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Author Topic: [0.96] QoL Pack 1.2.0  (Read 176481 times)

Catscrath

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #30 on: October 05, 2022, 04:29:56 AM »

How do I get to the config files? The one in the mod only gives me this.


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Catscrath

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #31 on: October 05, 2022, 04:35:14 AM »

So for everyone who is looking for the config file, I just found it. It's QoLpack.ini. Open it with notepad++
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cytokine

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #32 on: October 05, 2022, 06:30:39 AM »

Made a fresh install of version 1.1, and the feature of shield activation after system use is unfortunately  still acting weirdly. So if I use Accelerated Ammo Feeder with the shield on, and turn off the shield manually, the shield will activate when AAF runs out. Which tends to result in unintended overloads, solving one problem while introducing another. So I'll just have that disabled in the ini file for now, I suppose.
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Catscrath

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #33 on: October 05, 2022, 08:35:59 AM »

Made a fresh install of version 1.1, and the feature of shield activation after system use is unfortunately  still acting weirdly. So if I use Accelerated Ammo Feeder with the shield on, and turn off the shield manually, the shield will activate when AAF runs out. Which tends to result in unintended overloads, solving one problem while introducing another. So I'll just have that disabled in the ini file for now, I suppose.
Open the Qolpack.ini in notepad++ and disable it for systems, it should work.
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Hoarax

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #34 on: November 05, 2022, 02:26:11 PM »

This....should've been in the damn game ! Now I can drive my conquest and see any madafaka try to flank me perish !
Great mod mate,  ;D
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unslaught

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #35 on: November 29, 2022, 03:24:17 AM »

How do I disable the UIStaticNoise? Did I miss some option or need to find other mods to do it?
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Crusader2113

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #36 on: January 12, 2023, 05:18:53 PM »

Question: is it possible to turn off automatic transponder disengagement?
« Last Edit: January 14, 2023, 02:00:18 PM by Crusader2113 »
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Heniker

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #37 on: January 20, 2023, 10:50:46 PM »

Those are some great improvements to the base game.

Would it be possible to add Nexerelin auto mine planets? Kind of similar to "Partial Survey as You Fly". Clicking mine on planets gets tiresome quick for me.
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Darkwhip

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #38 on: January 27, 2023, 10:35:57 AM »

Any chance you could add an offloader key? that is a button you press once you are on the storage screen of your own colony after exploring that moves everything into storage, but takes/leaves enough supplies, crew, heavy machinery and fuel up to a configurable amount, maybe use lunalib to get a UI to configure this ingame for confort?

I find myself a bit annoyed and wanting to continue exploring immediately but having to alt+mouseover then press sort and continue until i unload all weapons and goodies then offload just enough supplies, fuel, crew and machinery to be at my normal amount to only then return exploring. I'd like a script that does the unloading and can leave relative amount of the mentioned goods in cargo, personally i always like to carry 110% crew required just in case i lose some, but i would also like to be able to more easily have 100 days worth of supplies and 40% fuel or enough fuel for 30LY with 200 machinery.

Additionaly setting to keep certain items in inventory like the sierra core or exotica crate for convinience
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lobosan

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #39 on: May 08, 2023, 09:46:59 PM »

love this mod - now checking if it still works  ;D
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SpaceDrake

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #40 on: May 08, 2023, 09:48:06 PM »

love this mod - now checking if it still works  ;D

Aside from crashing on new game start after the initial save, it mostly seems fine. :V
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Solidus667

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #41 on: May 11, 2023, 11:14:30 AM »

love this mod - now checking if it still works  ;D

Aside from crashing on new game start after the initial save, it mostly seems fine. :V
How do i adjust it so i can play it? And do you know if and when the next update will come?
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SpaceBlender

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #42 on: May 12, 2023, 03:32:28 PM »

To attempt to use a mod for an outdated version of the game simply edit the game version value to the current version in the mod_info.json file in the mod folder.
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goldmaster

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #43 on: May 14, 2023, 11:26:53 AM »

If you want to use this and avoid crashing the game, go into data>config>settings.json and add # before RMCAfterOverload and qolp_shieldSnapping. It should look like this:
Quote
"plugins":{
      #"qolp_RMCAfterOverload":"data.plugins.qolp_RMCAfterOverload",
      "qolp_AutoShieldAfterSystem":"data.plugins.qolp_AutoShieldAfterSystem",
      #"qolp_shieldSnapping":"data.plugins.qolp_shieldSnapping",
      "qolp_systemNotify":"data.plugins.qolp_systemNotify",
   },
It will disable shield features, but will allow to load the game.
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lobosan

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Re: [0.95.1a] QoL Pack 1.1.0
« Reply #44 on: May 14, 2023, 02:08:50 PM »

If you want to use this and avoid crashing the game, go into data>config>settings.json and add # before RMCAfterOverload and qolp_shieldSnapping. It should look like this:
Quote
"plugins":{
      #"qolp_RMCAfterOverload":"data.plugins.qolp_RMCAfterOverload",
      "qolp_AutoShieldAfterSystem":"data.plugins.qolp_AutoShieldAfterSystem",
      #"qolp_shieldSnapping":"data.plugins.qolp_shieldSnapping",
      "qolp_systemNotify":"data.plugins.qolp_systemNotify",
   },
It will disable shield features, but will allow to load the game.
Thank you!
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