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Author Topic: Zig is ridiculous  (Read 14336 times)

baxt

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Zig is ridiculous
« on: January 18, 2022, 01:39:25 AM »

Been trying to beat this fight for like a week now, I've tried dozens of fleet setups and it's just not happening, everything I could possible think of has been tried over, and over and over and over. So what's the secret cheese? There has to be one. I got close a few times with phase spam but it just wasn't enough, as soon as 1 of my ships pops the rest go in short order and it gives it time to vent. Once it's vented there is no chance of raising it's flux again since my ships are trickling in. Someone must know a combination of ships that will make this fight simple. I've tried Capitals, phase spam, fighter spam, missile spam, beam spam combo'd all these together but no matter how much spam I have the motes out spam me every time. pls help


Edit:Zig isn't ridiculous, I'm just bad
« Last Edit: January 19, 2022, 06:54:18 AM by baxt »
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MrTwister

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Re: Zig is ridiculous
« Reply #1 on: January 18, 2022, 01:48:10 AM »

Hmm, seems like your fleet isn't strong enough overall.

Try some cruisers with long range weaponry and strong shieldtanking capabilities, also have some carriers in the mix with fighters and torpedo bombers.
I had 4 Furies, 3 Herons, Aurora, two Champions and the rest hightech frigates and destroyers, not using SO, just normal longrange + speed tactics.

Took it down with only one frigate lost to friendly fire from the carriers.
« Last Edit: January 18, 2022, 01:50:10 AM by MrTwister »
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baxt

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Re: Zig is ridiculous
« Reply #2 on: January 18, 2022, 02:31:01 AM »

Hmm, seems like your fleet isn't strong enough overall.

Try some cruisers with long range weaponry and strong shieldtanking capabilities, also have some carriers in the mix with fighters and torpedo bombers.
I had 4 Furies, 3 Herons, Aurora, two Champions and the rest hightech frigates and destroyers, not using SO, just normal longrange + speed tactics.

Took it down with only one frigate lost to friendly fire from the carriers.

It's as strong as it can possibly get without cheating since you can only deploy so much at once. Astral in this fight was worse that useless for me, it just sat at the back of the map doing nothing despite me giving it orders and having an aggressive officer piloting. could have won that particular fight too if it had just used its beams but it never got in range. I'm not convinced it can be won without either supreme luck or straight up cheating. Frigates and Destroyers are also useless in this fight since they instantly pop from one of it's arcs. I've tried long range and SO against it, neither was very good, all fights go about the same actually, my fleet engages one at a time no matter what orders I give and they get popped one after another in about 3 seconds flat, unless it's an Onslaught, that lasts a whopping 30 seconds before blowing up. The best I've gotten is silly amounts of phase spam, it can almost kill it  but at some point it vents, right in the middle of being attacked then it's game over again. It's basically immune to any actual tactics since it can just cheats it's way around it with infinite flux and auto homing ***. *** this fight for real
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Amoebka

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Re: Zig is ridiculous
« Reply #3 on: January 18, 2022, 03:30:55 AM »

Shield tanking is actually not a good idea since the motes deal damage through shields. What you need is basically something tanky like Onslaught to catch the motes, and fast ships (Aurora, Eradicator, Radiant, Odyssey) to punish when Zig gets high on flux. Same comps that work for Hypershunts work here.

Flagship Harbinger works wonders here, too. Wait until Zig is accelerating towards your fleet, overload it, and splash the engines with ion pulsers so it keeps drifting into your fleet.
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Haresus

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Re: Zig is ridiculous
« Reply #4 on: January 18, 2022, 03:40:36 AM »

I used 3 Herons and 3 Gryphons and then some other supporting ships (a Conquest, Fury, Eradicator, some Hammerheads, some frigates) and the Ziggurat wasn't too bad. I think the amount of missiles available meant that the Ziggurat AI was too scared to stay in realspace, so it mostly just kept itself phased until it was full on flux, and then it died.
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Draba

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Re: Zig is ridiculous
« Reply #5 on: January 18, 2022, 04:19:10 AM »

As already mentioned Harbingers and ions are both very good in this fight.
Other ships that could help are Falcon for fast and cheap ion beams, or Apogee with good durability and a cheap HIL+squall for messing with the AI.
You could also get HE Onslaught+Dominator mix and right click, it's a speed bump for a bunch of polarized armor+resistant flux conduit bricks.
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baxt

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Re: Zig is ridiculous
« Reply #6 on: January 18, 2022, 04:39:11 AM »

Shield tanking is actually not a good idea since the motes deal damage through shields. What you need is basically something tanky like Onslaught to catch the motes, and fast ships (Aurora, Eradicator, Radiant, Odyssey) to punish when Zig gets high on flux. Same comps that work for Hypershunts work here.

Flagship Harbinger works wonders here, too. Wait until Zig is accelerating towards your fleet, overload it, and splash the engines with ion pulsers so it keeps drifting into your fleet.

Jesus, it finally went down, Eagle, Falcon and Gyphons were the magic combo I guess. Onslaught was very underwhelming in this fight as was the Legion but Capitals are top tier trash anyway. Also helped to stop trying any kind of tactics or engaging in groups and just rushing it all out, it ate half my ships but they were disposable anyway. This battle really shows how fussy the AI can be if you just have 1 wrong weapon on your load out and how passive they play when the enemy ship has better stats. Half of my fleet just sat out of range doing nothing despite aggressive officers and orders to do otherwise I'm guessing because it was high threat. I truly do wish there was a GO button, I could just tell them to kill and they would move in as a group along with my ship but nope. They try to poke at the enemy 1 by 1 and then just die 1 by 1 unless you SO everything and just go short range that at least forces them to play aggressive. It's a little sad that brain dead SO rush is the best tactic but it what it is I guess. Thanks for your help


You could also get HE Onslaught+Dominator mix and right click, it's a speed bump for a bunch of polarized armor+resistant flux conduit bricks.

