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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Author Topic: [0.97a] Hazard Mining Incorporated (Maxwell Fiddling Ed., 0.3.8c)  (Read 723003 times)

N3N

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Re: [0.97a] Hazard Mining Incorporated (Getting the Message Ed., 0.3.8b)
« Reply #750 on: September 14, 2024, 04:40:17 AM »

So I'm trying to change the location of the Dieman system in Brighton Federation to fix an overlap with another mod, but editing the starmap.json isn't doing anything. Is the location affected by a different file?

Could you please share, which mod has a compatibility issue with it?
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IconofSinple16

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Re: [0.97a] Hazard Mining Incorporated (Maxwell Fiddling Ed., 0.3.8c)
« Reply #751 on: September 14, 2024, 05:41:21 PM »

Quote
Maxwell right now is just a neat little station where you can go and trade AI cores for goodies near Remnant systems, and three of them are around for ease of access. I have considered making the stations destructable...but I honestly don't know how to do that. Also, in the current version the markets are bugged, so you can't access the full range of goodies, but this will be fixed in the next version. Speaking of-

Perhaps instead of making them destructable, maybe make it so that when you have enough shares, like a huge of them in total over time, Maxwell will see you as a priority customer and grant your colonies in a system with a maxwell station bonuses? That way there can be incentive to interact with them without making them another faction to run over.


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