Torpedo Tube with a Sabot SRM pod since they have the same OD cost.
For the 1v1 duels w. Sabot pod, I used the Medusa SIM. For the Reaper Torp Tube, I used the Aurora SIM and gave it a scarab built for shredding shields as support.
I enjoyed the result alot. If it ever gets a hit on you with its phase lance, its guaranteed to sink even the high end destroyers with one shot. You need an aggressive officer/AI though or it wont ever stay on top of its opponent cause with the sabot it will shoot its missiles and instantly shred its shields, which the missiles cant be PD'd cause they will blast from behind the Shrieks own shields. Ill probably deploy the pod as I begin exposing it to the Ordo fleets to see if I want the pod or the torp tube long term, especially for station busting. My fleet currently lacks a dedicated ships for sinking big capitals when their shields are overloaded.
Wasnt too sure about the Hardened shields for this loadout, but it surprisingly made it very tanky with its shields. It has issues about overloading from the phase lance being used too much and doesn't have a way to bring down shields on its own if it doesnt have the sabot pod, but the idea is that in fleet engagements, it will have the rest of the wolfpack to compensate for it and it sinks anything the wolfpack finishes bullying.
Edit: Replaced the center TL with an Ion Cannon and swapped a few capacitors to install LR PD lasers, found that its pretty good for helping harass and keep a ships weapon systems down for the wolf pack and the LR lasers managed to catch some missiles aiming for its rear. It didnt get all of them, but I figure this is something that will eventually hash itself out with interceptor fighters marching up with it.
Edit of an Edit: I traded out the LR PD lasers for more Tactical Lasers (Since they cost less). Trading the already limited PD range due to HSA for strong TL's has made it really effective at stopping fighters. Made Integrated PD AI into an S-mod for the ship and its doing twice as effective of a job at stopping missiles as the LR PD was doing.
Keeping a backup save in case I need to revert if I dont like how it functions tho.