Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Quote from: TheHZDev on July 08, 2022, 08:24:40 PMQuote from: Yunru on July 08, 2022, 07:45:12 AMIt's not a big mod, so when compressed, I guess it's just that small?Edit: No, I simply forgot to actually put the src in the zip 'XDHere we go again:Thank you very much, sir. I have translate your mod into Chinese and updated it to this, https://www.fossic.org/thread-5646-1-1.html.I hope we can cooperate next time.Small but important update that fixes a few incorrect texts (such as the ruins tracker only ever showing 0%), but also a big glitch that basically made story points useless in certain situations. Here's the modified source file:
Quote from: Yunru on July 08, 2022, 07:45:12 AMIt's not a big mod, so when compressed, I guess it's just that small?Edit: No, I simply forgot to actually put the src in the zip 'XDHere we go again:Thank you very much, sir. I have translate your mod into Chinese and updated it to this, https://www.fossic.org/thread-5646-1-1.html.I hope we can cooperate next time.
It's not a big mod, so when compressed, I guess it's just that small?Edit: No, I simply forgot to actually put the src in the zip 'XDHere we go again:
Because I actually got time to plag with it and...It was boring.I found a single Widespread or Vast Ruins, plopped down a Tech-Mining industry, story-pointed it, and all I had to do was wait.Reducing the produce to a more drawn out cycle encouraged continued exploration - finding more worlds with ruins so I could alleviate some of the downtime.
Has it also been incorporated into Yunru Industries?
I have a question, when other mods have added special items, can they be obtained through this mod's tech mining?
Quote from: TheHZDev on August 03, 2022, 07:36:57 AMI have a question, when other mods have added special items, can they be obtained through this mod's tech mining?No, because this mod overrides the old tech mining industry as far as I understand. But patching whatever mods you're using for compatibility takes 5 minutes. I use DIY planets and Industrial Evolution and have both set up to work with Slightly Better Tech-MiningFor each mod go to data/campaign/procgen/drop_groups for the mod you want to add and copy the entries with the group column "rare_tech" to a new set of rows in the same excel document. Then change the "groups" column for the duplicate entries to yunru_techminingI find the rare_tech drop rates are about appropriate for the vanilla drop rates, but they can be adjusted up or down. Higher = more.
Can somebody explain easier how to add specials from other mods?I tried to add those from IE but couldn'tI copied the rows of items from drop_groups.csv from IE folder then insert now rows in drop_group.csv in YM to put those in but the IE specials didn't showed up in techmining result. I did it With both excel and Notepad++WHat did i do wrong?
Quote from: Kumanix on October 16, 2022, 02:07:18 AMCan somebody explain easier how to add specials from other mods?I tried to add those from IE but couldn'tI copied the rows of items from drop_groups.csv from IE folder then insert now rows in drop_group.csv in YM to put those in but the IE specials didn't showed up in techmining result. I did it With both excel and Notepad++WHat did i do wrong?Did you change the "groups" tag to "yunru_techmining"? Also, IE just had a big update so I don't know if my method works with the new version.I probably shouldn't be posting my hack workarounds on someone's actual mod topic. My apologies Yunru if I am stepping on any toes, and thank you for the mod.