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Strafing Runs
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Topic: Strafing Runs (Read 3282 times)
hydremajor
Captain
Posts: 461
Strafing Runs
«
on:
April 27, 2012, 01:38:37 AM »
So my idea concerns ships that just sit on their ass doin' nothing to help during battles
The idea is, certain weapons once put on ships can be used from outside the main battlefield to strike specific targets you and your ships have sighted...
See it as a "Space Artillery Strike"
Because ships simply sitting on their ass when the fight starts just feels REALLY dumb...
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Dreyven
Captain
Posts: 275
Re: Strafing Runs
«
Reply #1 on:
April 27, 2012, 09:04:31 AM »
There are just soo many problems with that...
1. Artillery in space... it's not very effective...
- you can only shoot in a straight line and you have to hit spot on because there is no ground where the explosion get's triggered or weakly armored troops (infantery) who get hurt by shrapnells
- you might not be able to hit anything worthwhile... sure you can shoot at the slow moving cruisers and capital ships but their shields will absorb it easily... and frigates and most destroyers might be too fast to get hit by anything but a lucky shot
Just think about it... why is there no Artillery in real life Air to Air combat?
And no... Long Range Missiles don't count...
in starfarer most ships have sufficent PD to deal with that
2. Bad Gameplay mechanics
Space Artillery from outside the screen?
basically something you can't shoot back at?
also... you could triangulate the position of said Artillery (board computers ftw) and shoot back... with artillery
but if artillery was targetable by artillery... the one who shoots first at anything on the battlefield will loose...
also i'd request the ability to send my fighters/bombers and maybe even my undeployed frigates to deal with it
sure, we could have the ability to defend the artillery with other craft... but i think the game would mutate into 1 capital ship on each side of the battlefield while all other forces try to clean out any artillery outside of the screen.. the battle would get a huge autoresolve
3. Weapons
is it really worth it to sacrifice a mount for that?
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K-64
Admiral
Posts: 1117
Re: Strafing Runs
«
Reply #2 on:
April 27, 2012, 09:13:56 AM »
With personal experience with playing with space artillery in Starfarer, I'd say yes, yes it is worth sacrificing a mount for it
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Dreyven
Captain
Posts: 275
Re: Strafing Runs
«
Reply #3 on:
April 27, 2012, 09:43:16 AM »
You won't get a "out of screen" tachyon lance....
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K-64
Admiral
Posts: 1117
Re: Strafing Runs
«
Reply #4 on:
April 27, 2012, 10:26:26 AM »
No, but I do got one of these
Spoiler
[close]
I'd say that counts as space artillery, by anyone's definition
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Vandala
Admiral
Posts: 1841
We need ponies, ponies in spaceships!
Re: Strafing Runs
«
Reply #5 on:
April 27, 2012, 10:40:39 AM »
So basically you want Tachyon Lances that shoot at you from outside of the battle field? Because, you know, the ones we have now aren't broken enough yet.
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LOTS of tiny mods.
The new Starfarer WIKI
Vandala's Repository
NHH
Ensign
Posts: 6
Re: Strafing Runs
«
Reply #6 on:
April 27, 2012, 11:09:42 AM »
how does that weapon function? are the shells proximity based or is it a spray and pray system? more importantly how do you get one of those?
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K-64
Admiral
Posts: 1117
Re: Strafing Runs
«
Reply #7 on:
April 27, 2012, 11:12:25 AM »
As for the first question, it's a spray and pray. With a lot of praying if you have friendly ships in the area
Secondly, it's in the Trade Scavengers mod, linkie in the sig
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NHH
Ensign
Posts: 6
Re: Strafing Runs
«
Reply #8 on:
April 27, 2012, 11:16:15 AM »
thank you.
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Deathven
Commander
Posts: 221
"Contigo ergo sum" - Descartes
Re: Strafing Runs
«
Reply #9 on:
May 01, 2012, 11:34:23 AM »
I laughed at that K-64. Those are so ridiculous looking to the point of where it is awesome!
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