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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: An RPG project I'm working on  (Read 1657 times)

Erick Doe

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Re: An RPG project I'm working on
« Reply #15 on: June 11, 2022, 07:11:12 AM »

Video showcasing a new opening sequence:

Also includes quality of life improvements, such as the option of skipping the game's starting intro, and several other scenes when starting a new game.
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Erick Doe

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Re: An RPG project I'm working on
« Reply #16 on: June 25, 2022, 08:29:58 AM »


A new gameplay feature, allowing players to access an interactive database, where they can "ask" about certain words/phrases/terminology by actually typing in the querry, without selecting from pre-determined multiple choice options. Similar to MU-TH-UR 6000, the computer from Alien.
« Last Edit: June 25, 2022, 11:33:43 AM by Erick Doe »
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Erick Doe

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Re: An RPG project I'm working on
« Reply #17 on: July 16, 2022, 06:32:10 AM »

Another gameplay preview for Deep Deluge. Including base services (first half of the video) and a multi-phased creature attack (second half of the video), which is escapable with fast enough reaction time. In this video I was mostly sitting idle. The speed of the attack depends on the relative location of the "body parts" to the player. The different event parts can damage the player, and drag the player closer to the "final kill".

https://www.youtube.com/watch?v=P87464MQLVU
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Erick Doe

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Re: An RPG project I'm working on
« Reply #18 on: July 30, 2022, 07:21:45 AM »

New gameplay features pertaining to research, rewards and repairs:
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Erick Doe

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Re: An RPG project I'm working on
« Reply #19 on: August 04, 2022, 04:53:48 AM »

Replacing some old assets with new ones in an in-game explorable scene...
Spoiler
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