It wouldn't happen to be THIS secret, would it?
congrats sir! Though that's not all there is.
In return, you should tell me if its capture-able
Yes, it is capture-able! But considering its spawn rate, it will be difficult to obtain.
Hey!
I have played some of the missions, and the super starbase don't feel totally right, the 8 unguided torpedoes, 4 on each side, fire simultaneously, is it ok?
Also, I find the ships not that powerful or even well designed, I mean from a 'tactical standpoint'. I'm not saying you did a bad job, this can be on purpose, because the Antediluvians are not master engineers, perhaps
How about giving them more torpedoes, I see you reference submarines in the texts. This would make sense no? Something along the lines of old submarines, like in Jules Vernes, with the Nautilus? Or references to the first submarines invented by mankind, like the one done by the Confederate during the Civil War, who sunk a Federal ship (CSS Hunley was her name, and she was a crappy thing with a single detonation munition)?
Anyway, I really like their look, it feels lovely ancient, obsolete and secret, in a way, as if these people never had contacts with others civilisations. Congrats!.
8 unguided torpedoes on each side? Waidaminute! Are you playing Dev version 11? Because the one with launchers on each side is from an old version. I changed that almost immediatly because it wasn't very handy. Do your ships have Antediluvian (green, like in the picture above) weapons? I've also added a lot more torpedo launchers to ships, except for maybe the frigates (only 3 frigates have torpedoes).
It may take some getting used to the ship's designs for them to be used in a powerful way. Make sure you use the speed to your advantage. Staying in a group is also important, because these ships fall easily if they're going solo. Swarming tactics always work. Also, most ships have a first weapons group made up of basic pressure turrets, that have faster turning rate than other turrets, making them excellent PD weapons. I always put that group on autofire, so that strikecraft and missiles are quickly taken care of, once I point the conserning broadside toward the incoming ships/ missiles. The second group is usually your basic broadside, best used at closer range, made up of more advanced pressure turrets like the dual or extended variants. The third group is usually a sonic turret or two, meant for ranged combat or quickly overloading an enemies flux. Handy if you need to keep your distance. The fourth group are torpedo launchers. There's your basic launcher, and the advanced one, with faster torpedo and higher damage. A great weapon to initially damage a ship after its shields are down, or to finish a ship off. Ammo is very limited, so you should make every torpedo count. From a design standpoint, most torpedo slots fire forward with a 90 degrees arc.
I'm glad that you like the look of the ships! Make sure you have the latest version (the mod collections currently don't have the latest, but they will eventually).