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Author Topic: Super ping  (Read 395 times)

Hiruma Kai

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Super ping
« on: January 17, 2022, 12:40:46 PM »

Sometimes people have issues with finding mission or quest objects far out on the edge of a system, potentially spending far more real life time than is probably fun.  I'd like to propose an alternative usage mode for the neutrino detector skill.  Currently, we have a mode of operation where it costs a low amount of volatiles per day, and produces some ghost readings and very weak readings for very distant objects.

One could imagine instead of this low level passive operation, a high usage active mode that acts more like an extra strong sensor ping, briefly jumping sensor strength up to system wide, assuming it was activated at the center, with a much higher volatiles cost.  Say, something like 100 or 200 (equivalent to 25,000 to 50,000 credits, plus tax). 

If you want to severely limit it, you could instead (or in addition) make it cost a story point.

Essentially, provide a short cut, but at a significant in game cost.

If you want to still make some systems a mystery, you could require an interaction with a star (similar to how interacting with a star with an alpha core in the hold can generate a new stable point), making the star the source of the ping, which would allow systems without stars to still force players to do a manual search.  If tool tips indicated said detection skill had an interaction with a star, that might actually naturally lead players to realizing they have the ability to add a stable point as well.
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