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News:

Starsector 0.96a is out! (05/05/23); Blog post: Colony Crises (11/24/23)

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Author Topic: [0.96] QoL Pack 1.2.0  (Read 126190 times)

CountV

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Re: [0.96] QoL Pack 1.2.0
« Reply #60 on: July 07, 2023, 04:55:12 AM »

Hi, I think I might have noticed a bug with the automatic turn shields on after using shipsystem functionality in 1.2.0.

I first noticed it not triggering with SoTF Sierra's special phase ship system(changed to disable shields in the csv file). I doublechecked both the lunalib and .ini file settings and both those places had the setting enabled. This was something that had worked with the previous version in 0.95.1 as well as in 0.96 with the bootleg update.

However, I then tested it with only this mod enabled (and the requisite lazylib), where I noticed that the vanilla shipsystems, Phase Skimmer/Teleporter both would not re-activate the shield on shipsystem use, however Burn Drive did reactivate the shields after it ended, be it via timing out or manually toggled.

I also re-tested it with all my mods enabled, and observed similar behavior with phase skimmer/teleporter not re-enabling the shields after use while burn drive did.

It seems like it's something certain shipsystems do that prevent the shield from re-activating?
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Nighteyes

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Re: [0.96] QoL Pack 1.2.0
« Reply #61 on: July 14, 2023, 05:12:06 AM »

Sorry if I missed this question but, I use a 200% scaled UI and the clock doesn't scale with it. Is there a way to adjust it's position and font size?
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TheSAguy

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Re: [0.96] QoL Pack 1.2.0
« Reply #62 on: September 18, 2023, 02:02:50 PM »

Another must have mod!
Please consider making this mod compatible with the Version checker that built into Nexerelin.
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AnFany

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Re: [0.96] QoL Pack 1.2.0
« Reply #63 on: September 26, 2023, 03:27:13 AM »

Excuse me,could you allow me to translate this mod into Chinese and upload it to the Chinese Starsector Forum(https://fossic.org)?
Thank you very much. ;)
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Axelord

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Re: [0.96] QoL Pack 1.2.0
« Reply #64 on: September 30, 2023, 10:23:52 PM »

Hi, I think I might have noticed a bug with the automatic turn shields on after using shipsystem functionality in 1.2.0.

I first noticed it not triggering with SoTF Sierra's special phase ship system(changed to disable shields in the csv file). I doublechecked both the lunalib and .ini file settings and both those places had the setting enabled. This was something that had worked with the previous version in 0.95.1 as well as in 0.96 with the bootleg update.

However, I then tested it with only this mod enabled (and the requisite lazylib), where I noticed that the vanilla shipsystems, Phase Skimmer/Teleporter both would not re-activate the shield on shipsystem use, however Burn Drive did reactivate the shields after it ended, be it via timing out or manually toggled.

I also re-tested it with all my mods enabled, and observed similar behavior with phase skimmer/teleporter not re-enabling the shields after use while burn drive did.

It seems like it's something certain shipsystems do that prevent the shield from re-activating?
Also having inconsistent returns on autoshield after a ship system folded it. And, yeah, as far as I remember, the function in .95 worked for all the ships, regardless of origin. Slowly learning to live without it again.
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High Alpha Best Alpha - Can't die if all your enemies die in one salvo, and damn the poor tech who had his hand on a power conduit at that moment.

BloodW0lf

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Re: [0.96] QoL Pack 1.2.0
« Reply #65 on: November 06, 2023, 05:03:39 PM »

is there a 0.95.1 version I can download somewhere?
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TimeDiver

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Re: [0.96] QoL Pack 1.2.0
« Reply #66 on: November 06, 2023, 06:45:12 PM »

is there a 0.95.1 version I can download somewhere?
https://github.com/PureTilt/QoLPack/releases/download/1.1.0/QoLPack.zip

This one might be for v0.95.1a, since it was released back on September 6, 2022 (v0.96 of Starsector didn't release until May of this year).
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BloodW0lf

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Re: [0.96] QoL Pack 1.2.0
« Reply #67 on: November 09, 2023, 06:07:01 PM »

Thank you it works :)!
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DuoTian

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Re: [0.96] QoL Pack 1.2.0
« Reply #68 on: November 13, 2023, 05:22:50 AM »

A little text mistake (in settings with LunaLib)
« Last Edit: November 13, 2023, 05:24:50 AM by DuoTian »
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Lone_Ape

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Re: [0.96] QoL Pack 1.2.0
« Reply #69 on: November 20, 2023, 08:09:08 AM »

Is there a way to disable auto shield ON after using ability for certain ships?

I would like to keep this on hyperions, but disable for ships that have systems that i like to use without shields to finish enemies off while overfluxed but the system keeps triggering the shield and i overload at the worst times
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