This was my first thought but it never worked despite me messing with the loadout a bunch of times, Onslaught would just get vaporized after a few volleys.
« Last Edit: January 18, 2022, 04:43:28 AM by baxt »
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Nimiety

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Re: Zig is ridiculous
« Reply #7 on: January 18, 2022, 05:39:39 AM »

forcing it to deploy over and over can really wear it down. Its high tech so its CR use per deployment is massive. First time I ever killed it, I gave it the run around with frigates for 20 minutes until all its readiness was gone then chucked two ventures and an eagle at it when all its engines were dead, its weapons broken and its phase disabled.
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Jarolegon

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Re: Zig is ridiculous
« Reply #8 on: January 18, 2022, 05:42:29 AM »

Buy a bunch of condors and slap some piranhas on them. Ziggy can generate only so much motes and will be forced to stay in phase until it peaks on flux. Anything that can deploy ~30 wings of piranhas will delete ziggy without any help from player.
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Grievous69

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Re: Zig is ridiculous
« Reply #9 on: January 18, 2022, 06:41:46 AM »

Piranhas are trash, they'll kill your fleet faster than the enemy. Anyways make sure you have ships with aggressive officers, put eliminate command on Zigg and that's it. The specific fleet composition isn't even that important as long as you manage to surround it. Then it just can't do a thing, perpetually at high flux and no speed to move. You might still lose a ship or two but that's alright.
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Please don't take me too seriously.

baxt

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Re: Zig is ridiculous
« Reply #10 on: January 18, 2022, 06:51:55 AM »

Piranhas are trash, they'll kill your fleet faster than the enemy. Anyways make sure you have ships with aggressive officers, put eliminate command on Zigg and that's it. The specific fleet composition isn't even that important as long as you manage to surround it. Then it just can't do a thing, perpetually at high flux and no speed to move. You might still lose a ship or two but that's alright.

It was the lack of commitment that was killing me, we surrounded it every time but as soon as 1 ship popped the rest would back off over and over and go back to trying to kill it 1 at a time like an 80s kung fu movie. The Eliminate order got my fleet consistently killed. I have no idea what was happening but with that order assigned half my fleet would do other things like flying around on the edge of their weapon range getting nuked by motes. I got lucky in the end and managed to Chaingun it point blank until death. It's almost like when you set an eliminate order on a ship it will only send 1 or 2 of your ships to actually kill it everything else flies around looking for something to do not realizing it's going to take all of us. I save scummed the *** out of this and tried many different order combos and all of them resulted in the AI *** the bed. There is no true full assault command it's a placebo.

Also Aggressive Officers made 0 difference in behavior in this specific battle, Usually an Aggressive officer will play just like that but not in this fight, not for me at least I swapped many officers in my save scumming and they did the same things almost every time. I think this battle is just *** tbh
« Last Edit: January 18, 2022, 06:54:12 AM by baxt »
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FenMuir

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Re: Zig is ridiculous
« Reply #11 on: January 18, 2022, 07:31:22 AM »

The Ziggy was designed to hard counter a phase ship's hard counter, hangar units. It is by far the strongest solo ship in the game, which is fine due to it being literally one of a kind.

How to kill it. I loaded up a Doom with Reapers. Make your fleet attack it until it is higher on flux than it wants to be. After that, sit on it with your Doom. The moment it pops out of P-Space and can't escape, reaper the hell out of it. Bring multiple Dooms if you need to. Don't bother bringing carriers unless you're planning to use Wasp spam to eat its motes.

Good luck!
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intrinsic_parity

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Re: Zig is ridiculous
« Reply #12 on: January 18, 2022, 09:56:25 AM »

It's almost like when you set an eliminate order on a ship it will only send 1 or 2 of your ships to actually kill it everything else flies around looking for something to do not realizing it's going to take all of us. I save scummed the *** out of this and tried many different order combos and all of them resulted in the AI *** the bed. There is no true full assault command it's a placebo.

Eliminate order is an order that specific friendly ships get assigned to, it's not fleet-wide, so it's definitely possible that only a fraction of your ships got assigned. You can manually put all of your ships on the same eliminate order (click on every ship you want assigned and then right click on the target) and that will definitely make them all behave super aggressively.

In general eliminate will get ships killed, it basically makes them fleet forward and shoot until either the enemy dies or they die.
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Jarolegon

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Re: Zig is ridiculous
« Reply #13 on: January 18, 2022, 10:04:00 AM »

Piranhas are trash, they'll kill your fleet faster than the enemy.
Nah, you're just using them wrong. Lo and behold!
https://www.youtube.com/watch?v=dqu-tTDsMHo
Although i admit that 15 condors is not quite enough. But with 20 and some minor tactical positioning flawless victory is quite possible.
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Bummelei

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Re: Zig is ridiculous
« Reply #14 on: January 18, 2022, 01:10:38 PM »

Piranhas are trash, they'll kill your fleet faster than the enemy.
Nah, you're just using them wrong. Lo and behold!
https://www.youtube.com/watch?v=dqu-tTDsMHo
Although i admit that 15 condors is not quite enough. But with 20 and some minor tactical positioning flawless victory is quite possible.

The most beautiful thing i ever saw in my life.
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