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Author Topic: An RPG project I'm working on  (Read 3498 times)

Erick Doe

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Re: An RPG project I'm working on
« Reply #15 on: June 11, 2022, 07:11:12 AM »

Video showcasing a new opening sequence:

Also includes quality of life improvements, such as the option of skipping the game's starting intro, and several other scenes when starting a new game.
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Erick Doe

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Re: An RPG project I'm working on
« Reply #16 on: June 25, 2022, 08:29:58 AM »


A new gameplay feature, allowing players to access an interactive database, where they can "ask" about certain words/phrases/terminology by actually typing in the querry, without selecting from pre-determined multiple choice options. Similar to MU-TH-UR 6000, the computer from Alien.
« Last Edit: June 25, 2022, 11:33:43 AM by Erick Doe »
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Erick Doe

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Re: An RPG project I'm working on
« Reply #17 on: July 16, 2022, 06:32:10 AM »

Another gameplay preview for Deep Deluge. Including base services (first half of the video) and a multi-phased creature attack (second half of the video), which is escapable with fast enough reaction time. In this video I was mostly sitting idle. The speed of the attack depends on the relative location of the "body parts" to the player. The different event parts can damage the player, and drag the player closer to the "final kill".

https://www.youtube.com/watch?v=P87464MQLVU
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Erick Doe

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Re: An RPG project I'm working on
« Reply #18 on: July 30, 2022, 07:21:45 AM »

New gameplay features pertaining to research, rewards and repairs:
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Erick Doe

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Re: An RPG project I'm working on
« Reply #19 on: August 04, 2022, 04:53:48 AM »

Replacing some old assets with new ones in an in-game explorable scene...
Spoiler
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Erick Doe

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Re: An RPG project I'm working on
« Reply #20 on: August 19, 2022, 09:50:37 AM »

Exploring a wreckage - research sequence is still painfully slow, but this will be addressed in the future!
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Erick Doe

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Re: An RPG project I'm working on
« Reply #21 on: September 10, 2022, 08:23:20 AM »

Video showcasing my work on improving the quality of the game's (Deep Deluge) voice acting.
All the voices in this video are generated by one person, realised through editing software and an improved AI that I've invested in.
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Erick Doe

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Re: An RPG project I'm working on
« Reply #22 on: September 19, 2022, 06:17:18 AM »

Deep Deluge's backdrops aren't static. Actions can change the environment, which in turn may change player interaction - i.e. lighting up an area may result in new areas to explore.

Example: dropping a flare in a dark crevice:

Ever heard of "menacing earthworks"? It is a philosophy around creating a future-proof warning system against, for instance, nuclear waste.
So that future generations may recognise danger, long after the warning signs we take for granted have been forgotten.

I am going to integrate such designs into my environments, playing on human instincts instead of conventional signs of warning.
Here's an example. A deep area made up of rows of spikes that are supposed to generate a feeling of unease. Something you wouldn't want to explore.
Spoiler
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« Last Edit: September 19, 2022, 06:43:43 AM by Erick Doe »
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Erick Doe

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Re: An RPG project I'm working on
« Reply #23 on: November 28, 2022, 02:52:49 PM »

An hour long gameplay video without commentary of Deep Deluge in its current state:

Unfortunately I didn't get much work done this last month.
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