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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Poll

Would you like to see...

more frigates
- 6 (4.7%)
more destroyers
- 10 (7.8%)
more cruisers
- 40 (31%)
more weapons
- 43 (33.3%)
more lore/ information
- 17 (13.2%)
more portraits
- 7 (5.4%)
more little stuff, custom names etc.
- 6 (4.7%)

Total Members Voted: 128


Pages: 1 ... 29 30 [31] 32 33 ... 37

Author Topic: Antediluvians - Under Development - (Dev15)  (Read 234511 times)

CrashToDesktop

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Re: Antediluvians - Under Development - (Dev13.2)
« Reply #450 on: December 29, 2012, 05:44:38 AM »

You can add the shield radius via the .ship can't you?
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Erick Doe

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Re: Antediluvians - Under Development - (Dev13.2)
« Reply #451 on: December 29, 2012, 06:22:51 AM »

Yes, I did. They're all done now.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev13.1)
« Reply #452 on: January 11, 2013, 03:36:13 AM »

Dev version 14
Spoiler
Quote
Tested with 0.54.1a!

Content:
-vanilla balanced gameplay
-campaign integrated
-4 missions + custom backgrounds and icons
-34 custom ships (4 F, 13 FF, 6 DD, 5 CL, 6 BB)
-3 factions (Antediluvians + two special sub-factions) + 1 planet and station, 9 different fleet types
-weapons now have visual recoil
-14 portraits (7 male, 7 female)
-custom sounds for weapons
-custom names and custom ship prefix
-supply convoys

To be fixed / added:
-more story-driven missions - IN PROGRESS
[close]
Download:
Download!

Changelog:
+Rebalanced hullmods for ships; removed Integrated Point Defense AI (useless for Ante's)

+Fixed OP for Escort Turret, from 0 to 7, plus added flux cost

+Added a medium ballistic weapon, using custom animation

+Added a large torpedo launcher

+Finally added the Demeter-class fighter, a small frigate with 2 escort turrets and 1 launcher, that acts like a fighter

+Added extra hangar space to several Antediluvian ships, including the Atlantis

+Improved several ship graphics

+Added "Lance Patrol" fleet type, consisting of Oracles with fighters

+Improved fleet values (crew, supplies, etc.)

+Battery turret now delivered to station

+New ship: Halyard Mk2 Pocket Cruiser; an extended halyard that can be armed with 3 reflectors

+New ship: Troy-class Trade Station; a powerful capital ship

+Shield radii added to all ships, now compatible with shield hullmod

+Fixed weapon offsets and recoiling barrels when mounted on hardpoints

+Renamed fighter wings, solving a crash bug

+Added fighter wings to Ghost fleets, making them more powerful

+And more!


Postponed:
-Custom Ship Systems

-Bounds (they are too detailed as of now)

-Adding unarmed variants to be sold at stations

-More missions, plus less bright backgrounds
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #453 on: January 12, 2013, 07:00:27 AM »

Next up:

Artwork for the Ante's wiki page:



Ships, guns, Cerulean City, etc.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #454 on: January 13, 2013, 04:15:07 AM »

Started working on a wiki. Though it will probably take a while to be up-to-date.

http://antediluvians-of-atlantis.wikia.com/wiki/Main_Page
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Romeo_One

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Re: Antediluvians - Under Development - (Dev14)
« Reply #455 on: January 17, 2013, 08:18:00 AM »

Looking forward to reading more about this faction ^^
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #456 on: January 18, 2013, 01:48:21 PM »

Thanks, Romeo_One.

So I've been meaning to ask, what would people like to see next in this mod? The poll is pretty outdated, but it shows that I should probably expand upon the number of cruisers?
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Cycerin

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Re: Antediluvians - Under Development - (Dev14)
« Reply #457 on: January 18, 2013, 02:16:23 PM »

Ship systems.
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conorano

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Re: Antediluvians - Under Development - (Dev14)
« Reply #458 on: January 21, 2013, 01:19:46 PM »

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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #459 on: January 21, 2013, 04:27:27 PM »

Alright. Ship systems it is then.
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #460 on: January 22, 2013, 05:13:33 AM »

Got an issue I've not been able to solve, and it has made editing ships harder since I can't use Trybolot's ship editor.

Here's the thing. I had to add in custom engines manually for the ships. I found it easier to edit the hull files manually after changing the layout of the hull text from:

Spoiler
[close]

to

Spoiler
[close]

Unfortunately, I don't know how to change back the layout without manually changing every little thing. Because while Starsector has no problem with my new layout, Trybolot's ship editor does.

Any help would be appreciated.
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Okim

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Re: Antediluvians - Under Development - (Dev14)
« Reply #461 on: January 22, 2013, 05:33:40 AM »

Use word pad instead.

Right click on file - open with - word pad. It recognises text formatting. But it always word wraps the lines, though that`s not an issue.

Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #462 on: January 22, 2013, 05:37:38 AM »

Use word pad instead.

Right click on file - open with - word pad. It recognises text formatting. But it always word wraps the lines, though that`s not an issue.

Thanks, that will come in handy in the future. But that doesn't really help me atm. I'm looking for a way to get the old text format back. Because the ship editor still won't read the .SHIP files.
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Sproginator

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Re: Antediluvians - Under Development - (Dev14)
« Reply #463 on: January 22, 2013, 05:43:04 AM »

Hmmm, I suppose just look through it all and ensure that all braces ("{") and such have matching endings.

Can you copy and paste the code here?
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Erick Doe

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Re: Antediluvians - Under Development - (Dev14)
« Reply #464 on: January 22, 2013, 05:46:50 AM »

That's code for 33 ships.  :P
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