Goal: Re-work Commerce into a multi stage building in the same manner the military base.
Reason: I like having access to a market, I dislike the stability malus and industry requirement, and I don't really care about an extra bucket of money on top of all the pre-existing ones.
How I imagine this would work is that Commerce would start out as a structure, which when built does nothing except add a market. Let's also say that for the sake of argument this also gives -1 stability just for continunity.
So you pay for access to a market (and your colony showing up on the best buy/sell lists) with some upkeep and some minor stability loss.
This structure could then be upgraded, and doing so turns it into an industry and adds the current income/stability effects.
It's also possible that there could be more than 1 upgrade level, so it would be possible to spread the income vs. stability tradeoff a bit wider, and have the player spend more money to achieve the higher income boost.
One possible arrangment might be:
- Colony Market (Structure) - Adds a market to the colony, -1 Stability
- Trader's Bazaar (Industry) - Adds 10% to colony income, -2 Stability
- Commerce (Industry) - Adds 25% to colony income, -3 Stability
What to do with the holosuite though?
Well the two (or however many) commerce stages are easy, the same bonus, just scaled to match.
Commerce is the same as now, so +50%. (Total +75%)
The new Bazaar is (approx.) half that, so +25%. (Total +35%)
Does the basic colony structure really need to put a holosuite in it?
On one hand you could argue yes due to continuity, and the military base/patrol HQ already setting the precedent.
But on the other it doesn't really matter imo.
If it was able to be put into the basic market structure, it should only really do something local and small. Like maybe boost the income, but only from the population (hiring out holosuites to the public or w/e), or reduce the tariff a bit (this might have to be adopted into the other stages as well).
So our potential final arrangement could look like:
- Colony Market (Structure) - Adds a market to the colony, -1 Stability (Holosuite reduces tariff to 20%)
- Trader's Bazaar (Industry) - Adds 10% to colony income, -2 Stability (Holosuite increases income by an additional 25% and reduces tariff to 10%)
- Commerce (Industry) - Adds 25% to colony income, -3 Stability (Holosuite increases income by an additional 50% and removes tariff)
"But I don't want to build a market because it makes me press a button when it didn't before."The same workaround that exists now will still work - Don't build a market/commerce.
Nothing would change in that regard.
Although it would be nice if there were a setting somewhere to toggle which opens by default. Or just straight up swap the behaviour round and always have storage be the default.