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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Does anyone miss gas cloud combat terrain?  (Read 659 times)

Null Ganymede

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Does anyone miss gas cloud combat terrain?
« on: August 06, 2022, 08:21:04 AM »

Used to be if you fought inside blue clouds you'd get scattered clouds to fight in. They would slow ships a bit and let you wrangle Pathers while outnumbered or push frigates into them while chasing with a destroyer.

It was definitely something players could exploit but AI couldn't, but was also relatively minor and easy to ignore. Objectives (except modded ones) and asteroid fields don't quite bring the same Total War feel.
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Schwartz

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Re: Does anyone miss gas cloud combat terrain?
« Reply #1 on: August 06, 2022, 09:44:26 AM »

Yeah, it was just one little bit of variety and now that all combat terrain is 100% movement it's one less tactical option. It was especially good if the player was outnumbered or outmatched, as he could set a defend order on a sensor point in a cloud and hold out there. That the AI had not mastered combat terrain is not a good reason to have it removed, IMO. I think it also had to do with the skill rework and the tuning-down of officer skills, so altogether the speed boosts have been reduced.
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Midnight Kitsune

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Re: Does anyone miss gas cloud combat terrain?
« Reply #2 on: August 06, 2022, 09:34:18 PM »

It still exists in the game, you just need to tweak a line in the settings file IIRC
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