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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1] Slightly Better Tech-Mining  (Read 114164 times)

FiCho

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #75 on: January 25, 2023, 01:01:45 PM »

Im getting nothing from both of my vast ruins, is this intended?

EDIT: Tried building tech mining on dozens of worlds, still nothing. Im guessing mod doesn't work at all for some reason.
Mod list:
Spoiler
{"enabledMods": [
  "yunrutechmining",
  "pantera_ANewLevel40",
  "ash",
  "timid_admins",
  "better_deserving_smods",
  "exoticatechnologies",
  "fast_engine_rendering",
  "IndEvo",
  "lw_lazylib",
  "MagicLib",
  "more_hullmods",
  "SEEKER",
  "swp",
  "superweapons",
  "tahlan",
  "US",
  "shaderLib"
]}
[close]
« Last Edit: February 07, 2023, 05:05:20 AM by FiCho »
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sanya02

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #76 on: February 24, 2023, 08:53:39 AM »

Im getting nothing from both of my vast ruins, is this intended?

EDIT: Tried building tech mining on dozens of worlds, still nothing. Im guessing mod doesn't work at all for some reason.
Mod list:
Spoiler
{"enabledMods": [
  "yunrutechmining",
  "pantera_ANewLevel40",
  "ash",
  "timid_admins",
  "better_deserving_smods",
  "exoticatechnologies",
  "fast_engine_rendering",
  "IndEvo",
  "lw_lazylib",
  "MagicLib",
  "more_hullmods",
  "SEEKER",
  "swp",
  "superweapons",
  "tahlan",
  "US",
  "shaderLib"
]}
[close]

Everything works, I sit on it myself. It looks like someone from your mod is blocking this mod!
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TungstenLION

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #77 on: May 27, 2023, 08:56:09 AM »

does it work on 0.96?
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Alyshan

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #78 on: May 28, 2023, 03:07:55 PM »

does it work on 0.96?

It does, as long as you dont put an alpha core on the tech mining industry (technically you CAN, but as soon as you hover over the industry it gonna cause a crash, because the code used to show the tooltip is changed in 0.96 - itsn ot the only affected mod in this regard, Iron Shell also have the same issue with the hullmods, but that mod is also perfectly functional besides that).

You can safely put a story point on the industry though without crashing the game, so if you want to use an alpha core improve the industry first, because you will not be able to do after that.
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Zr0Potential

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #79 on: May 28, 2023, 07:43:24 PM »

does it work on 0.96?

It does, as long as you dont put an alpha core on the tech mining industry (technically you CAN, but as soon as you hover over the industry it gonna cause a crash, because the code used to show the tooltip is changed in 0.96 - itsn ot the only affected mod in this regard, Iron Shell also have the same issue with the hullmods, but that mod is also perfectly functional besides that).

You can safely put a story point on the industry though without crashing the game, so if you want to use an alpha core improve the industry first, because you will not be able to do after that.

Dang, that's the most important part of having a Tech-Mining
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Roibr

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #80 on: July 18, 2023, 02:34:41 AM »

Update for 0,96a?!
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xXspeedfistXxD

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #81 on: July 18, 2023, 01:11:40 PM »

To all those who are asking if it's updated for 0.96a it is not. Yunru the creator in their last Patreon post (probably not the last one they will ever make) said they were experiencing burnout and that was last December now for all I know they could have an updated post but that's the most recent one that's there. It may be a while before we see the yunru mods updated.
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Hexxod

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #82 on: July 20, 2023, 10:03:09 PM »

All of Yunru's mods were updated last month actually, though they're being distributed on the SS Discord now.

As for this mod in particular though, it was merged with Yunru Industries for the .96a update.
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xXspeedfistXxD

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #83 on: July 21, 2023, 06:04:00 AM »

All of Yunru's mods were updated last month actually, though they're being distributed on the SS Discord now.

As for this mod in particular though, it was merged with Yunru Industries for the .96a update.
I had heard of that but I don't know where to get it in the Discord server
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2D4Y

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #84 on: July 31, 2023, 03:40:52 AM »

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Nick9

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #85 on: August 27, 2023, 08:49:09 AM »

they're being distributed on the SS Discord now.

Why is it always about a discord..  :-\
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Uther Phobos

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #87 on: October 30, 2023, 03:33:45 PM »

Still getting a CTD with error "Fatal: Could not initialize class data.scripts.industry.YunruTechMining" when trying to generate a new sector with both SBTM and Yunru Industries active.
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Jimminy Crimbles

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #88 on: October 30, 2023, 04:42:38 PM »

Still getting a CTD with error "Fatal: Could not initialize class data.scripts.industry.YunruTechMining" when trying to generate a new sector with both SBTM and Yunru Industries active.

this issue's been fixed already. you'll need to update yunru industries and SBTM.
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Duros001

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Re: [0.95.1] Slightly Better Tech-Mining
« Reply #89 on: December 12, 2023, 07:53:19 AM »

I changed mine to 5% depletion, which is good enough - and made it not be an industry because, it's not.

How did you do this btw? (the "and made it not be an industry" part?)
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