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News:

Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.96] QoL Pack 1.2.0  (Read 168203 times)

Brainwright

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Re: [0.96] QoL Pack 1.2.0
« Reply #75 on: March 29, 2024, 11:19:33 AM »

Ah, that explains it!
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Wolvaras

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Re: [0.96] QoL Pack 1.2.0
« Reply #76 on: March 30, 2024, 01:25:31 AM »

Odd. I run this with Java 23 and have no such issues.
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SpaceDrake

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Re: [0.96] QoL Pack 1.2.0
« Reply #77 on: March 30, 2024, 01:35:50 AM »

Yep, absolutely no problems on my end. Are you certain you installed the Java 23 mod correctly?
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Anexgohan

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Re: [0.96] QoL Pack 1.2.0
« Reply #78 on: April 08, 2024, 12:06:37 AM »

running a game right now with java 23 version, 30+ mods no issues, as soon as i add this and launch it, boom, pc freeze without recovery, have to restart pc always.
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Anexgohan

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Re: [0.96] QoL Pack 1.2.0
« Reply #79 on: April 15, 2024, 12:10:02 AM »

if anyone knows a fix for this that works for java 23 please let us know.
thanks
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cghhj

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Re: [0.96] QoL Pack 1.2.0
« Reply #80 on: May 07, 2024, 05:05:02 PM »

Sir, could you allow me to translate your mod QoL Pack to Chinese and update it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much. 8)
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lannnnnnar

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Re: [0.96] QoL Pack 1.2.0
« Reply #81 on: May 08, 2024, 10:10:06 AM »

if anyone knows a fix for this that works for java 23 please let us know.
thanks
I use the mod with java 23 fine, something's wrong on your end probably
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Zuthen

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Re: [0.96] QoL Pack 1.2.0
« Reply #82 on: May 11, 2024, 01:51:10 AM »

just roaming around i can tell it's probably just the game version in mod info. can launch the game fine. even ran a mission no problem. go into the text file called mod info with a text editor, i think even regular old notepad works fine now on windows 11. copy paste 0.97a-RC11 into game version. id still use notepad ++ tho, not sure if it's just me but sometimes notepad buggs out.
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Bastion.Systems

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Re: [0.96] QoL Pack 1.2.0
« Reply #83 on: June 07, 2024, 07:11:08 AM »

The shield auto-raise seems not to work for me on 0.97. Maybe some Java wizards could check it over?
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Axelord

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Re: [0.96] QoL Pack 1.2.0
« Reply #84 on: June 17, 2024, 11:45:39 PM »

The shield auto-raise seems not to work for me on 0.97. Maybe some Java wizards could check it over?
It seems to depend on the ship/ship-system more than anything else. Most ships with vanilla systems do just fine, and it's a toss-up on modded content.
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High Alpha Best Alpha - Can't die if all your enemies die in one salvo, and damn the poor tech who had his hand on a power conduit at that moment.

Don Jorm

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Re: [0.96] QoL Pack 1.2.0
« Reply #85 on: August 08, 2024, 07:06:22 AM »

When I am trying to use 0.96 QoL pack on 0.97a game version, the clock time overlaps with the month ("March", or any other month in the game time). So I can't see which month it is in the game time. I am using max UI scale, and when I lower UI scale, the clock time goes below the month. But then the text is too small...

Any ideas how to fix it? If I could move the clock time just little bit downwards, it would be better.  :)
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N3N

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Re: [0.96] QoL Pack 1.2.0
« Reply #86 on: September 14, 2024, 04:44:14 PM »

Did others have problems, too?
Or can I use this in "0.97a-RC11" and with "Java 23" without problems?
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