So Alex plans to implement officers. I was wondering, since officers are going to have different personalities, if they will be able to make non player commanded decisions, like betrayal. If an officer wasn't satisfied with his pay, or fed up with the current events, he would make decisions that would hurt the player in some way. Maybe switch sides during battle, retreat during battle, desert the fleet, steal credits/items, sabatoge the fleet, or even, if he/she was more rash and there was support, start a revolt within the fleet. Factors like the officers origin, personality, viewpoints, friends, and treatment would all affect the likelihood to misbehave. On the other hand, a happy officer would likely be trying harder in battles, let the player have more loot, and report any alarming chatter from officers that might be planning a revolt.