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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: [0.95.1a] QoL Pack 1.1.0  (Read 58365 times)

PureTilt

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[0.95.1a] QoL Pack 1.1.0
« on: January 07, 2022, 03:40:19 AM »



Requires LazyLib
Can be added and removed mid run.

Quality of Life Pack adds stuff which should make your time in starsector more pleasant such as:
  • Clock in campaign
    It's even works with UI mods (images clickable)
    [close]
  • System Notify
    Shows when ships use their system

    [close]
  • Shield/Phase Auto Deploy
    Press RMB while overloaded/venting to deploy shield/activate phase cloak right after overload/venting ends

    If system turns shield off, deploy it after system ends if it was deployed while you activated the system

    [close]
  • Omni Shield Assist (lota gifs inside)

    Snaps to ship's target follow mouse if no target, default key F1.


    Snaps to current target and stay snap to it even if target changes, default key F2.


    Snaps to current position relative to the ship, default key F3.


    Snaps to current position relative to the world, default key F4.


    To set current mode to none press button of currently active mode.
    Unlike most controls can be pressed while game paused.
    [close]
  • Some stuff in settings.json
    Those should be by default, change settings in data/config/setting.json (open with notepad) if you dont like it

    "shipRecoveryDialogShowBothListsAtOnce":true,

    [close]
  • Highly customizable
    A lot of options and ability to turn of one you don't need.

    [close]
  • Transponder Off in Hyperspace: Automatically turn off fleet transponder whenever transitioning to Hyperspace.
  • Better Active Sensor Burst: Do not disable Sustained Burn when using Active Sensor Burst. Fleet will move slowly for the cool-down duration (instead of doing full stop).
  • Scavenge as You Fly: Use Scavenge ability as soon as it is usable. There is a new ability (with blue scavenge icon) that is used to turn this functionality on.
  • Partial Survey as You Fly: No need to "touch" the planet any more. Automatically provide partial survey for planets within your sensor range.
Changelog
1.1.0
Fixes:
- Auto shield after system deploying shield even if player disabled shield them self while using any system
- Typo in OffTextColor

Changes:
- added 12 hours AM/PM clock style can be toggled in ini file

New:
- Megged with Transponder Off
- - Includes all function of Transponder Off
- - Every function can be disabled in ini file
[close]
1.0.1
- Fixed "Attempt to access data of a consumed InputEvent" crash
- Added option to disable system notify
- Add option to enable system notify on player ship
- System notify disable on fighters
[close]
[close]

If you like what I am doing and what to support me.
« Last Edit: September 06, 2022, 08:32:24 AM by PureTilt »
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SpaceDrake

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Re: [0.95.1a] QoL Pack 1.0
« Reply #1 on: January 07, 2022, 03:55:14 AM »

PureTilt out here once again adding the stuff that should be base. Thank you so much.
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Cyan Leader

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Re: [0.95.1a] QoL Pack 1.0
« Reply #2 on: January 07, 2022, 04:01:19 AM »

Excellent stuff, some of these should be in the base game IMO, especially the shield auto deploy.
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SCC

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Re: [0.95.1a] QoL Pack 1.0
« Reply #3 on: January 07, 2022, 04:33:24 AM »

I have asked Alex a couple of times to implement some "press this button to deploy shield ASAP and make it stay up" feature...

DistressBeacon

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Re: [0.95.1a] QoL Pack 1.0
« Reply #4 on: January 07, 2022, 05:51:42 AM »

The ability to lock the omni-shield makes it leagues more usable.
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Cathair

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Re: [0.95.1a] QoL Pack 1.0
« Reply #5 on: January 07, 2022, 10:40:18 AM »

I didn't understand what "Shield Auto Deploy" was going to be until reading the description- holy guacamole, input queuing in Starsector? I've wanted this for so long! That half-second after a vent or something where it looks like you can deploy, but instead your input is ignored and you eat a Harpoon while trying to figure out if your shield is deploying or not, is still the bane of my existence.

Could you (eventually) make this apply to phase as well, please? Or does it already?
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PureTilt

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Re: [0.95.1a] QoL Pack 1.0
« Reply #6 on: January 07, 2022, 11:20:27 PM »

I didn't understand what "Shield Auto Deploy" was going to be until reading the description- holy guacamole, input queuing in Starsector? I've wanted this for so long! That half-second after a vent or something where it looks like you can deploy, but instead your input is ignored and you eat a Harpoon while trying to figure out if your shield is deploying or not, is still the bane of my existence.

Could you (eventually) make this apply to phase as well, please? Or does it already?

Already works with phase need to add it to post
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Cathair

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Re: [0.95.1a] QoL Pack 1.0
« Reply #7 on: January 08, 2022, 03:58:42 PM »

Already works with phase need to add it to post

Eeeexcellent, thanks!
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lyravega

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #8 on: January 16, 2022, 08:17:37 AM »

Very useful mod, thank you!

I have a suggestion, if possible. The 'Shield & Phase Auto Deploy' feature, is it possible to add support for phase coil cooldown?
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Mikomikomiko

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #9 on: January 18, 2022, 08:25:54 PM »

Wow. These seem like they would fit in nicely with the base game

Thank you for the release
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Cruis.In

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #10 on: January 19, 2022, 10:45:39 PM »

i am coming back to starsector... could you help me understand the auto deploy shield thing? when you right click shields go up already. help thanks. looks good QOL stuff
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PureTilt

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #11 on: January 20, 2022, 10:59:03 AM »

i am coming back to starsector... could you help me understand the auto deploy shield thing? when you right click shields go up already. help thanks. looks good QOL stuff

If system turns shield off, deploy it after system ends if it was deployed while you activated the system

You have system like phase skimmer/burn drive which turns shield off so you need to deploy it back after using system, if you had your shield on when system was activated its going to deploy it back automatically, saves you RMB click after teleporting
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Sharp

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #12 on: January 20, 2022, 12:15:30 PM »

Oh you beautiful person!

I think I put some unloved suggestion of having AI control shields to let player focus on guns. I know this isn't exactly that but it's better than vanilla.
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painapplez

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #13 on: January 29, 2022, 01:50:40 PM »

Shield control blew my mind, well done.

Is it possible for you to enable queing up other commands, specifically fire weapons and system to be activated while paused?
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ceemeeoh

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Re: [0.95.1a] QoL Pack 1.0.1
« Reply #14 on: January 29, 2022, 02:56:00 PM »

Quality of life mods coming in hot left and right, I love it.  Thanks for this one.
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