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Author Topic: Internal Security and Boarding Parties.  (Read 2368 times)


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Internal Security and Boarding Parties.
« on: June 29, 2011, 07:30:58 PM »

I would like to say one thing right off the bat:  Teleporters are too startreky, and any mention of them will *** me off.
Furthermore, for a space age where the enemy has the ability to teleport anywhere into your ship.  The federation had a pathetic interal defense system, and is not a good example.  (I still remember that episode where someone hacked into the computer system in the galley and ensign Kim yells on the Bridge: "I'm locked out!")  Seriously people.

Qloos' Proposition
All ships have a crew capacity, if the crew is killed: A ship is disabled.  This crew can be swapped out for military personel.  Too many military personel can reduce the performance of a ship.

Boarding option number 1: Ram him, attach the ships and cut a hole through the hull, (and armor if applicable - which would take longer.)  This is best done when the ship is overloaded from flux and is best NOT done when a ship is venting flux - which gives venting flux a defensive attribute.  At the very least, it is opportune to attempt the docking when the enemy does not have an engine boost.  Because if the enemy is moving fast, there is less of a chance of a successful dock.

Balance between large and small ships would be quite simple in this case.  Faster ships evade capture, larger ships use a large security force to battle back.

The downside is you have to close in to dock with the enemy and risk being fired upon, also the shields on both ships would have to be down, (atleast on the side where the docking is taking place, otherwise the ships would repulse each other.)  The pros would be a direct connection for your forces to move onto the enemy vessel, allowing you to bring your full force to bear at once.

Boarding option number 2: Shuttles, (similar to the commanders.)  Would attempt to fly over and dock.  They would attempt to fly around omni directional shields and wouldn't be hindered by gunfire once they're docked safely on the outer armor.  That is - once they're docked.  As they fly between ships they would be vulnerable to the numberous point defenses that would target the shuttles like any inbound missile.  Also, shuttles cost money.  So the pros of this option would be keeping your main ship out of harms way, while the risk is entirely to the boarding parties.

Boarding option number 3: EVA entrance.  Why waste money with shuttles?  Stick your boarding parties in space suits with grappling hooks and shove them out an airlock.  Maybe they'll get lucky.  One hit their dead, but when you're desperate you're desperate.

Boarding option number 4: Ship to ship tether, with a secure connection, your milita can slide along to the othership.  Maybe I'm getting carried away with my suggestions now, I'll stop.

Once an enemy force is on board, the action can be seen in an already featured display window!  With the ship armor status screen, squares could equate to ship sections, and could be shown in red and green for which side controls what.  If a ship section is hit during combat, security foces/boarding parties in that area could be killed.  Why stop there?  Click on the ship overlay to order your security foces to concentrate at a specific section of the ship in preperation for boarding action or defense!
« Last Edit: June 29, 2011, 07:33:07 PM by Qloos »


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Re: Internal Security and Boarding Parties.
« Reply #1 on: June 30, 2011, 09:11:55 AM »

We need automated on-board turrets and forcefields in the hallways of our ships then  ;D

Would be nice if you could give certain orders to your boarding parties, as in : "Disable ship", "Capture ship (so you or your AI can fly it)", "Capture crew/VIP" or "Destroy ship"...

In some games it's just useless to board ships because it doesn't do anything except, say, slightly slowing it down or destroying it completely. You might as well just shoot it to achieve that.


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Re: Internal Security and Boarding Parties.
« Reply #2 on: June 30, 2011, 02:53:25 PM »

I fully support this idea. Environmental suit boarding parties would allow me to perfect the Orz Nemesis. And I think that if a ship falls to say less than 25% crew, it starts losing performance in all areas until at 0% it is dead in the water. After which, it starts rising again but in the favor of the boarding party's faction.

Specialized ships, I guess, would be the only ones capable of launching these marines.