Hi, I think I might have noticed a bug with the automatic turn shields on after using shipsystem functionality in 1.2.0.
I first noticed it not triggering with SoTF Sierra's special phase ship system(changed to disable shields in the csv file). I doublechecked both the lunalib and .ini file settings and both those places had the setting enabled. This was something that had worked with the previous version in 0.95.1 as well as in 0.96 with the bootleg update.
However, I then tested it with only this mod enabled (and the requisite lazylib), where I noticed that the vanilla shipsystems, Phase Skimmer/Teleporter both would not re-activate the shield on shipsystem use, however Burn Drive did reactivate the shields after it ended, be it via timing out or manually toggled.
I also re-tested it with all my mods enabled, and observed similar behavior with phase skimmer/teleporter not re-enabling the shields after use while burn drive did.
It seems like it's something certain shipsystems do that prevent the shield from re-activating?