By the way, Heavy Blaster SO Glimmers have a nasty damage output for their 5 DP (rivaling that of 15 DP Hyperions), but they do have a much higher rate of destruction than Hyperions, generally see one blown up each Ordo fight.
I'd recommend trying Brawler LP's, which have the same DP cost but have SO built-in (and thus 15 more OP to use) and AAF as their shipsystem (and thus major burst damage). I use an Assault Chaingun, a Heavy Machine Gun, and 2 Light Dual Machine Guns, with Extended Shields. All extra OP goes into cap and then the last 2 into vent, so they're a lot more survivable, and you don't need to get Automated Ships for them.
I've been messing around with a full fleet of Brawler LP's with Support Doctrine, and they really chew through enemy fleets.
Makes sense, however, I wouldn't want to try that without Support Doctrine. Which given that run through was intended to test Neural link Radiants, was a bit incompatible.
While restored Luddic Path Brawlers are definitely nice, I didn't have officers available for them, nor did I have Support Doctrine for Combat Endurance for them. In the particular play through I was using doing a Neural link Radiant, with 5 Combat skills, 2 Leadership, and 8 Technology skills. The choice would be between Glimmers with integrated Alpha cores, or unofficered Luddic Path Brawlers, since I had 60 spare DP in terms of automated ships, and three 5 DP glimmers x 4 = 60 DP. With only 8 officers + Neural link, I was running out of officers generally because I was leaning on Wolfpack tactics. Even with purely Hyperions and a Radiant, I would hit a ceiling of officered ships at 195 DP, so I needed more expensive DP cost ships, not less. However, Glimmers bypassed that problem.
Support Doctrine is strong, but really depends on what kind of play experience you're looking for in a particular campaign run. Support Doctrine lends itself to more AI ships as opposed to a single strong player ship (although you can combine them, you can't combine them reasonably for a player run Radiant). As it is, I don't feel a faster XP is an absolute must for me given I've run through the campaign multiple times. At this point, I'm not playing for fastest run times (although I have also done the solo hound to end of campaign tests as well, but those finish at low levels since you don't fight).