Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
How about using shift-rightclick to leave shields on 'autofire'? I personally think my ship captains handle the shield better than I do, especially in a messy firefight.
Changes as of May 24, 2013Reinvented Starsector.That is all.
auto-shields, like auto-fire, could be an interesting idea.
Quote from: Uomoz on April 29, 2012, 06:31:26 PMauto-shields, like auto-fire, could be an interesting idea.both could be interesting in a campaign setting. i'd love to have a campaign start the player out as a ship officer in control of only 1 vital system on a ship; shields, piloting, or weapons - where the rest are AI'd. As the player got promoted, he'd have to decide to wield more control over the ship he's used (pilot and weapons, etc) or transfer to a new/more powerful/larger ship but be relegated to his specialty, until another promotion, etc.Yes. this is a hijack. Money in the bags.
Let's say I'm captaining the ISS Slightly Lopsided Isosceles Triangle here.
Quote from: Uomoz on April 29, 2012, 11:50:33 PMboth could be interesting in a campaign setting. i'd love to have a campaign start the player out as a ship officer in control of only 1 vital system on a ship; shields, piloting, or weapons - where the rest are AI'd. As the player got promoted, he'd have to decide to wield more control over the ship he's used (pilot and weapons, etc) or transfer to a new/more powerful/larger ship but be relegated to his specialty, until another promotion, etc.Yes. this is a hijack. Money in the bags.That could be an awesome inside-the-story tutorial.
both could be interesting in a campaign setting. i'd love to have a campaign start the player out as a ship officer in control of only 1 vital system on a ship; shields, piloting, or weapons - where the rest are AI'd. As the player got promoted, he'd have to decide to wield more control over the ship he's used (pilot and weapons, etc) or transfer to a new/more powerful/larger ship but be relegated to his specialty, until another promotion, etc.Yes. this is a hijack. Money in the bags.
Quote from: harperrbQuote from: Uomoz on April 29, 2012, 11:50:33 PMboth could be interesting in a campaign setting. i'd love to have a campaign start the player out as a ship officer in control of only 1 vital system on a ship; shields, piloting, or weapons - where the rest are AI'd. As the player got promoted, he'd have to decide to wield more control over the ship he's used (pilot and weapons, etc) or transfer to a new/more powerful/larger ship but be relegated to his specialty, until another promotion, etc.Yes. this is a hijack. Money in the bags.That could be an awesome inside-the-story tutorial.Want for every time you start a campaign? Not really.Want for tutorial? Quite so.