https://www.youtube.com/watch?v=KWTtOfSX8pw&t=1sSome people seems to think that frigate only wolfpack is not viable but here it is, deleting worst threats.
Downside is that it actually made game too easy I'm bored of playing anymore though. Pretty much 95% game can be won without any risk with auto piloting
Problem with Hyperion is low peak performance due to SO and fighters but you can cover it with only letting reckless officer drive them and full assault + eliminate order on everything. That make them extremely aggressive, often ignoring fighters and everything else and only attack. They can't use fighters if you kill their carriers and they can't shoot missiles if you kill their ship.
Pretty much every vanilla weapons cannot damage Hyperion anyway due to 0.40 shield damage taken. Even kinetics deal only 80% damage while energy weapons deal only around 30% because solar shielding, around 20% from explosive, and that's if the weapon manage to hit instead of missing due to small hull of Hyperion.
Hyperion without SO is utter garbage so don't use it without SO. Even with elite helmsmanship you need to drop shield before using teleport which is too dangerous, not to mention you can't really deal significant damage due to limited weapon choice.
Heavy blaster deal similar damage to large weapons, 600(with wolfpack) damage per shot allows it to penetrate armor better than explosive weapons while dealing with shield better than kinetic weapons.
To make example, Heavy Needler deal 500 DPS against shield, while heavy blaster deal 600 DPS, with wolfpack.
Assault Chaingun deal 150 damage per shot against armor which is not enough to penetrate heavy armor, if the target ship has officer with Polarized Armor it's going to deal practically 0 damage against armor and hull. 600 damage on the other hands, can penetrate even the hardest ships including the Omega.
Only downside with Heavy Blaster is that it cost high flux which is covered by Safety Override.
Even with SO you can't you use 3 Heavy Blasters so I'm using 2 Heavy Blaster and 1 Heavy Machine Gun. Heavy Machine gun deal practically 0 damage against hull, but deals around 750 DPS with shield. What make this build extremely powerful is that it doesn't generate any soft flux. 2 heavy blasters generate 1440 flux which is decreased by -10% from Energy Weapon Mastery, add Heavy Machine Gun and now it's shooting 1400 with flux per sec, shield generate 150 soft flux with stabilized shield. 1550 soft generated while 1560 vented, it's perfect zero flux build.
with 0.40 shield efficiency + around 2000 DPS + no soft flux build up you can win every flux war. Once they drop the shield they have to take 1200 damage from Heavy Blasters every second which will break their weapon and engine on top. Even the strongest enemies will just melt.