Been having a blast with the mod so far.
A couple minor things did bother me over the course of playing (~60 hours in atm) that I'd like to suggest improvements for:
- Automated Mothball doesn't seem to prevent the mothballed ship from being deployed in combat. It also doesn't incur the "crew understrength" CR penalty when doing so.
- The new marine Advanced VR Training Sims hullmod seems to be too fast by a factor of, like, 5. I've got a single ship in my fleet with Advanced VR Training Sims on it (with only 300 crew capacity) and it can keep my entire crew of 1000 marines maxed out. To max out that many marines normally would take dozens of raids. I think it should also count as a Logistics hullmod, since the only benefit it gives is strictly campaign-layer.
- I'm seconding what another poster above me said: Scatter Targeting Device is really, really good. I'm using a Phase Harbinger as my flagship in my run; it's already an extremely powerful player ship in vanilla, but the Epta variant with the Epta-specific hullmods is insanely good. Like, I-can-solo-any-ship-in-the-game good. Scatter Targeting Device should probably come with increased flux cost or some other penalty.
- Microshields are really, really good, too. Normally the counter to phase ships is saturating the area they're in to force them to remain phased long enough to hardflux themselves out -- microshields circumvent this by allowing a phase ship to soak up incidental fire and fighter/PD damage for brief periods without harm. The fact that microshields can regenerate while phased and that they scale off of max flux lets Epta ships get really tanky, since they can weave in and out of phase to regenerate their shields forever (AI core time dilation makes this even more powerful). I'd suggest making microshields regenerate at reduced rates while phased.
That said, I'd like to reiterate I've still been having an awesome time with the mod. Looking forward to future updates.
Heyo, how are you? Thats a really neat feedback, thank you very much! Now for the topics:
- Automated Mothball is basically a way to not loss CR while mothballing a ship, thats why CR is unchanged. Also, if you try to use it in battle, you will note that it won't fight, cuz it weapons will no longer work. Also, in fact it will not be punished by crew understrength, because its mothballed anyways.
- Thanks for telling me this about VR, I gonna tune down it.
- Scatter Device is already nerfed in dev versions. Now it gives 15% damage, reducing 25% of range.
- Epta phase ships, unlike any other, are extremely vulnerable to fragmentation damage, since their microshields don't have damage reduction, this means that using weapons such vulcans, thumpers and machine guns is recommended to counter them. Since most builds not uses weapons that are their weakness, they seems more stronger then normal.
So yeah my friend, any other question, return here, thx for the feedback^^