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Author Topic: [0.97a] Volkov Industrial Conglomerate 1.6.3a  (Read 410996 times)

Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #435 on: March 26, 2024, 01:39:38 PM »

The vila bolt converger doesn't work correctly under manual control for me. It fires and then the bolts shoot back towards the ship instead of towards the cursor. It works fine under autofire though.
Works fine on my end, so might be an unexpected interaction with some modiverse hullmod perhaps?
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Phenir

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #436 on: March 26, 2024, 02:11:23 PM »

The vila bolt converger doesn't work correctly under manual control for me. It fires and then the bolts shoot back towards the ship instead of towards the cursor. It works fine under autofire though.
Works fine on my end, so might be an unexpected interaction with some modiverse hullmod perhaps?
It happens even just using stock variant in one of the missions. I'll try disabling mods until it works and get back to you.
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Phenir

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #437 on: March 26, 2024, 02:30:07 PM »

Ok, it seems to be a conflict with advanced gunnery control.
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #438 on: March 27, 2024, 02:23:49 AM »

Ok, it seems to be a conflict with advanced gunnery control.
It's a very finnicky-ly coded weapon, so not surprised it breaks on such interactions, sorry :<
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DedInsideWC

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #439 on: March 28, 2024, 11:23:31 AM »

Does it work on version 0.97a-RC11? I have this error. Magic, Lazy, Graphic Lib enabled. I did somesing wrong or game version unsuitable?
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #440 on: March 28, 2024, 02:20:56 PM »

Does it work on version 0.97a-RC11? I have this error. Magic, Lazy, Graphic Lib enabled. I did somesing wrong or game version unsuitable?
Have you done a clean install of the mod? As in, deleted the folder and all the files of the old version before putting in the new one?
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DedInsideWC

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #441 on: March 29, 2024, 09:58:36 AM »

Does it work on version 0.97a-RC11? I have this error. Magic, Lazy, Graphic Lib enabled. I did somesing wrong or game version unsuitable?
Have you done a clean install of the mod? As in, deleted the folder and all the files of the old version before putting in the new one?
Thank you. I haven't really deleted the previous version.
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Godofchaos

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #442 on: March 29, 2024, 10:07:37 AM »

hello ! , i got a little error while battling a VIC expedition against my system :

10676501 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [Haplogynae_VIC_Fleet_Hostile.ogg]
10676502 [Thread-8] INFO  sound.OooO  - Playing music with id [Haplogynae_VIC_Fleet_Hostile.ogg]
10677172 [Thread-2] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Too late for intro message: 9.0
10677199 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 63.000008/-83.99999
10677215 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - -223.06566/-116.16353
10677342 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 10.932257/251.2623
10677407 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 185.39954/169.939
10678415 [Thread-6] INFO  sound.O  - Cleaning up music with id [Haplogynae_VIC_Fleet_Hostile.ogg]
10678507 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]
10678507 [Thread-8] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]
10684010 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - -72.733154/409.0845
10684199 [Thread-2] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship ISS Azimyth, isEnemy 0
10685237 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - -140.69528/390.9541
10686557 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 212.4/357.1085
10689573 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - -481.72943/-300.93314
10691762 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - -512.82135/73.06361
10693436 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 34.016483/516.8819
10694707 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 327.2074/-401.57108
10700333 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - -17.665174/-517.69867
10705462 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - -198.37811/478.50824
10707066 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 177.33076/-486.70093
10709154 [Thread-2] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship null, isEnemy 100
10709154 [Thread-2] INFO  org.histidine.chatter.combat.ChatterCombatPlugin  - Adding ship null, isEnemy 100
10711109 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 379.44168/-352.63016
10716436 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 8.26511/-517.934
10723385 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - -406.60507/-320.9304
10728514 [Thread-2] INFO  data.scripts.shipsystems.vic_OmniLunge  - 463.98944/230.29942
10763227 [Thread-2] INFO  sound.O  - Cleaning up music with id [campaign_music_part_2_v28.ogg]
10763227 [Thread-2] INFO  sound.O  - Cleaning up music with id [miscallenous_corvus_campaign_music.ogg]
10763231 [Thread-6] INFO  sound.O  - Cleaning up music with id [battle_ambience_01.ogg]
10763530 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.getSpecAPI()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getSystem()" is null
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.combat.ShipSystemAPI.getSpecAPI()" because the return value of "com.fs.starfarer.api.combat.ShipAPI.getSystem()" is null
   at data.scripts.shipsystems.ai.VIC_QuantumLungeAI.canIFlankThisFucker(VIC_QuantumLungeAI.java:189) ~[?:?]
   at data.scripts.shipsystems.ai.VIC_QuantumLungeAI.advance(VIC_QuantumLungeAI.java:419) ~[?:?]
   at com.fs.starfarer.loading.specs.M$1.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source) ~[port_obf.jar:?]
   at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?]
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?]
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?]
   at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
10763594 [Thread-8] INFO  sound.O  - Creating streaming player for music with id [battle_ambience_01.ogg]
10763594 [Thread-8] INFO  sound.OooO  - Playing music with id [battle_ambience_01.ogg]
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #443 on: March 29, 2024, 01:42:55 PM »

hello ! , i got a little error while battling a VIC expedition against my system :
Thanks! Will be fixed in the next hotfix.
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Drazhya

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #444 on: March 30, 2024, 05:52:11 PM »

Finally got the chance to try out the Samael with the new escort package. Still had to slap on unstable injectors for them to keep up with my fast capitals, but they've been doing well.
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Nano

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #445 on: April 01, 2024, 08:53:03 AM »

i counter a problem that when i press "t" to strip the ship, the built in turret also strip as well. Pls fix this
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #446 on: April 02, 2024, 04:55:35 PM »

i counter a problem that when i press "t" to strip the ship, the built in turret also strip as well. Pls fix this
Known bug, will be fixed.
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Astarat

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Re: [0.97a] Volkov Industrial Conglomerate 1.6.3
« Reply #447 on: April 03, 2024, 05:06:34 AM »


SAVE COMPATIBLE WITH VERSIONS 1.6.0 AND HIGHER


The changelog:

...

1.6.3a "Räumpage" Changelog


Save compatible with versions 1.6.0 and higher

- Tweaked sound volume for Vila and XL Vodyanoy
- Fixed the new Apollyon system AI crash
- Fixed Räum's XL weapons getting stripped while the XL weapon hullmod can not be changed


[close]
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